Search found 446 matches

by GrumpyJoe
Sat Apr 11, 2020 11:39 am
Forum: Gameplay Help
Topic: insert exact number of items
Replies: 16
Views: 4332

Re: insert exact number of items

Quite honestly, I don’t see any real value to this in the long term. yeah, nothing worth doing in the long term. However, some nuclear fuel plants out there take a long time to start up, since they need all the kovarex centrifuges to be primed first you get impatient, you wanna see it run plus, its...
by GrumpyJoe
Thu Apr 09, 2020 9:28 pm
Forum: Gameplay Help
Topic: insert exact number of items
Replies: 16
Views: 4332

Re: insert exact number of items

Im not taking credit for this one, i saw it like 3 years back on Youtube, forgot who it was. You´r welcome. Im starting to play a bit more and will need this soon myself, forgot some basics...., maybe someone could come up with something that doesn´t need like 10 combinators, like the abomination im...
by GrumpyJoe
Thu Apr 09, 2020 8:59 pm
Forum: Gameplay Help
Topic: insert exact number of items
Replies: 16
Views: 4332

Re: insert exact number of items

but I do not know how to reset the counter after 40 is reached. any idea? You need some signal from the output inserter (read hand contents) If you reset it straight after it hit 40, it will just push more into the machine. Trying to wrap my head around this problem, but maybe that gives you an idea
by GrumpyJoe
Thu Apr 09, 2020 8:24 pm
Forum: Gameplay Help
Topic: insert exact number of items
Replies: 16
Views: 4332

Re: insert exact number of items

If you dont mind the 2 tile gap (beacons), you could use something like this BP The stack inserters are set to stack size 10, so after 4 swings, there is 1 U235 left in the 2nd chest, which enables the output inserter. The input is enabled if U235 > 1 Note: this will not work for productivity enhanc...
by GrumpyJoe
Thu Apr 09, 2020 7:50 pm
Forum: Wiki Talk
Topic: "Circuit Network" needs an update
Replies: 2
Views: 1273

Re: "Circuit Network" needs an update

I updated the page. If you wish for updates to be reflected on the wiki very fast, you can contribute to that by requesting an account and editing the wiki :) I´ve never done anything on a wiki. Thanks for the offer, but i´d just break stuff thats more than text editing. I was only browsing a bit b...
by GrumpyJoe
Thu Apr 09, 2020 7:31 pm
Forum: Wiki Talk
Topic: "Circuit Network" needs an update
Replies: 2
Views: 1273

"Circuit Network" needs an update

https://wiki.factorio.com/Circuit_network#Devices Roboport entry, column "Possible output signals", should be updated to reflect the possibility of having both the robot stats and the logistic network´s contents be displayed at the same time This reads as if it was either/or It can send it...
by GrumpyJoe
Wed Apr 08, 2020 6:01 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 26858

Re: Version 0.18.18

Changed colored concrete tiles to be non-mineable. Wait, what? Why? I think i understand what it says, but looking at it for 10mins hasn´t given me more insight as to what this is for. Can we get a forum balance complaint post, a bug report, or something else? At the moment i dont have a save ready...
by GrumpyJoe
Sun Apr 05, 2020 6:36 pm
Forum: Mod Packs / Libs / Special Interest
Topic: ptx0's LTN Tracker Mod Pack
Replies: 16
Views: 7932

Re: ptx0's LTN Tracker Mod Pack

He's not violating it ("Exceptions to the no modification rule include: Minor bug fixes/tweak for compatibility reasons") As someone who isn´t that much into coding, but wants his modded games working: If i came across this and wanted to solve the 0.18 issue, i´d think: "tweak for co...
by GrumpyJoe
Tue Jan 28, 2020 11:47 pm
Forum: PyMods
Topic: [MOD 0.17 - 0.18] GrumpyJoe´s pYhelper
Replies: 17
Views: 5295

Re: [MOD 0.17] GrumpyJoe´s pYhelper

chrisdec wrote:
Tue Jan 28, 2020 6:23 pm
mod updated to 0.18
who put the bratwust in here?

Title and changelog in op updated.

Like i said on the portal, if its not too frequent, you can message me there so i get notified, wont get an email here.

