Search found 8294 matches
- Wed Feb 14, 2024 6:14 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 1854
Re: Factorio price in Poland
This is default steam regional pricing, all games using it have the same order when converted back.
- Wed Feb 14, 2024 10:59 am
- Forum: Fixed for 2.0
- Topic: [1.1.101] Crash in map generation, ID.cpp check fails
- Replies: 8
- Views: 486
Re: [1.1.101] Crash in map generation, ID.cpp check fails
You should be able to just load any small old save and re save it with the breaking mod load out.
- Wed Feb 14, 2024 10:35 am
- Forum: Fixed for 2.0
- Topic: [1.1.101] Crash in map generation, ID.cpp check fails
- Replies: 8
- Views: 486
Re: [1.1.101] Crash in map generation, ID.cpp check fails
Post a small save to sync mods please.
- Mon Feb 12, 2024 9:31 pm
- Forum: Technical Help
- Topic: [1.1.101]"Could not establish connection" Error UDP 10051
- Replies: 2
- Views: 200
Re: [1.1.101]"Could not establish connection" Error UDP 10051
Post a log of an actual session with the issue.
- Sun Feb 11, 2024 12:42 pm
- Forum: Technical Help
- Topic: [1.1.104] Strange paving behavior
- Replies: 3
- Views: 297
Re: [1.1.104] Strange paving behavior
Do you have any input devices other than mouse and keyboard plugged in?
- Sat Feb 10, 2024 5:49 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 17296
Re: Friday Facts #397 - Factoriopedia
I'd go with one of these:BrainlessTeddy wrote: ↑Sat Feb 10, 2024 4:42 pmThat looks really great. Tho if I may, I'd suggest a name change to Factoripedia. Just easier on the tongue.
- Encyclopedia Factoria
- Encyclotoria
- Encyclotorio
- Wed Feb 07, 2024 1:33 pm
- Forum: Not a bug
- Topic: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events
- Replies: 7
- Views: 466
Re: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events
If you want to discuss this further, open a modding help topic or make an API request.
- Wed Feb 07, 2024 1:30 pm
- Forum: Technical Help
- Topic: Computer freezes when playing Factorio
- Replies: 24
- Views: 1280
Re: Computer freezes when playing Factorio
The OS freezing means something went wrong in the kernel layer which means it's either an OS, Driver or Hardware issue, factorio could not cause that if it wanted to.
- Wed Feb 07, 2024 12:40 pm
- Forum: Technical Help
- Topic: Computer freezes when playing Factorio
- Replies: 24
- Views: 1280
Re: Computer freezes when playing Factorio
Respect that the forum language is English only.
- Wed Feb 07, 2024 10:07 am
- Forum: Technical Help
- Topic: Computer freezes when playing Factorio
- Replies: 24
- Views: 1280
Re: Computer freezes when playing Factorio
If the PC freezes and not just factorio, then something is wrong with the PC itself.
- Mon Feb 05, 2024 7:31 pm
- Forum: Gameplay Help
- Topic: how do I set the traffic lights so that this train passes?
- Replies: 4
- Views: 529
Re: how do I set the traffic lights so that this train passes?
The way you did it on the horizontal track already, the entrance gets the chain signal, the exit the regular one.
- Sat Feb 03, 2024 7:15 pm
- Forum: Pending
- Topic: [1.1.101] Crash "Error TransportLine.cpp:866: this->distanceToFirst >= 0 was not true"
- Replies: 3
- Views: 337
Re: [1.1.101] Crash "Error TransportLine.cpp:866: this->distanceToFirst >= 0 was not true"
Yes, the .zip file in the saves folder corresponding to the crash. Upload it to Googledrive or Dropbox and post a public link.
- Sat Feb 03, 2024 7:09 pm
- Forum: Pending
- Topic: [1.1.101] Crash "Error TransportLine.cpp:866: this->distanceToFirst >= 0 was not true"
- Replies: 3
- Views: 337
Re: [1.1.101] Crash "Error TransportLine.cpp:866: this->distanceToFirst >= 0 was not true"
Post the save please, see 3638.
- Fri Feb 02, 2024 12:01 am
- Forum: Technical Help
- Topic: [1.1.101] Unknown crash reason
- Replies: 2
- Views: 194
- Thu Feb 01, 2024 4:16 pm
- Forum: Gameplay Help
- Topic: Is there a way to stop trains from choosing new stations mid-journey?
- Replies: 12
- Views: 745
Re: Is there a way to stop trains from choosing new stations mid-journey?
If a loading station has a full train load or more it's limit should be 1, otherwise 0. If an unloading station can take a full train load or more it's limit should be 1 otherwise 0. If the the loading stations run full and unloading empty you need more trains, if both run low you need more resource...
- Wed Jan 31, 2024 1:54 pm
- Forum: Technical Help
- Topic: [1.1.104] Cannot Star the game on linux
- Replies: 4
- Views: 514
- Mon Jan 29, 2024 2:38 pm
- Forum: Resolved Problems and Bugs
- Topic: chart_all ignores unvisited surfaces
- Replies: 3
- Views: 836
Re: [1.1.101] chart_all ignores unvisited surfaces
No chunks have been generated so no chunks will be charted.
- Wed Jan 24, 2024 8:54 pm
- Forum: Duplicates
- Topic: [1.1.101] Storage Tanks locks player movement
- Replies: 1
- Views: 190
- Wed Jan 24, 2024 8:27 pm
- Forum: Duplicates
- Topic: [1.1.101] Can't always place corrner walls around spawner
- Replies: 3
- Views: 301
- Wed Jan 24, 2024 4:17 pm
- Forum: Technical Help
- Topic: Server of MacOS version
- Replies: 1
- Views: 248
Re: Server of MacOS version
You should be able to run the arm install in headless mode just like any other install with --start-server, see https://wiki.factorio.com/Multiplayer, you will need to change the directories though.