Search found 416 matches

by kirazy
Tue Mar 10, 2020 1:08 am
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 51449

Re: [0.18] Please post bugs and balance issues here.

I don't know when this changed, but your prototype definition for laser turrets has this in it: projectile_center = {0, -0.2 * size}, projectile_creation_distance = 1.4 * size, And these appear to have been deprecated in favor of, from the base definition: source_direction_count = 64, source_offset ...
by kirazy
Mon Mar 09, 2020 1:32 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

bobingabout wrote:
Sun Mar 08, 2020 9:46 pm
Ask him if you want. I think Zombiee was working on a HD version of it.
I'll ask him.

Too bright?
Image
by kirazy
Sun Mar 08, 2020 8:45 pm
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

I think it looks fine without being coloured. That was my feeling too. I had planned to color the dish but when I finished the non-moving parts I wasn't feeling it. the LZE was originally done by... how do you spell his name, Yuoki. This is the original graphic he sent me: https://www.dropbox.com/s...
by kirazy
Sun Mar 08, 2020 6:55 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...



Color the dish or no?

(Also, do you have a non-colored Zone Expander sprite?)
by kirazy
Sat Mar 07, 2020 9:16 pm
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

if you want I can send you graphics for my robochests that don't have the door merged into them. I think I'm going to rebuild the robochest graphics using the 0.17 logistics chests as a base, so it's not necessary. Also, you could just use my door graphics instead of redrawing them. Let me try this...
by kirazy
Sat Mar 07, 2020 7:03 pm
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

My only real issue though, is with tiering. in theory the first roboport (made with Steel, a T2 material) is T2, and therefore should be Red, not yellow. I know, I took the screenshot using what I'm calling "Name" mapping. I have a drop-down option to choose either "Name" or &qu...
by kirazy
Sat Mar 07, 2020 1:03 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

The valves, I'm not sure what I was thinking for the 1 way part, but I'm fairly sure i was thinking of a simple membrane valve. flowing one way, the membrane is pushed out, and the fluid flows around it, going the other way the membrane is pushed against the seal, and stops the flow... I'm just try...
by kirazy
Fri Mar 06, 2020 5:48 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

Thoughts? https://i.gyazo.com/e04f49a13c55abfd288e2b2f9054791f.mp4 Also, I don't think there is a quantitative difference in the effective max pump speed between your pumps. I have them all draining one full water tank directly, and dumping into a tank whose contents are being instantly voided again...
by kirazy
Tue Mar 03, 2020 7:12 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.18.9] Long mod setting names push scrollbar off the GUI
Replies: 4
Views: 1310

Re: [0.18.9] Long mod setting names push scrollbar off the GUI

Here they are. Toggling the Mini Machines mod on and off makes the issue appear/disappear.
by kirazy
Tue Mar 03, 2020 10:22 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.18.9] Long mod setting names push scrollbar off the GUI
Replies: 4
Views: 1310

[Rseding] [0.18.9] Long mod setting names push scrollbar off the GUI

See title.

Very long mod setting names will push GUI elements out of the window; the window does not stretch to accomodate:

Right on the edge of too long:
https://i.imgur.com/xoHt2dS.png

And gone altogether:
https://i.imgur.com/n14CpzZ.png
by kirazy
Mon Mar 02, 2020 7:23 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

Sometimes the simple solution is best, I think. They just need to be visually separable:
by kirazy
Mon Mar 02, 2020 12:55 am
Forum: Ideas and Suggestions
Topic: Double number of mining drill frames
Replies: 0
Views: 449

Double number of mining drill frames

Currently the rotary bits of the electric mining drill reverse direction when the mount reverses direction, which is visually jarring. This has a simple fix, in that you double the number of animated frames, and move the mount back at the same speed and continuing to rotate the drill bits at the sam...
by kirazy
Sun Mar 01, 2020 5:35 am
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 149
Views: 54610

Re: [0.18.x] Bob's Mods: General Discussion

Do you have any plans for your 11 pipe types? Currently the differences I see are: - Minor differences in health - Some difference in underground pipe distance I know originally they had different uses/throughputs, but the fluid rework killed those. They seemed grouped into these 5 tiers, and tiers ...
by kirazy
Sun Mar 01, 2020 5:13 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

Image

Needs more work, but as an idea I think it has merit.

As for a concept to distinguish the Large Area mining drills...


I'm not sure I like it. Hm.
by kirazy
Sat Feb 29, 2020 4:04 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

Here are the chemical plant masks. When I've finished the weapons, (which may be a bit, we're in the end of the quarter) I'll send those too. https://www.mediafire.com/folder/0gekqtz2eqrwb/ Got it, thanks. Is the chemical plant mask actually animated, or did you just use the same image multiple tim...
by kirazy
Sat Feb 29, 2020 2:10 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

I'm down with this. I'll provide white masks for each of the entities in question. Only the chemical plant is done at this point. Do you want to do remnants too? I have masks for those (or will, in the case of turrets). I haven't bothered doing that for most things, heck, a lot of my things haven't...
by kirazy
Fri Feb 28, 2020 11:38 pm
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

I'm down with this. I'll provide white masks for each of the entities in question. Only the chemical plant is done at this point. Do you want to do remnants too? I have masks for those (or will, in the case of turrets).
by kirazy
Fri Feb 28, 2020 7:10 pm
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

Given you don't color your sprites for tiers, I'm down to give you the uncolored base sprites + heat pipes/associated uncolored entities with appropriate heat pipes. And the assembling machines. ;D I do actually colour some things. Assembling machines for example, I'd colour more things but it mean...
by kirazy
Fri Feb 28, 2020 6:44 pm
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

Given you don't color your sprites for tiers, I'm down to give you the uncolored base sprites + heat pipes/associated uncolored entities with appropriate heat pipes. And the assembling machines. ;D I do actually colour some things. Assembling machines for example, I'd colour more things but it mean...
by kirazy
Fri Feb 28, 2020 2:19 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 32239

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

Edit: Quick and dirty mockup of a possible plasma-turret: https://i.imgur.com/0Rh3yDH.png ...It's a thought. that actually looks pretty impressive. Making it may be a problem, unfortunately. When the artillery is pointed straight down the cannon in the default sprites covers up some details that wo...

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