Search found 360 matches

by dood
Thu Apr 26, 2018 11:08 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54376

Re: [MOD 0.16] Helicopters

This was suggested before, and I thought about it, but I'm not sure how it would work out in combination with the existing vehicle physics. Probably means creating a new movement system from scratch. And I imagine it would complicate simple tasks like coming to a halt a lot. Oh that "coming to...
by dood
Thu Apr 26, 2018 11:01 pm
Forum: Ideas and Suggestions
Topic: Item on ground timeout?
Replies: 5
Views: 1244

Re: Item on ground timeout?

Alternatively, have big rocks no longer explode into items.
With alien artifacts gone, they're the only cause of this problem here.
by dood
Thu Apr 26, 2018 10:54 pm
Forum: Implemented Suggestions
Topic: indicator for mines that ran out of deposits
Replies: 55
Views: 28997

Re: Depleted mines: Status icon

Aeternus wrote:Status icon would still be handy
You can assign an icon to alarms from speakers and even click it to jump to the source of the alarm.

As for "no more production" icons on single miners, bottleneck is your friend.
If you're arguing for bottleneck to be vanillafied, sure.
by dood
Thu Apr 26, 2018 10:44 pm
Forum: Ideas and Suggestions
Topic: Train Logic, Everything Cargo Reader
Replies: 2
Views: 857

Re: Train Logic, Everything Cargo Reader

That's what the train full/empty conditions are for.
If you want more control, you can hook the trainstation up to a decider combinator which comes with an everything condition.
by dood
Thu Apr 26, 2018 5:07 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 54376

Re: [MOD 0.16] Helicopters

Would it be possible to have an option without tank controls? Helicopters can fly sideways no problem. Also this thing should probably have more braking force because stopping with the same acceleration force as accelerating is another thing helicopters do since all motion comes from leaning the rot...
by dood
Tue Apr 24, 2018 8:29 pm
Forum: Ideas and Suggestions
Topic: Construction bot pathing
Replies: 14
Views: 5005

Re: Construction bot pathing

The weird inconsistency is, what does the roboport "range" actually mean? In my mind, robots should never try to path outside of the roboport allowed area. That gives you the ability to actually affect how the network behaves. They are drones with the simple AI of always taking the shorte...
by dood
Tue Apr 24, 2018 5:33 pm
Forum: Show your Creations
Topic: Simple module fabrication
Replies: 10
Views: 6055

Re: Simple module fabrication

Aeternus wrote:If you're gonna do braiding, just braid the output part too, or sideload the T2 modules into the blue undergrounds since the bottom row of that belt isn't used. Eliminates one more row from the design height, along with 2 red inserters
You're welcome to try. Don't forget power poles.
by dood
Tue Apr 24, 2018 5:25 pm
Forum: General discussion
Topic: Logistic Storage strategy
Replies: 52
Views: 18854

Re: Logistic Storage strategy

But that is just stupid waste and creates pollution for no reason. The simplest way is to just not upgrade some stone/steel furnaces to electrical furnaces and let them burn stuff. It's more work to update them than to repurpose them as incinerator. That ALSO creates pollution for no reason! :roll:...
by dood
Mon Apr 23, 2018 9:19 pm
Forum: Ideas and Suggestions
Topic: Improvement to item placement on belts
Replies: 12
Views: 5068

Re: Improvement to item placement on belts

How does your example tile and get power?
How is it any better than just 4 miners, 2 undergrounds, 1 power pole?
by dood
Mon Apr 23, 2018 6:55 pm
Forum: Show your Creations
Topic: Midgame blue chips
Replies: 3
Views: 6492

Re: Midgame blue chips

I made it 2 tiles fatter but now the pipe runs vertically, it only needs 1 input each and works with a whole bunch fewer undergroundies. blues.jpg 0eNqdmd1u4jAQhd/F14nk/wCvsqqqELzUUuJETrIqQrz7OqVAdxlgPFctpXweH885tsORbdvZDdGHiW2OzDd9GNnm15GNfh/qdvnbdBgc2zA/uY4VLNTd8qoeR9dtWx/2ZVc3Hz64UrFTwXzYuU+2Eafi...
by dood
Mon Apr 23, 2018 6:10 pm
Forum: Show your Creations
Topic: Simple module fabrication
Replies: 10
Views: 6055

