Search found 178 matches

by MadZuri
Thu Aug 06, 2015 6:30 pm
Forum: Show your Creations
Topic: My little factory
Replies: 13
Views: 19428

Re: My little factory

I did some math earlier, and it turns out that if you are taking from a box burner inserters use less total energy than other inserters with the added bonus of avoiding the power death spiral. Fueled burner inserters became part of vanilla recently, and they are cheap, so there really is no reason t...
by MadZuri
Tue Aug 04, 2015 8:58 pm
Forum: Show your Creations
Topic: Factorio Computer
Replies: 45
Views: 32672

Re: Factorio Computer

Lupoviridae wrote:I ended up dropping the binary build and going for a 32-bit build instead, since the binary build was mostly just to help me learn how computers work.
Now this is what I was looking for!
by MadZuri
Mon Aug 03, 2015 3:34 am
Forum: General discussion
Topic: Small face inside alien artifacts?
Replies: 5
Views: 7278

Re: Small face inside alien artifacts?

I feel like we've had this exact conversation before...
;)
by MadZuri
Mon Aug 03, 2015 2:54 am
Forum: Show your Creations
Topic: Combinator Design: signal to any base N converter
Replies: 1
Views: 4667

Combinator Design: signal to any base N converter

I was messing around with combinators and I designed a way to split up a signal into any base-n parallel signals. Shown is the input 987654321 broken down into 9 digits decimal. It's basically a combination of the following: N^x progressive multiplier, divider and modulus operator. I figured a way t...
by MadZuri
Sun Aug 02, 2015 4:30 am
Forum: Energy Production
Topic: Night switch for steam engines based on combinators
Replies: 22
Views: 25343

Re: Night switch for steam engines based on combinators

If I had access to the wiki, I would prolly delete every reference to buffer systems, belt lane swappers and rebalancers, and rail loops designs. I am not surprised that absolutely none of my designs have made it into the wiki, as my design philosophy directly conflicts with much of the conventional...
by MadZuri
Sat Aug 01, 2015 8:04 pm
Forum: Energy Production
Topic: Night switch for steam engines based on combinators
Replies: 22
Views: 25343

Re: Night switch for steam engines based on combinators

Ooooooooooh. Those inserters. Well now I feel stupid. Yeah, those are kinda needed for any design... actually, now that I think about it, you could have miners directly feeding boilers without inserters. That kinda limits the placement of power systems to "directly on top of coal patches" ...
by MadZuri
Sat Aug 01, 2015 4:14 pm
Forum: Energy Production
Topic: Night switch for steam engines based on combinators
Replies: 22
Views: 25343

Re: Night switch for steam engines based on combinators

At least I haven't seen any leak-free implementations of it that do not depend on using at least one inserter doing the magic somewhere controlling it all so to have the least amount of wiring and I've seen pretty much all implementations by now over here, on wiki or reddit. And that even I'm not u...
by MadZuri
Fri Jul 31, 2015 3:12 pm
Forum: Energy Production
Topic: Night switch for steam engines based on combinators
Replies: 22
Views: 25343

Re: Night switch for steam engines based on combinators

There are ways of providing backup steam power without any use of inserters, combinators, or even colored wire. Such a system would even faster and more responsive to power demands.
by MadZuri
Fri Jul 31, 2015 2:22 pm
Forum: General discussion
Topic: Factorio Strategy Guide; Need Your Input
Replies: 15
Views: 14607

Re: Factorio Strategy Guide; Need Your Input

I don't mean to rain on your parade, but you may not be the best man for the #2 option, Xterminator. I recall a recent post on the /r/ where you made the bold claim that you had mastered all the 0.11 mechanics, but you just recently figured out how to make the 3:2 circuit build work correctly. This ...
by MadZuri
Wed Jul 29, 2015 4:26 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt Designs for ColonelWill
Replies: 51
Views: 39749

Re: Belt Designs for ColonelWill

8balancer
loadingunloading
Anything I can do, I can do better.... (sing along) I can do anything better than me!
by MadZuri
Thu Jul 23, 2015 5:50 am
Forum: Show your Creations
Topic: Factorio Computer
Replies: 45
Views: 32672

Re: Factorio Computer

evidently nothing new to see here
by MadZuri
Wed Jul 22, 2015 8:03 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 545575

Re: Let's see your clever builds

super fast clock circuit (I can't tell if it is 30Hz or 60Hz, I think it's 30Hz)
clock
by MadZuri
Mon Jul 20, 2015 8:08 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt Designs for ColonelWill
Replies: 51
Views: 39749

Re: Belt Designs for ColonelWill

New train station design is up:
both
by MadZuri
Mon Jul 20, 2015 5:45 am
Forum: Show your Creations
Topic: Better train loading system
Replies: 17
Views: 31075

Re: Better train loading system

Post 0.12 update: I reran these tests with the new 0.12 inserter mechanics and the results are that 2 rows of long inserters is exactly the same speed as 1 row of fast inserters. There is now no longer any benefit to having 2 rows of reds. It had a good run, while it lasted.
by MadZuri
Mon Jul 20, 2015 3:21 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Death after launching rocket enters sandbox mode
Replies: 1
Views: 659

Re: [0.12.0] Death after launching rocket enters sandbox mode

A side note: if you launch another rocket after entering sandbox mode from death after launching a rocket, your launch counter resets to 1, and counts up from there after each subsequent launch.
by MadZuri
Mon Jul 20, 2015 2:35 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Death after launching rocket enters sandbox mode
Replies: 1
Views: 659

[0.12.0] Death after launching rocket enters sandbox mode

I was rather confused when I was suddenly in sandbox mode, so I narrowed it down until I figured out what was causing it.
by MadZuri
Fri Jul 17, 2015 6:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Can't load save file
Replies: 2
Views: 1144

Re: [0.12.0] Can't load save file

I found a work around before I saw the reply. I replaced control.lua from a 0.12 save file into the broken save and that worked.
by MadZuri
Fri Jul 17, 2015 6:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Can't load save file
Replies: 2
Views: 1144

[0.12.0] Can't load save file

My megabase save, that has been through the scenario editor, and has been played on multiplayer, can't load.
errored.jpg
errored.jpg (21.97 KiB) Viewed 1144 times
None of my save files that have been through the scenario editor will load, and gives me the same error.
by MadZuri
Wed Jul 15, 2015 1:44 am
Forum: General discussion
Topic: Factorio achievements proposals
Replies: 31
Views: 29109

Re: Factorio achievements proposals

It jumped in front of me! - Destroy a tank by running into a rock

Rock Are The True Enemy - Destroy 500 Stone Rocks
by MadZuri
Sat Jul 11, 2015 5:47 am
Forum: Gameplay Help
Topic: Is there a way to centralize water for Steam Engines?
Replies: 11
Views: 8601

Re: Is there a way to centralize water for Steam Engines?

I have found that, through extensive experimentation, water storage has minimal utility, and is incredibly inefficient when it comes to space. Want a way to provide perfect backup steam power when it is needed and only then? want to minimize space and maximize effectiveness? I've posted about it bef...

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