Search found 446 matches

by GrumpyJoe
Fri Jan 25, 2019 7:15 am
Forum: General discussion
Topic: Challenge - Win the game without moving...
Replies: 10
Views: 4341

Re: Challenge - Win the game without moving...

Though the OP specifically said stock install, and I don't think adding construction bots to your power armor to start falls into that category :D since Brave New World (see above) is what i was thinking of, it turns out its a scenario, so scripted vanilla (?) The point is that you need WASD, but y...
by GrumpyJoe
Thu Jan 24, 2019 9:09 pm
Forum: General discussion
Topic: Challenge - Win the game without moving...
Replies: 10
Views: 4341

Re: Challenge - Win the game without moving...

What IS the bare minimum needed to get construction bots up and running? Power. If bots get placed in your bags at the start, im sure they´d get you some miners, boilers, belts .... etc too. Iirc it was 25 conbots and 2 or 3 roboports, no idea about the rest tho. If i´d play it myself, i would like...
by GrumpyJoe
Thu Jan 24, 2019 9:00 pm
Forum: Combinator Creations
Topic: Kovarex process - Only take what you need!
Replies: 12
Views: 7877

Re: Kovarex process - Only take what you need!

disentius wrote:
Thu Jan 24, 2019 8:04 pm
A spoiler:
:?:
by GrumpyJoe
Thu Jan 24, 2019 3:41 pm
Forum: General discussion
Topic: Coal liquefaction energy efficiency
Replies: 14
Views: 9911

Re: Coal liquefaction energy efficiency

Ace_W wrote:
Thu Jan 24, 2019 3:37 pm
Especially after you switch to solar power. Coal becomes a nuisance resource. So you either store it, or find ways to "burn" it.
I put it in grenades, which i put into the biggest enemy in factorio: trees! :mrgreen:
by GrumpyJoe
Thu Jan 24, 2019 2:27 pm
Forum: General discussion
Topic: Challenge - Win the game without moving...
Replies: 10
Views: 4341

Re: Challenge - Win the game without moving...

there is a mod that does it, you dont even appear as player that can move around and you cant pickup and place machines. It looks like you are in god mode and by using WASD you only move the camera as you would in map view. So you dont need an island spawn You get some bots and roboports from start....
by GrumpyJoe
Thu Jan 24, 2019 2:11 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 330376

Re: [0.16.x] Bob's Mods: General Discussion

A tank (or simply any storage) volume is simply something to tell how much internal volume it has. That may sound a bit patronizing, but its the best explanaition i have. Afterall, you could always store a liquid in it, even if its "gas" in its liquid form. On the other hand, its common to...
by GrumpyJoe
Thu Jan 24, 2019 6:53 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 887510

Re: 4-way intersections: Throughput and deadlocks [image heavy]

https://pastebin.com/178Qe8VZ this is an intersection I built, its meant for 3 car trains It also deadlocks very easily. I had it running for 30 sec before it completely deadlocked. You have to add some chain signals to prevent that from happening. There also seem to be a few connections that can n...
by GrumpyJoe
Wed Jan 23, 2019 11:00 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Science
Replies: 63
Views: 36791

Re: [MOD 0.16.x] MadClown01's Science

Found a bug Im using all * the packs in my base, mostly 33/33/33%, green + pink 50/50, just for the sake of using them evenly. Not interested in balancing out the ore sorting so it could run hands free. Calculating huge numbers shows that they are pretty balanced in raw mats (like plates and circuit...
by GrumpyJoe
Wed Jan 23, 2019 7:31 pm
Forum: Gameplay Help
Topic: Map generation cu vs fe
Replies: 16
Views: 4191

Re: Map generation cu vs fe

ok, you need someone else, who is more experienced with map exchange strings 1st test didn´t even remotely look like yours. i always thought that you mess with any setting, the string would disappear in the settings page. Which sometimes it still did. However, i could click on Rail world, and the st...
by GrumpyJoe
Wed Jan 23, 2019 6:26 pm
Forum: Minor issues
Topic: [0.16.51] Couldn't establish network communication with server
Replies: 2
Views: 1110

Re: [0.16.51] Couldn't establish network communication with server

about the Steam thing: last week i got some help from Factorio Discord. It looks like my ISP has SNAT enabled (dynamic ports) which doesn´t let me host a game on my PC, at least not through the matching server , havn´t tried wo tell my friend to connect to my external IP. Will the "Steam thing&...
by GrumpyJoe
Wed Jan 23, 2019 6:16 pm
Forum: Combinator Creations
Topic: Kovarex process - Only take what you need!
Replies: 12
Views: 7877

