Search found 37 matches
- Wed Mar 28, 2018 4:06 pm
- Forum: Modding interface requests
- Topic: Forbid specific fluid going through pipe & tank
- Replies: 5
- Views: 1902
Re: Forbid specific fluid going through pipe & tank
Fluid boxes have a "filter" attribute which specifies which fluids are allowed in. https://wiki.factorio.com/Types/FluidBox#filter You would have to restrict vanilla pipes to only work with vanilla fluids, or to work with other mods, parse through all the fluid types and don't add your pa...
- Wed Mar 28, 2018 3:00 pm
- Forum: Modding interface requests
- Topic: Forbid specific fluid going through pipe & tank
- Replies: 5
- Views: 1902
Forbid specific fluid going through pipe & tank
This is my original post trying to find a solution: https://forums.factorio.com/viewtopic.php?f=25&t=59127&p=352950#p352950, but looks like we lack proper interface at current version. Wondering if we can have a option in fluid prototype that simple forbid such fulid going through pipe and t...
- Wed Mar 28, 2018 2:53 pm
- Forum: Modding help
- Topic: Possible to specific fluid go through specific buildings?
- Replies: 9
- Views: 3103
Re: Possible to specific fluid go through specific buildings?
there is such a thing as a filter to be applied to a fluid box, but right now, the filter will allow only a single specified fluid to enter the fluid box, you can't have a list, or exclusions. though if you are curious on this, it is how the new boiler and steam engine entities work. Looks like fil...
- Wed Mar 28, 2018 4:19 am
- Forum: Modding help
- Topic: Possible to specific fluid go through specific buildings?
- Replies: 9
- Views: 3103
Possible to specific fluid go through specific buildings?
Hellow guys, i'm currently writing a mod that aims to create modular accelerators. I use fluids to simulate particle flows in different energy levels (100Mev, 1Gev, etc.). The reason i choose fluid is i can place several "acceleration modules" one by one, and with auto-recipe trick a initi...
- Sat Mar 24, 2018 1:48 am
- Forum: Mods
- Topic: [MOD 0.16] Fundamental Physics
- Replies: 0
- Views: 569
[MOD 0.16] Fundamental Physics
[Mod Page] https://mods.factorio.com/mod/fundamental_physics https://mods-data.factorio.com/assets/3d663cea48a843bfbc3245c8f2edde347b177c43.png [Intro] This mod adds several researches and new production(research?) line related to the field of physics that provide research productivity bonus. The de...
- Wed Mar 21, 2018 1:34 am
- Forum: Mods
- Topic: [MOD 0.16] Stationary Fusion Reactors
- Replies: 27
- Views: 10250
Re: [MOD 0.16] Stationary Fusion Reactors
Super cool idea! Can you add an support for omni-compression? It in default ignore weapons, but you may be able to generate corresponsding buildings with its api.
- Tue Mar 20, 2018 12:02 am
- Forum: Releases
- Topic: Version 0.16.31
- Replies: 19
- Views: 15338
Re: Version 0.16.31
So...will the 'auto-sorting' been kept as a feature or fix in next release? I just found many of my designs for Angel's petrochem been affected with this new feature.
- Sun Mar 18, 2018 3:11 pm
- Forum: Bob's mods
- Topic: Any possible for infinite evolving biters?
- Replies: 5
- Views: 2872
Re: Any possible for infinite evolving biters?
Ohhh, that's really a bad news
- Sun Mar 18, 2018 4:02 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316856
Re: [MOD 0.13.17+] Rampant - 0.16.23
I've searched around Factorio API but seems like there's no way to modify the attribute of entity in game. A trival solution might be... generate as much tier of bugs as user want through config?
- Sun Mar 18, 2018 3:59 am
- Forum: Bob's mods
- Topic: Any possible for infinite evolving biters?
- Replies: 5
- Views: 2872
Re: Any possible for infinite evolving biters?
I've searched around Factorio API but seems like there's no way to modify the attribute of entity in game. A trival solution might be... generate as much tier of bugs as user want through config?
- Sun Mar 18, 2018 2:06 am
- Forum: Bob's mods
- Topic: Any possible for infinite evolving biters?
- Replies: 5
- Views: 2872
Any possible for infinite evolving biters?
I fell myself invincible on my late bob+angel save 8-) So i'm just wondering if we can add one option in bob's enemy that allows biters grow ultimately powerful, like raising HP, attack & defense through time, or get random update/bonus after X biters are killed. There's a mod Enhanced_Biters ht...
- Sun Mar 18, 2018 2:03 am
- Forum: Bob's mods
- Topic: Higher tier storage chest cannot specific storage item
- Replies: 2
- Views: 1180
- Sun Mar 18, 2018 12:40 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 427403
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
This mod is pretty cool. Just wondering if it's possible to allow biters evolve infinitely. I feel biters are now toooo weak in may late bob+angel save :D There's a mod Enhanced_Biters https://mods.factorio.com/mod/Enhanced_Biters that tries to infinitely enhance biter powers like this: game.forces....
- Fri Mar 16, 2018 11:38 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Science
- Replies: 63
- Views: 36355
Re: [MOD 0.16.x] MadClown01's Science
Just found that new recipes of science pack don't support productivity modules This would be a really bad news compared to vanilla recipes
- Fri Mar 16, 2018 5:45 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316856
Re: [MOD 0.13.17+] Rampant - 0.16.23
Really nice mod. Just wondering if it's possible to allow biters evolve infinitely. I feel biters are now toooo weak in may late bob+angel save :D There's a mod Enhanced_Biters https://mods.factorio.com/mod/Enhanced_Biters that tries to infinitely enhance biter powers like this: game.forces.enemy.se...
- Wed Mar 14, 2018 3:26 am
- Forum: Bob's mods
- Topic: Higher tier storage chest cannot specific storage item
- Replies: 2
- Views: 1180
Higher tier storage chest cannot specific storage item
In recent updates we can specific item in a storage chest (vanilla ones). Hope this feature can be extended to higher tier chests in logistics mod.
- Wed Mar 14, 2018 1:47 am
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 111127
Re: [MOD 0.15] AAI Industry
Hi Earendel, your mod is pretty nice. But I found that I cannot use productivity in intermidiants like motors, etc in newest version. Maybe there's some old syntax been removed in recent updates. Hope you can fix this issue.