Re: Simple module fabrication

You can go even dirtier than that. braid.jpg 0eNqdW+1uqzoQfBd+B4m1sYG+ytXREUl8WnQTQECqU1V590sabhO1xJ2dX+lHMvvBzqy9dt6T7eEU+qFpp+TpPWl2XTsmT/+8J2Pz3NaHy9+mtz4kT0kzhWOySdr6ePmtHsdw3B6a9jk91ruXpg2pTc6bpGn34W/yJOdfmyS0UzM14Yr38cvb7/Z03IZhfkMcaZP03Th/uGsvHsyAqck2ydvldTYyhF3z4dPYh7BPj93+dAiz9W9WjNaKFIQVq7...
by dood
Mon Apr 23, 2018 5:37 pm
Forum: General discussion
Topic: Help - Should I be using flamethrower?
Replies: 33
Views: 12714

Re: Help - Should I be using flamethrower?

Of course it isn’t “worth the effort”. But that is what makes it fun. ;). [...] If you are seriously doing that then you have a weird definition of fun. Might as well play the game with your hands tied to the back just for the sake of it. Way ahead of you. I've been typing this with my face all alo...
by dood
Mon Apr 23, 2018 5:21 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 215625

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Are you rotating the loaders to go out of the chests?
If you place a loader next to anything with an inventory, it will automatically rotate itself to go into it.
by dood
Mon Apr 23, 2018 4:27 am
Forum: Ideas and Suggestions
Topic: We need alien tech back!
Replies: 75
Views: 17278

Re: Put the Alien Orbs back in the Game.

Rush wrote:Come on guys, cant we think of something better than dead biter babies as the ore. Im sure we could come up with something better for the devs.
Hm...
Oh I know! Living alien babies.
That's better. Right?
by dood
Sun Apr 22, 2018 6:47 pm
Forum: Implemented Suggestions
Topic: indicator for mines that ran out of deposits
Replies: 55
Views: 28997

Re: Depleted mines: Status icon

Good news, you can connect to the circuit network and it outputs the amount of resources left in the whole patch. So you can just wire that to a speaker and have and alert when the patch is depleted. One thing that can happen is that patches become 'disconnected' when being mined. Basically if, som...
by dood
Sun Apr 22, 2018 6:39 pm
Forum: Ideas and Suggestions
Topic: Construction bot pathing
Replies: 14
Views: 5005

Re: Construction bot pathing

@dood: so you just build all that by using stuff from your inventory? I usually just drop the rails, power supply, and laser turrets and let the construction bots from the base build the rest, that way i can move ahead quicker and don't have to come back for supplies as often. I do ride around in p...
by dood
Sun Apr 22, 2018 5:48 pm
Forum: General discussion
Topic: Help - Should I be using flamethrower?
Replies: 33
Views: 12714

Re: Help - Should I be using flamethrower?

Real men fuel their flame turrets with barrels on giant sushi belts as long as the eye can see.
by dood
Sun Apr 22, 2018 5:44 pm
Forum: Implemented Suggestions
Topic: indicator for mines that ran out of deposits
Replies: 55
Views: 28997

Re: Depleted mines: Status icon

Wizard Marcos wrote:Good news, you can connect to the circuit network and it outputs the amount of resources left in the whole patch. So you can just wire that to a speaker and have and alert when the patch is depleted.
Oh
my god.
by dood
Sun Apr 22, 2018 5:38 pm
Forum: Ideas and Suggestions
Topic: Construction bot pathing
Replies: 14
Views: 5005

Re: Construction bot pathing

That's why you keep your logistics networks rectangular and as small as needed.
Image
2 bots and 100 repair packs is all that wall needs for maintenance.
by dood
Sun Apr 22, 2018 5:30 pm
Forum: Ideas and Suggestions
Topic: We need alien tech back!
Replies: 75
Views: 17278

Re: Put the Alien Orbs back in the Game.

I understand where you are coming from Jap, and we could have to mine crap off the ground, but id rather a material that isnt feccies. On another note, the one guy that said the thing about war crimes got shut down so hard, im still on the floor laughing. You're right, automated mass genocide/war c...

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