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by Loewchen
Tue Apr 05, 2016 8:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] desync report-multiple times in one day
Replies: 8
Views: 2694

Re: [0.12.29] desync report-multiple times in one day

wizisi2k wrote:archive for desync report and reference level:https://dl.dropboxusercontent.com/u/203 ... -level.zip
Once again this is neither the report nor the reference level but additional reports are not necessary anyway, just wait for the devs to take a look.
by Loewchen
Tue Apr 05, 2016 7:51 pm
Forum: Resolved Problems and Bugs
Topic: Graphical problems
Replies: 4
Views: 1852

Re: Graphical problems

For the log: right click on factorio in the steam library, properties, local files tab, browse local files.
For your graphic issues: Look here and here.
by Loewchen
Tue Apr 05, 2016 4:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] Cant Fill Train with ctrlClick
Replies: 2
Views: 961

Re: [0.12.29] Cant Fill Train with ctrlClick

kovarex wrote:Well, that is not really a bug.
Should this not be in the not a bug sub-forum then?
by Loewchen
Tue Apr 05, 2016 1:39 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71900

Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]

Dystopia does not seem to be working with .12.xx, so I would like Dytech, the no belts mod and if it works together with it Marathon and NO FARL. Fat-controller would be nice, but only if the constant info messaging is fixed. Edit: Or we could try something new, like 5dim and/or the swarm mod . I th...
by Loewchen
Mon Apr 04, 2016 11:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] desync report-multiple times in one day
Replies: 8
Views: 2694

Re: desync report-multiple times in one day

The game version is 12.29 and the server is vanilla, could a moderator move this topic in bug reports please? exemplary log-file: 0.001 2016-04-02 16:39:27; Factorio 0.12.29 (Build 17931, win64, alpha) 0.001 Operating system: Windows 10 0.001 Program arguments: "C:\Program Files\Factorio\bin\x6...
by Loewchen
Mon Apr 04, 2016 10:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
Replies: 8
Views: 3434

Re: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save

indjev99 wrote:I described the issue in this thread: viewtopic.php?f=8&t=23069
No you did not.
by Loewchen
Mon Apr 04, 2016 6:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] desync report-multiple times in one day
Replies: 8
Views: 2694

Re: desync report-multiple times in one day

The report is incomplete, the log and the reference level are missing. You need to complete the download after the desync for the report to be created, after that you will find the report in the archive folder.
by Loewchen
Mon Apr 04, 2016 1:50 pm
Forum: Duplicates
Topic: [12.26] [cube] Crash when in MP game and network disconnects
Replies: 3
Views: 2362

Re: [12.26] [cube] Crash when in MP game and network disconnects

cube wrote:Duplicate of 20078
That is a circular reference FYI.
by Loewchen
Sun Apr 03, 2016 6:31 pm
Forum: Balancing
Topic: Research requirements should include needed items
Replies: 12
Views: 3998

Re: Some ingredient's research not required for rocket research

If I remember correctly, the developers stated that there is no aspiration to prevent such "traps" as it might cause problems with custom scenarios in which the intermediate is provided.
by Loewchen
Sun Apr 03, 2016 12:25 am
Forum: Resolved Problems and Bugs
Topic: [0.12.29] Heavy Oil is Blue in Pipes
Replies: 2
Views: 2235

Re: [0.12.29] Heavy Oil is Blue in Pipes

jacob021302 wrote:I [...] noticed that heavy oil was looking blue in pipes. I'm almost positive this is a bug because heavy oil is a dark brown/black.
I am almost positive the colouring is done for distinguishability and not physical accuracy.
by Loewchen
Sat Apr 02, 2016 2:41 am
Forum: Technical Help
Topic: Heavy pixelated Factorio
Replies: 17
Views: 8427

Re: Heavy pixelated Factorio

Solopa wrote:I have the same problem.
No you don't.

Look here and here for your issue.
by Loewchen
Sat Apr 02, 2016 2:09 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71900

Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]

DRBLN wrote:Dan, please could you restart the server with new mods?
We are not done yet, we should be early next week.
by Loewchen
Thu Mar 31, 2016 11:34 pm
Forum: Not a bug
Topic: Crafting requirements are met but does not process
Replies: 4
Views: 1292

Re: Crafting requirements are met but does not process

It's probably just a rounding problem, like you have 0.49 sulfuric acid but it needs to be > 0.5. Thinking about it that could be possible. But that would mean something would need to require such an obscene amount of sulfuric acid. My chemical plant produces "5", then my assembling machi...
by Loewchen
Thu Mar 31, 2016 10:43 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71900

Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]

kaZ wrote:...repeatedly switch chainsignals to railsignals causing deadlocks, again and again.
:oops:
by Loewchen
Thu Mar 31, 2016 4:29 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71900

Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]

Some mod proposals: - K&L Inserters (http://www.factoriomods.com/mods/k-l-inserters) - Logistics Railway (http://www.factoriomods.com/mods/logistics-railway) - Satellite Uplink Station (http://www.factoriomods.com/mods/satellite-uplink-station) - Dystopia (http://www.factoriomods.com/mods/d-y-s...
by Loewchen
Thu Mar 31, 2016 2:00 am
Forum: Resolved Problems and Bugs
Topic: [12.29] [Rseding91] Elec. mining drill becomes unable to eject into chest
Replies: 1
Views: 2280

[12.29] [Rseding91] Elec. mining drill becomes unable to eject into chest

In rare cases an electric mining drill stops working when there is a chest at its exit, until the drill is removed and placed again. At every instant the drill was right next to a rail. http://i.imgur.com/4TSAIsH.jpg Saves: https://drive.google.com/file/d/0B-qMxzm2ZfszTWp2YTVCUUc1WEU/view?usp=sharin...
by Loewchen
Sun Mar 27, 2016 5:11 pm
Forum: Not a bug
Topic: [0.12.26] Inserters get stuck feeding stone to furnace
Replies: 26
Views: 8918

Re: 0.12.26 alpha - Inserters get stuck feeding stone to furnace

This is not a bug. The furnace has 'generic' inputs, where the item in the slot determines what's being created, so the inserter can't know it shouldn't insert the copper ore. I would still argue that it is a bug as the inserter is able to determine if it can insert if the target is a chest or carg...
by Loewchen
Sun Mar 27, 2016 4:44 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139725

Re: [Public/Europe] Dedicated Server [0.12.29/Vanilla]

orlbardo wrote:Only 1 Question :
How do you talk with others ?
In the key-binding-settings it is the open lua console key. Depending on your keyboard it usualy is # or ^.
by Loewchen
Sun Mar 27, 2016 12:22 pm
Forum: Resolved Problems and Bugs
Topic: 0.12.29 Headless sever desync into hang
Replies: 6
Views: 4558

Re: 0.12.29 Headless sever desync into hang

The question imo is if the players diconnected cause they closed the game or because the server is unable to keep the connections if it desyncs itself. Players should not leave until the first map upload is completed so that the desync-report can be created.
by Loewchen
Fri Mar 25, 2016 12:08 am
Forum: Resolved Problems and Bugs
Topic: 0.12.29 Headless sever desync into hang
Replies: 6
Views: 4558

Re: 0.12.29 Headless sever desync into hang

The server was the one out of sync, it seems all players disconnected when it tried to download the map from them, leaving the server hanging without a player or a map and therefore could not finish the report.

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