What version of the game are you using?
Are you using mods?
Please provide a savegame and post your log-file (https://wiki.factorio.com/index.php?title=Log_File).
Greetings Loewchen
Search found 8321 matches
- Tue Mar 22, 2016 12:39 am
- Forum: Not a bug
- Topic: Inserters not picking up items
- Replies: 12
- Views: 25554
- Mon Mar 21, 2016 11:22 am
- Forum: Pending
- Topic: [12.27] Desync-Report creation fails, dmgd archive in Temp
- Replies: 4
- Views: 2524
Re: [12.27] Desync-Report creation fails, dmgd archive in Temp
Can you try just to manually delete the temp and archive folders and try run it again? Yes, sadly the server refuses to desync right now. Not sure if possible, but the damaged archive might just be caused by me closing factorio in the end. Edit: The archive folder never got created either, installa...
- Mon Mar 21, 2016 11:06 am
- Forum: Pending
- Topic: [12.27] Desync-Report creation fails, dmgd archive in Temp
- Replies: 4
- Views: 2524
[12.27] Desync-Report creation fails, dmgd archive in Temp
After awaiting several desync/map-download sequences still no desync report got created. The Temp folder contains a damaged .zip archive.
Greetings Loewchen
Greetings Loewchen
- Mon Mar 21, 2016 1:41 am
- Forum: Not a bug
- Topic: No way to take green wires off
- Replies: 1
- Views: 868
Re: No way to take green wires off
Just connect the same entities with the same colour again and the wire gets removed.
Try Gameplay Help first next time.
Try Gameplay Help first next time.
- Mon Mar 21, 2016 1:04 am
- Forum: Pending
- Topic: [0.12.26] inserters stop working after a while
- Replies: 2
- Views: 1094
Re: [0.12.26] inserters stop working after a while
The bug in the report you linked is definitive fixed and what you describe does not fit the report anyway, as it never happens when inserting on a belt in your case. It could be explained with the target of the inserter changing after the inserter picked up the item and now can not place it any more...
- Mon Mar 21, 2016 12:28 am
- Forum: Pending
- Topic: Constant Desync after several hours of playing
- Replies: 5
- Views: 1930
Re: Constant Desync after several hours of playing
As the desync happens instantly you can determine which mod causes it by switching of half of them and checking if it is still happening...
Btw you posted this in the Not a bug section, Technical Help would be more useful.
Greetings Loewchen
Btw you posted this in the Not a bug section, Technical Help would be more useful.
Greetings Loewchen
- Sat Mar 19, 2016 9:28 pm
- Forum: Implemented Suggestions
- Topic: Overview of items stored in the Logistics Network
- Replies: 9
- Views: 20166
Re: Overview of items stored in the Logistics Network
Warming this one up again, the information is pretty much already collected as I can see it (parts of it) on the right side of the screen when hovering over a logistic chest. I would suggest having that information (maybe even a bit more details) displayed in a dedicated window when clicking on a ro...
- Sat Mar 19, 2016 9:11 pm
- Forum: Implemented Suggestions
- Topic: Option to disable auto-repair by pers. roboport robots.
- Replies: 65
- Views: 23020
Option to disable auto-repair by pers. roboport robots.
There are certain situations in which I don't want the robots from my personal roboport to fly out and repair something, e.g. when driving, when low on repair packs or in certain combat situations, I would like to have a option to keep them from doing that.
Greetings Loewchen
Greetings Loewchen
- Sat Mar 19, 2016 8:34 pm
- Forum: Ideas and Suggestions
- Topic: Light up area of effect of already placed mining drills...
- Replies: 3
- Views: 1356
Light up area of effect of already placed mining drills...
...when having mining drills in hand. Or in other words having the effect of energy poles just for mining drills.
This would be especially useful when using mods that extend the area.
Greetings Loewchen
This would be especially useful when using mods that extend the area.
Greetings Loewchen
- Fri Mar 18, 2016 1:42 am
- Forum: Resolved Problems and Bugs
- Topic: [12.26] [Twinsen] Crash when leaving MP game while network disconnect
- Replies: 1
- Views: 2345
[12.26] [Twinsen] Crash when leaving MP game while network disconnect
I repeatedly (but not always) had factorio crash when leaving (ESC, Quit game) a multiplayer game right after being disconnected form the internet, while the drop detection bar of the server was displayed. log: 0.001 2016-03-17 22:08:46; Factorio 0.12.26 (Build 17762, win64) 0.001 Operating system: ...
