Search found 8321 matches

by Loewchen
Fri Feb 26, 2016 6:52 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139717

Re: [Public/Europe] Dedicated Server [0.12.24/Vanilla]

meelock wrote:hey could you make a discord server for this
Having two competing voice chats for the same server is a bad idea imo.
by Loewchen
Fri Feb 26, 2016 3:34 am
Forum: Technical Help
Topic: game wont start from steam
Replies: 2
Views: 2106

Re: game wont start from steam

It seems you have some incompatible mods in your application directory (C:\Users\<username>\AppData\Roaming\Factorio). Delete the mod folder and it should start just fine.
by Loewchen
Fri Feb 26, 2016 1:58 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71882

Re: [Public/Europe] Dedicated Server [0.12.24/Bobathon]

The server crashed and restarted successfully on its own, sadly the savegame is almost 6h old, so I asked Daniel to load the latest one. If you join and the playtime is below 35h, any progress you make would be nullified when the map gets restored!
by Loewchen
Thu Feb 25, 2016 3:17 am
Forum: Technical Help
Topic: No Science Pack 2's
Replies: 6
Views: 2130

Re: No Science Pack 2's

Nicd wrote:How do you change your research? Or is there any way to do so?
The same way you choose a research in general. Press "T", choose the research you want to do instead, click on "Research".
by Loewchen
Wed Feb 24, 2016 5:49 am
Forum: Technical Help
Topic: Too low TPS and FPS
Replies: 11
Views: 6109

Re: Too low TPS and FPS

Please make a screen-shot with show_fps, show_detailed_info and show_time_used_percent activated (F4 for debug menu, F5 to activate basic tab) and post the factorio-current.log and factorio-previous.log (You can find out where to find those here) as well.
by Loewchen
Tue Feb 23, 2016 4:52 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71882

Re: [Public/Europe] Dedicated Server [0.12.22/Bobathon]

If you want to have a specific set of mods, post them here including the map settings you want. Mods: Bobathon but without Bobs Modules and Bobs Power , (marathon throws errors right now if you don't have all of Bobs, ill find a fix tomorrow) RSO with this config: https://drive.google.com/file/d/0B...
by Loewchen
Mon Feb 22, 2016 10:17 pm
Forum: Not a bug
Topic: [0.12.20][help][Heavily modded] Desync issues
Replies: 7
Views: 2271

Re: [0.12.20][help][Heavily modded] Desync issues

You should try to update to 12.23 it fixes several desync bugs.
by Loewchen
Mon Feb 22, 2016 8:01 pm
Forum: Not a bug
Topic: [0.12.20][help][Heavily modded] Desync issues
Replies: 7
Views: 2271

Re: [0.12.20][help][Heavily modded] Desync issues

Could you upload the complete Desync Report (should be in the archive folder, either in your installation directory or somewhere here: C:/Users/user1/AppData/Roaming/Factorio ) somewhere publicly accessible like dropbox or googleDrive. Thx. Some things to try: remove all beacons. make sure you remov...
by Loewchen
Sat Feb 20, 2016 8:23 pm
Forum: Resolved Problems and Bugs
Topic: MP Desyncs 0.12.22 (modded)
Replies: 10
Views: 3872

Re: MP Desyncs 0.12.22 (modded)

Logged on this morning and had insta-desyncs which weren't affecting others. All of this sounds quite familiar to me ( https://forums.factorio.com/forum/viewtopic.php?f=30&t=19756 ). As kaZ suggested looking for and removing (manually) all beacons would be my first approach, but by now nobody s...
by Loewchen
Sat Feb 20, 2016 5:29 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139717

Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

I desync instantly as well, maybe somebody built beacons?!
by Loewchen
Sat Feb 20, 2016 5:07 pm
Forum: Technical Help
Topic: Heavy pixelated Factorio
Replies: 17
Views: 8425

Re: Heavy pixelated Factorio

Your factorio log-file might give additional information, please post it as well.
by Loewchen
Sat Feb 20, 2016 4:20 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71882

Re: [Public/Europe] Dedicated Server [0.12.22/Bobathon]

Löwchen maybe you could post your editet RSO-File aswell the proposal for the different ingame settings for ores (is there actually a relationship between these both or does RSO overwrite everything?). My only wish is to keep the frequenzy of oil normal/medium/whatever. All the resource settings sh...
by Loewchen
Thu Feb 18, 2016 6:52 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71882

Re: [Public/Europe] Dedicated Server [0.12.22/Bobathon]

So, this map is done again and I would like to propose a RSO config-file for the next one. It makes ore deposits really rare but bigger, so it will lead to a huge rail network. The best map settings would be those we had previously with much water but big continents. I am not sure about the main mod...
by Loewchen
Thu Feb 18, 2016 2:51 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen]The explosion sound
Replies: 8
Views: 13460

Re: The explosion sound

I don't know if this is really a bug. Sounds are accumulative: 15 * sound at volume 5 will be louder than 1 * sound at volume 5. That's how sounds work. Two speakers each playing 10 W of sound will be louder than 1 speaker playing 10 W of sound. Perhaps limit is to 3-4 max_sounds_per_type so that t...
by Loewchen
Thu Feb 18, 2016 2:41 am
Forum: Technical Help
Topic: Problems with multiplayer
Replies: 3
Views: 3706

Re: Problems with multiplayer

You have to restart factorio after activating/deactivating mods, as only the starting sequence actually loads them.
by Loewchen
Thu Feb 11, 2016 8:50 pm
Forum: Technical Help
Topic: not enough of video memory
Replies: 8
Views: 19672

Re: not enough of video memory

orzelek wrote:Are you running the 32 or 64 bit version of factoro?
0.001 2016-02-06 20:10:42; Factorio 0.12.22 (Build 17589, win64)
by Loewchen
Thu Feb 11, 2016 1:58 am
Forum: Resolved Problems and Bugs
Topic: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
Replies: 17
Views: 36796

Re: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.

I only have logs from the desync that happened immediately after joining as the only user on the server, no desync-report was created on client or server Hmm, that is weird ... but thank you. Another approach we can try is to use replay from Leowchen's first desync report to try to reproduce the de...
by Loewchen
Wed Feb 10, 2016 6:24 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139717

Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

PandaGOD wrote:Daniel, what is the next map going to be? the actual one is almost finished :D
I love the big ocean, we should not change that, its amazing. I would like to take mods to make it more challenging and longer lasting (RSO and maybe bobs).
by Loewchen
Wed Feb 10, 2016 2:20 am
Forum: Resolved Problems and Bugs
Topic: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
Replies: 17
Views: 36796

Re: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.

We had the issue again (on a server with 12.22) and managed to obtain the report of the player desyncing first (the one joining at T1) and the 4 reports after re-downloading/rejoining. observations: the player was removing logic wire from a combinator by ordering robots to do it when he desynced the...
by Loewchen
Tue Feb 09, 2016 3:13 pm
Forum: Releases
Topic: Version 0.12.22
Replies: 58
Views: 59035

Re: Version 0.12.22

It would be close to impossible to get a stable version with this cycle. Prison Architect did every month a new feature update, they obviously had to effectively stop bug fixing to keep the schedule. After game breaking bugs carried over six versions and over 6000 open bugs I gave up on it. Never t...

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