Search found 133 matches
- Sat Mar 30, 2019 2:27 am
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 28026
Re: Friday Facts #288 - New remnants, More bugs
Not worth any effort in designing custom remnant buildings, especially not multiple variants. Stick to a procedural (generic) method for remnants and focus your design efforts elsewhere. This. There's no need for new graphics and HD graphics unless maybe for advertising. We don't zoom in except may...
- Thu Mar 28, 2019 2:37 am
- Forum: Campaign / Scenario suggestions
- Topic: Tutorial experience - unfortunately not good
- Replies: 6
- Views: 4520
Re: Tutorial experience - unfortunately not good
Agreed. I just replayed the 0.16 tutorial/demo to verify. It is almost as good as my fond memories and certainly much much better than the new attempt. The 0.17 tutorial/demo is a tedious and confusing grind. I've tried to play through it four times in order to find and report bugs but only succeede...
- Tue Mar 19, 2019 3:28 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.15] Fueling hint needs better English
- Replies: 3
- Views: 1006
[abregado][0.17.15] Fueling hint needs better English
Some structures require fuel which can be inserted directly by taking some in hand then clicking CONTROL + Left mouse button on the target structure.
- Tue Mar 19, 2019 3:20 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.15] Compy blocks place where inserter is to be built
- Replies: 1
- Views: 1782
- Tue Mar 19, 2019 2:21 am
- Forum: Not a bug
- Topic: [0.17.14] Incorrect text for power pole task
- Replies: 1
- Views: 829
- Mon Mar 18, 2019 10:54 pm
- Forum: Campaign / Scenario suggestions
- Topic: Fueling NPE phase 1 is excruciating
- Replies: 3
- Views: 1189
Re: Fueling NPE phase 1 is excruciating
what exactly should such a tutorial teach? Do you mean belting coal to the required places? There's a tutorial that pops up telling you what left/right raw/shift/control clicking does for inventory transfers. I'm not sure but it may only pop up if you haven't already used e.g. right click to insert...
- Mon Mar 18, 2019 4:52 pm
- Forum: Outdated/Not implemented
- Topic: No hint how to "build"
- Replies: 2
- Views: 1502
- Sun Mar 17, 2019 7:06 am
- Forum: Campaign / Scenario suggestions
- Topic: [planned] Make Compi stand still when saying "biter aggression unsafe level"
- Replies: 1
- Views: 834
[planned] Make Compi stand still when saying "biter aggression unsafe level"
Compy is swirling around so fast it's hard to read the biter aggression unsafe level message.
- Sun Mar 17, 2019 6:57 am
- Forum: Campaign / Scenario suggestions
- Topic: No hint how to get out of map mode
- Replies: 0
- Views: 922
No hint how to get out of map mode
It's easy to get into map mode e.g. by clicking on the black-x-on-red icon after the biters destroy something but there is no hint how to get out of map mode by pressing M.
- Sun Mar 17, 2019 6:51 am
- Forum: Campaign / Scenario suggestions
- Topic: Suppress flashing "press T" alert
- Replies: 0
- Views: 739
Suppress flashing "press T" alert
After researching basic electronics the top-right alert to press T keeps flashing but the tutorial doesn't have any research that is needed then.
- Sun Mar 17, 2019 6:47 am
- Forum: Campaign / Scenario suggestions
- Topic: Some goals are in wrong order
- Replies: 0
- Views: 783
Some goals are in wrong order
Most goals are ordered with the first goal at the bottom of the list.
However when it comes to the electric pole we are directed to connect before we have built the assembler that is to be connected.
And later we are told to evacuate the area before gathering "some" of our equipment.
However when it comes to the electric pole we are directed to connect before we have built the assembler that is to be connected.
And later we are told to evacuate the area before gathering "some" of our equipment.
- Sun Mar 17, 2019 6:33 am
- Forum: Campaign / Scenario suggestions
- Topic: Fueling NPE phase 1 is excruciating
- Replies: 3
- Views: 1189
Fueling NPE phase 1 is excruciating
It's bad enough that we have to fuel everything over and over again but as we haven't been taught anything but left click and control left click every fueling entails a separate trip to the coal miner chest and often a wait for a reasonable number of coal to be available. The tutorial should be prov...
- Sun Mar 17, 2019 6:30 am
- Forum: Campaign / Scenario suggestions
- Topic: No goal for using F key
- Replies: 0
- Views: 692
No goal for using F key
Compy seems to be insisting that I stand on a transport belt and use the F key but it is not listed as a goal in the curiously upside down goal list.
- Sun Mar 17, 2019 6:13 am
- Forum: Campaign / Scenario suggestions
- Topic: [planned] Compy waits next to coal during Gather resources automatically quest
- Replies: 1
- Views: 849
[planned] Compy waits next to coal during Gather resources automatically quest
At "Gather resources automatically" Compy repositions to left of iron ore deposit instead of to coal deposit.
And at "Stand on Transport Belt / Hold F Key to collect items" Compy repositions to Iron Ore belt instead of Iron Plate belt.
And at "Stand on Transport Belt / Hold F Key to collect items" Compy repositions to Iron Ore belt instead of Iron Plate belt.
- Sun Mar 17, 2019 6:05 am
- Forum: Outdated/Not implemented
- Topic: No hint how to "build"
- Replies: 2
- Views: 1502
No hint how to "build"
No hint how to "Build a stone furnace" after crafting it.
- Sun Mar 17, 2019 6:03 am
- Forum: Campaign / Scenario suggestions
- Topic: [planned] Create stronger link between resource patches and the quest log
- Replies: 1
- Views: 889
[planned] Create stronger link between resource patches and the quest log
Compy never told me how to mine stone and the stone icon next to "Mine stone from the nearby deposit" shows mined stone not stone deposit.
Similarly the fuel hint showed mined coal and raw wood rather than coal deposit and trees.
Ditto iron ore, copper ore, etc.
Similarly the fuel hint showed mined coal and raw wood rather than coal deposit and trees.
Ditto iron ore, copper ore, etc.
- Mon Mar 11, 2019 1:54 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 34416
Re: [0.17.1] intro too hard
Also, there is an extra amount of difficulty tacked on: You are expected to build a decent little factory to produce ammo and science, but there is no way to cross belts. I ended up having to rebuild three times so that my coal belt didn't have to cross my iron and copper belts. Not having any of t...
- Sun Mar 10, 2019 8:35 pm
- Forum: Releases
- Topic: Version 0.17.9
- Replies: 56
- Views: 31210
Re: Version 0.17.9
The error is at the side of factorio, their CDN provider. I'm in the US. Factorio's CDN routed me to a Linode in England. So I tried again from a Linode in the US. Factorio's CDN routed me to a Linode in Germany. Further research shows a round-robin between: Frankfurt, Germany Leeds, England Los An...
- Sat Mar 09, 2019 6:43 am
- Forum: Releases
- Topic: Version 0.17.9
- Replies: 56
- Views: 31210
Re: Version 0.17.9
Error Util.cpp:83: Error when opening /opt/factorio/factorio/bin/x64/factorio for reading: Too many open files I'm not exactly sure how the delta package is applied to the game files so I'm unsure how else to help, but I'm happy to bork up my installation for Wube if they need more information! If ...
- Mon Mar 04, 2019 10:13 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 40460
Re: Version 0.17.5
Love the mining productivity buff.
Would love to see a similar smelting productivity.
Would love to see a similar smelting productivity.