- Mon Mar 14, 2016 7:41 pm
- Forum: Pending
- Topic: [12.25] Instant Desync when joining modded headless server
- Replies: 8
- Views: 3023
Re: [12.25] Instant Desync when joining modded headless server
Well, after inspecting it, there really seems to be a lot of mods, and I bet that one of these is causing it. That is quite disheartening. From the perspective of someone looking in from the outside its seems, that those desync-reports do not provide you with the information necessary to troublesho...
- Sun Mar 13, 2016 6:11 pm
- Forum: Not a bug
- Topic: [Ubuntu 14.04 LTS]Factorio 0.12.26
- Replies: 14
- Views: 5552
Re: [Ubuntu 14.04 LTS]Factorio 0.12.26
How can Windows 7 run a X Windowing System?[Ubuntu 14.04 LTS]Factorio 0.12.26
0.018 2016-03-12 15:22:57; Factorio 0.12.26 (Build 17762, win64)
0.018 Operating system: Windows 7 Service Pack 1
0.336 [0]: \\.\DISPLAY1 - X11 Windowing System {0x15, [0,0], 1024x720, 32bit, 60Hz}
- Sat Mar 12, 2016 7:48 pm
- Forum: Not a bug
- Topic: [Ubuntu 14.04 LTS]Factorio 0.12.26
- Replies: 14
- Views: 5552
Re: [Ubuntu 14.04 LTS]Factorio 0.12.26
Are you using the steam-Version?
Please post your log-file: https://wiki.factorio.com/index.php?title=Log_File
Please post your log-file: https://wiki.factorio.com/index.php?title=Log_File
- Sat Mar 12, 2016 7:17 pm
- Forum: Not a bug
- Topic: [Ubuntu 14.04 LTS]Factorio 0.12.26
- Replies: 14
- Views: 5552
Re: [Ubuntu 14.04 LTS]Factorio 0.12.26
Did you post that in the Resolved Problems and Bugs sub-forum or has it been moved?
- Sat Mar 12, 2016 11:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26] [kovarex] New Hope 4: Can't research gates
- Replies: 2
- Views: 2383
Re: New Hope 4: Can't research gates
Please make some screenshots of the research UI.
- Fri Mar 11, 2016 7:52 pm
- Forum: 1 / 0 magic
- Topic: 0.12.26 [Steam] graphical sprite bugs
- Replies: 2
- Views: 1416
Re: 0.12.26 [Steam] graphical sprite bugs
Did you try those things: viewtopic.php?f=7&t=9300?
- Mon Mar 07, 2016 6:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Win10] crash on startup (Log file doesn't exist)
- Replies: 15
- Views: 3567
Re: [Win10] crash on startup (Log file doesn't exist)
i've done that a couple of times, just reinstalled it again and deleted everything containing factorio from the regestry but still notting Ok, my assumption is that the log exists but does not get displayed for some reason, especially since other files are missing as well. Try the following: create...
- Mon Mar 07, 2016 5:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Win10] crash on startup (Log file doesn't exist)
- Replies: 15
- Views: 3567
Re: [Win10] crash on startup (Log file doesn't exist)
Yes, try "Verify Integrity of game cache" if you did not already.
- Mon Mar 07, 2016 5:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Win10] crash on startup (Log file doesn't exist)
- Replies: 15
- Views: 3567
Re: [Win10] crash on startup (Log file doesn't exist)
Pls show me the local files tab of factorio properties from the steam library.
- Mon Mar 07, 2016 5:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Win10] crash on startup (Log file doesn't exist)
- Replies: 15
- Views: 3567
Re: [Win10] crash on startup
As the error message already says, what we need is the log-file ( https://wiki.factorio.com/index.php?title=Log_File for the steam installation its here: ...\steamapps\common\Factorio). For the steam installation it is still in %appdata%\factorio (usually C:\Users\<username>\AppData\Roaming\Factori...