Re: Kovarex process - Only take what you need!

disentius wrote:
Tue Jan 22, 2019 7:08 pm
For those interested: more Kovarex
viewtopic.php?f=5&t=62778
great, not the only one concerned with 40 unneeded storage. 8-)
will have a closer look over the weekend, wont even have time to finish mine
by GrumpyJoe
Wed Jan 23, 2019 5:07 pm
Forum: Gameplay Help
Topic: Map generation cu vs fe
Replies: 16
Views: 4191

Re: Map generation cu vs fe

without turret coverage and power grid it would be easier to see, but that looks odd. need to load that string.
i hate work ^^
by GrumpyJoe
Wed Jan 23, 2019 2:11 pm
Forum: Technical Help
Topic: [0.16.51] Stuttering after crafting electronic circuit
Replies: 15
Views: 3064

Re: [0.16.51] Stuttering after crafting electronic circuit

couldn´t it just have been a corrupt installation and with reinstalling the non steam version, you "fixed" it?
by GrumpyJoe
Wed Jan 23, 2019 2:07 pm
Forum: Gameplay Help
Topic: Map generation cu vs fe
Replies: 16
Views: 4191

Re: Map generation cu vs fe

maybe post a pic of the map, its easier to answer for people reading but not able to start a game (for example, im currently at work) -how far into the game are you? the later the game, the more circuits you´ll need, the more copper you´ll need. fe/cu ratios on the map are not 1:1, but shouldnt be t...
by GrumpyJoe
Wed Jan 23, 2019 1:41 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A sunday morning with green circuits
Replies: 7
Views: 5430

Re: A sunday morning with green circuits

Nice but boring. Any linear 2-components assembling could be deepened with this tapering outer supply bus. I think this was more about: Ten belts in, four belts out, no leftovers. just an example of how much of the same "standard" 3:2 build you need to achiev that goal. but the switching ...
by GrumpyJoe
Tue Jan 22, 2019 11:45 am
Forum: Combinator Creations
Topic: Kovarex process - Only take what you need!
Replies: 12
Views: 7877

Re: Kovarex process - Only take what you need!

Later :) There are times when I'd like self-feeding setup with some logic, but then I see how complicated most of them are... You haven´t seen my version thats 3 wide for beacons :D seriously tho, if you dont mind some extra inserters and combinators compared to "yours" (which i think are...
by GrumpyJoe
Tue Jan 22, 2019 10:56 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 61441

Re: Factorio annotated roadmap - 0.17+

"edit: anything AB + FNEI related" FNEI has 2 problems. As said above, it shows dead ends, when you follow the trail to things Angel (and maybe Bob) hasn´t released yet (so its hidden behind a research that doesn´t exist and stays "locked"). Platinum comes to mind here. As long ...
by GrumpyJoe
Tue Jan 22, 2019 10:35 am
Forum: Combinator Creations
Topic: AAI Mods - Geo Survey Station
Replies: 4
Views: 2751

Re: AAI Mods - Geo Survey Station

i´ll have a look and share what i find here, i cant MP anyway, would need someone else to host

First i need to read what you´ve done in game, since your goal was UPS friendly scanning, not just paint brute force. Always a challenge to read other´s circuits
by GrumpyJoe
Tue Jan 22, 2019 8:36 am
Forum: Technical Help
Topic: 20frame UPS drop after autosave
Replies: 20
Views: 4394

Re: 20frame UPS drop after autosave

I think I have seen something similar before. If I understand thing correctly, the actual cause is that that game continues to track update duration during the autosave, so if the autosave takes 5 seconds, then the first update after the autosave is considered to have taken 5 seconds which temporar...
by GrumpyJoe
Tue Jan 22, 2019 8:11 am
Forum: Combinator Creations
Topic: AAI Mods - Geo Survey Station
Replies: 4
Views: 2751

Re: AAI Mods - Geo Survey Station

As I understand it, its "only" the zone painter. Iirc, you´d need a different building and circuit build to make harvesters collect the ore, and even more to make haulers take it to the silos? Im asking cos i was very interested in this almost a year ago, but knew nothing about circuits an...

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