Once again this is neither the report nor the reference level but additional reports are not necessary anyway, just wait for the devs to take a look.wizisi2k wrote:archive for desync report and reference level:https://dl.dropboxusercontent.com/u/203 ... -level.zip
Search found 8322 matches
- Tue Apr 05, 2016 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] desync report-multiple times in one day
- Replies: 8
- Views: 2694
Re: [0.12.29] desync report-multiple times in one day
- Tue Apr 05, 2016 7:51 pm
- Forum: Resolved Problems and Bugs
- Topic: Graphical problems
- Replies: 4
- Views: 1852
- Tue Apr 05, 2016 4:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] Cant Fill Train with ctrlClick
- Replies: 2
- Views: 961
Re: [0.12.29] Cant Fill Train with ctrlClick
Should this not be in the not a bug sub-forum then?kovarex wrote:Well, that is not really a bug.
- Tue Apr 05, 2016 1:39 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 71900
Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]
Dystopia does not seem to be working with .12.xx, so I would like Dytech, the no belts mod and if it works together with it Marathon and NO FARL. Fat-controller would be nice, but only if the constant info messaging is fixed. Edit: Or we could try something new, like 5dim and/or the swarm mod . I th...
- Mon Apr 04, 2016 11:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] desync report-multiple times in one day
- Replies: 8
- Views: 2694
Re: desync report-multiple times in one day
The game version is 12.29 and the server is vanilla, could a moderator move this topic in bug reports please? exemplary log-file: 0.001 2016-04-02 16:39:27; Factorio 0.12.29 (Build 17931, win64, alpha) 0.001 Operating system: Windows 10 0.001 Program arguments: "C:\Program Files\Factorio\bin\x6...
- Mon Apr 04, 2016 10:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
- Replies: 8
- Views: 3434
Re: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
No you did not.indjev99 wrote:I described the issue in this thread: viewtopic.php?f=8&t=23069
- Mon Apr 04, 2016 6:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] desync report-multiple times in one day
- Replies: 8
- Views: 2694
Re: desync report-multiple times in one day
The report is incomplete, the log and the reference level are missing. You need to complete the download after the desync for the report to be created, after that you will find the report in the archive folder.
- Mon Apr 04, 2016 1:50 pm
- Forum: Duplicates
- Topic: [12.26] [cube] Crash when in MP game and network disconnects
- Replies: 3
- Views: 2362
Re: [12.26] [cube] Crash when in MP game and network disconnects
That is a circular reference FYI.cube wrote:Duplicate of 20078
- Sun Apr 03, 2016 6:31 pm
- Forum: Balancing
- Topic: Research requirements should include needed items
- Replies: 12
- Views: 3998
Re: Some ingredient's research not required for rocket research
If I remember correctly, the developers stated that there is no aspiration to prevent such "traps" as it might cause problems with custom scenarios in which the intermediate is provided.
- Sun Apr 03, 2016 12:25 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] Heavy Oil is Blue in Pipes
- Replies: 2
- Views: 2235
Re: [0.12.29] Heavy Oil is Blue in Pipes
I am almost positive the colouring is done for distinguishability and not physical accuracy.jacob021302 wrote:I [...] noticed that heavy oil was looking blue in pipes. I'm almost positive this is a bug because heavy oil is a dark brown/black.
- Sat Apr 02, 2016 2:41 am
- Forum: Technical Help
- Topic: Heavy pixelated Factorio
- Replies: 17
- Views: 8427
- Sat Apr 02, 2016 2:09 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 71900
Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]
We are not done yet, we should be early next week.DRBLN wrote:Dan, please could you restart the server with new mods?
- Thu Mar 31, 2016 11:34 pm
- Forum: Not a bug
- Topic: Crafting requirements are met but does not process
- Replies: 4
- Views: 1292
Re: Crafting requirements are met but does not process
It's probably just a rounding problem, like you have 0.49 sulfuric acid but it needs to be > 0.5. Thinking about it that could be possible. But that would mean something would need to require such an obscene amount of sulfuric acid. My chemical plant produces "5", then my assembling machi...
- Thu Mar 31, 2016 10:43 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 71900
Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]
kaZ wrote:...repeatedly switch chainsignals to railsignals causing deadlocks, again and again.
- Thu Mar 31, 2016 4:29 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 71900
Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]
Some mod proposals: - K&L Inserters (http://www.factoriomods.com/mods/k-l-inserters) - Logistics Railway (http://www.factoriomods.com/mods/logistics-railway) - Satellite Uplink Station (http://www.factoriomods.com/mods/satellite-uplink-station) - Dystopia (http://www.factoriomods.com/mods/d-y-s...
- Thu Mar 31, 2016 2:00 am
- Forum: Resolved Problems and Bugs
- Topic: [12.29] [Rseding91] Elec. mining drill becomes unable to eject into chest
- Replies: 1
- Views: 2280
[12.29] [Rseding91] Elec. mining drill becomes unable to eject into chest
In rare cases an electric mining drill stops working when there is a chest at its exit, until the drill is removed and placed again. At every instant the drill was right next to a rail. http://i.imgur.com/4TSAIsH.jpg Saves: https://drive.google.com/file/d/0B-qMxzm2ZfszTWp2YTVCUUc1WEU/view?usp=sharin...
- Sun Mar 27, 2016 5:11 pm
- Forum: Not a bug
- Topic: [0.12.26] Inserters get stuck feeding stone to furnace
- Replies: 26
- Views: 8918
Re: 0.12.26 alpha - Inserters get stuck feeding stone to furnace
This is not a bug. The furnace has 'generic' inputs, where the item in the slot determines what's being created, so the inserter can't know it shouldn't insert the copper ore. I would still argue that it is a bug as the inserter is able to determine if it can insert if the target is a chest or carg...
- Sun Mar 27, 2016 4:44 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139725
Re: [Public/Europe] Dedicated Server [0.12.29/Vanilla]
In the key-binding-settings it is the open lua console key. Depending on your keyboard it usualy is # or ^.orlbardo wrote:Only 1 Question :
How do you talk with others ?
- Sun Mar 27, 2016 12:22 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.12.29 Headless sever desync into hang
- Replies: 6
- Views: 4558
Re: 0.12.29 Headless sever desync into hang
The question imo is if the players diconnected cause they closed the game or because the server is unable to keep the connections if it desyncs itself. Players should not leave until the first map upload is completed so that the desync-report can be created.
- Fri Mar 25, 2016 12:08 am
- Forum: Resolved Problems and Bugs
- Topic: 0.12.29 Headless sever desync into hang
- Replies: 6
- Views: 4558
Re: 0.12.29 Headless sever desync into hang
The server was the one out of sync, it seems all players disconnected when it tried to download the map from them, leaving the server hanging without a player or a map and therefore could not finish the report.