Search found 133 matches
- Mon Mar 04, 2019 10:01 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 66047
Re: Friday Facts #284 - 0.17 experimental
Some playthroughs of the NotATutorialHonestGuvWouldILieToYou are easy for another reason. Sometimes the massed hordes of biters get stuck and remain forever near their magic spawn spots with only small fractions escaping to attack. This state can persist indefinitely allowing lucky players to achiev...
- Sun Mar 03, 2019 10:51 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 66047
Re: Friday Facts #284 - 0.17 experimental
If you haven't left your factory producing at the specified rates, again, that's on you. Got it. Potential buyers are supposed to magically guess that they have to stop green circuit production and magically guess that they have to NOT stop ammunition production and magically guess they should acce...
- Sun Mar 03, 2019 7:59 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 66047
Re: Friday Facts #284 - 0.17 experimental
I have no problem being shown up by a younger player. But if a 9 year old can play the game, I am sure as hell not going to be banging my fist on the table screaming about it being unfairly difficult. The tutorial is not unfairly difficult if you're lucky or if you know the trick. This is not the h...
- Sun Mar 03, 2019 7:08 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 66047
Re: Friday Facts #284 - 0.17 experimental
I completed my first game with no trains at all. I researched them completely, and put one up, but it didn't work. It would drive manually from one end of the track to the other, but it would only drive automatically to one station and then it couldn't path to the other one. Ever. I never figured o...
- Fri Mar 01, 2019 9:59 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 66047
- Fri Mar 01, 2019 8:39 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 66047
Re: Friday Facts #284 - 0.17 experimental
With different difficulties, different entities, different costs, different restrictions, different escalations and a magical assistant ... this is a tutorial/demo for a different game. A different game which I would never have bought. Frankly I don't like anything about this new tutorial/demo, alth...
- Fri Mar 01, 2019 1:26 am
- Forum: Outdated/Not implemented
- Topic: [0.17.2] Tutorial seems very difficult
- Replies: 34
- Views: 11950
Re: [0.17.2] Tutorial seems very difficult
I would summarize the overall problems with the tutorial in this way: Tutorial is somewhat more difficult than the game - which defeats the tutorial's purpose as an introduction. Tutorial is MUCH more grindy than the game - which defeats the tutorial's presumed purpose as a marketing tool in the dem...
- Fri Mar 01, 2019 12:11 am
- Forum: Not a bug
- Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
- Replies: 17
- Views: 5287
Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Thanks for the report however this is working as intended: you can't set a recipe without having it researched. To set a recipe means to use it and to use any recipe means it should be researched otherwise it bypasses the entire research system. One possibility would be to limit unresearched recipe...
- Wed Feb 27, 2019 12:25 pm
- Forum: 1 / 0 magic
- Topic: [0.16.3][Linux] Video hang on game exit
- Replies: 26
- Views: 9154
Re: [0.16.3][Linux] Video hang on game exit
FWIW I've never experienced this on my previous Nvidia nor my current NVidia Quadro P2000 - currently using driver 390.87 and kernel 4.19.0 in Linux Devuan Ascii using the TDE desktop.
Hard to guess what is causing this but hopefully more data points will help.
EDIT: Desktop.
Hard to guess what is causing this but hopefully more data points will help.
EDIT: Desktop.
- Wed Feb 27, 2019 6:43 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156859
Re: Friday Facts #283 - Prepare to Launch
You asked for feedback on the new tutorial, although I don't recall seeing you specify where exactly to post it. In 2017 I downloaded the demo, played the excellent tutorial, loved it, and bought the game. Hopefully the new 0.17 tutorial will improve before going stable as I gave up on it and would ...
- Wed Feb 27, 2019 2:40 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.45] Priority splitter creating gaps
- Replies: 7
- Views: 3275
Re: [kovarex] [0.16.45] Priority splitter creating gaps
Here's a much simpler test case, and now in 0.17.1. 20180226_priority_splitter_bug.zip Just place a belt in the obvious gap in front of the engineer. The priority splitter will almost immediately send some of the traffic - typically two coal - to the wrong output. To repeat just remove the placed be...
- Mon Feb 25, 2019 10:34 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156859
Re: Friday Facts #283 - Prepare to Launch
It is not, of course, a perfect comparison: in a real time strategy game, falling into a newbie trap means you lose. Losing sucks. In an open world game like Factorio, you don't lose, but maybe you just waste time/materials/etc. The equivalent tension in Factorio is between users who want maximum f...
- Sun Feb 17, 2019 11:52 pm
- Forum: Implemented Suggestions
- Topic: Simple Solution To Thundering Train Herd
- Replies: 33
- Views: 11385
Re: Simple Solution To Thundering Train Herd
i understand the problem, but i dont understand why anyone would set it up like this take the example of 10 ore stations (with one waiting bay) x2 trains into one big smelter with (hopefully) a stacker that can hold 20 trains It's easy in vanilla to have multiple mines feeding one smelter, or one s...
- Sat Feb 16, 2019 3:21 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 85398
Re: Friday Facts #282 - 0.17 in sight
Love today's FFF. Question about the names of railway stations. Do you plan to remove the limit of 50 characters (and 25 unicode omg)? Because if you use [icons/iron-plates]-type icons in the names, the current length is not enough. By the way, limitless maps, limitless productions and 50 char limit...
- Tue Feb 05, 2019 8:36 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89504
Re: Friday Facts #280 - Visual Feedback is the king
A* without estimated distance to target is not A* as you yourself pointed out. A camel is also an ungulate and a mammal. Being an ungulate (special case) does not stop a camel from being a mammal (general case). The train pathfinder is A* and also one of the Dikstra variants and also a SPF (shortes...
- Tue Feb 05, 2019 2:16 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89504
Re: Friday Facts #280 - Visual Feedback is the king
If that is the way it is done by factorio, pathfinding will stop when the first station with that name is found. Exactly. The neat thing about A* is that it searches in such a way that the first found is the best! If the isStationTheTarget is calculated by station name only this would have to be ch...
- Tue Feb 05, 2019 12:25 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89504
Re: Friday Facts #280 - Visual Feedback is the king
A* uses estimated distance (h) to target. This is a integral part of the algorithm. Setting this (h) to Zero would result in a more or less recursive search pattern since then all end-of-path-nodes would have the same cost value (g) and thus the exact same cost value (f). Reffer to: https://www.gee...
- Tue Feb 05, 2019 12:00 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89504
Re: Friday Facts #280 - Visual Feedback is the king
A* uses an estimate distance to target to calculate the next best start point for the interval. TTBOMK Factorio's rail pathfinder's heuristic to estimate distance to target is zero. This is allowed with A* as zero is both admissible and monotone. And zero is very fast. My suggestions does not affec...
- Tue Feb 05, 2019 10:08 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89504
Re: Friday Facts #280 - Visual Feedback is the king
As long as the train recalculates the path to the same station it piced when searching for the next destination I do not see a problem. This would mean changing the train pathfinder to ignore stations with identical names under certain circumstances, and would require additional smarts for the case...
- Tue Feb 05, 2019 9:27 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89504
Re: Friday Facts #280 - Visual Feedback is the king
You mean substitute "Station enable" condition by "Trains allowed" setting? Or keep "Station enable" condition and add "Trains allowed" setting? It can help really. I would prefer an option in the train's schedule to choose the selection method. But random wo...