Have fun!
by GrumpyJoe
Tue Jan 28, 2020 3:24 pm
Forum: PyMods
Topic: [MOD 0.17 - 0.18] GrumpyJoe´s pYhelper
Replies: 17
Views: 5295

Re: [MOD 0.17] GrumpyJoe´s pYhelper

This is now in chrisdec's hands and hopefully gets a proper treatment All I asked him to do was to keep a clean and up-to-date changelog. In the end, I was more proud of that than the actual mod, even tho I had to learn "programming" for that. I know I just insulted all proper programmers,...
by GrumpyJoe
Tue Jan 28, 2020 2:38 pm
Forum: PyMods
Topic: [MOD 0.17 - 0.18] GrumpyJoe´s pYhelper
Replies: 17
Views: 5295

Re: [MOD 0.17] GrumpyJoe´s pYhelper

I have added chrisdec to collaborators, discussing transfer of ownership. Sadly I have grinded too much of this game and I don't have that much time to play any more and other interests too. Expect at least a version upgrade from him, I hope As I have said in the modpage thread, feel free to add any...
by GrumpyJoe
Tue Jan 28, 2020 2:32 pm
Forum: Mods
Topic: [MOD 0.17-0.18] Big Pole Reach (Chunk alignable power poles)
Replies: 2
Views: 1272

Re: [MOD 0.17] Big Pole Reach (Chunk alignable power poles)

Updated to 0.18 I hope changing to game version 0.18 is all I had to do. I don't have time for factorio any longer, let alone modding, even as simple as this If this doesn't work, I'm happy to transfer it to interested modders, as long as you don't change it to anything more than it is already. It w...
by GrumpyJoe
Sat Dec 14, 2019 12:37 pm
Forum: General discussion
Topic: Why i will never play 0.17
Replies: 45
Views: 20239

Re: Why i will never play 0.17

You picked exactly ONE line (with a f´ing smileyface) of a reply, in which I mostly agreed with you. Your original mouse statement was offtopic to start with, since it was about mice in general. If you dont like the clear hotbar thing on your MMB, im sure you could rebind it. So i didn´t bother to w...
by GrumpyJoe
Thu Oct 10, 2019 7:41 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 4944

Re: Train fuel load system

yeah, but delivering anything to a lot of different locations is kind of the point of LTN, isnt it? It is also making sure (if setup right, with the tresholds, which is my favorite part of LTN) its not running a train for like 5 fuel rods That late into the game, where you have alot of depots, you c...
by GrumpyJoe
Thu Oct 10, 2019 5:25 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 4944

Re: Train fuel load system

https://mods.factorio.com/mod/FuelTrainStop If combined with LTN... afaik, FTS and LTN do not work together that might have changed, however if you have LTN anyway, FTS would be kinda pointless, as LTN controlled trains HAVE TO come back to a depot and you could easily refuel there. Adding a refuel...
by GrumpyJoe
Tue Apr 16, 2019 5:14 pm
Forum: Bob's mods
Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Replies: 16
Views: 8900

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

first ingame impression i feared the steam engines would have abit too much color, 40 of them standing side by side, when its like 60-70% color and 30-40% grey machinery but actually its looks pretty nice. What makes this better than others in my opinion, is the fact that its not made polished and s...
by GrumpyJoe
Tue Apr 16, 2019 5:06 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 49248

Re: Changelog tutorial

I wouldn´t know a programmers textbook, but as a go-to reference its very nice to have everything you need on top. You know, like i said, people are lazy and you wanna catch them from the start. If they then copy,paste&add and it doesn´t work cos they add a tab somewhere, they can still look it ...
by GrumpyJoe
Sun Apr 14, 2019 4:11 pm
Forum: Bob's mods
Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Replies: 16
Views: 8900

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

also, i think you should get this thread moved to Bob´s forum section (just "report" yourself or my post and add a move request in the text field)

You´ll get much more feedback there
by GrumpyJoe
Sun Apr 14, 2019 4:08 pm
Forum: Bob's mods
Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Replies: 16
Views: 8900

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

Added download link because i forgot ;) About electric poles i like how them look in game but I haven't got any idea how to do that other way found it ingame, no biggie. alsready using it and it looks great ;) I think you shouldn´t pain the poles all over, all other buildings have _something_ thats...
by GrumpyJoe
Sun Apr 14, 2019 12:06 pm
Forum: Bob's mods
Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Replies: 16
Views: 8900

Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"

looking great :!:
except for the power poles, too much color imho

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