Having two competing voice chats for the same server is a bad idea imo.meelock wrote:hey could you make a discord server for this
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- Fri Feb 26, 2016 6:52 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139717
Re: [Public/Europe] Dedicated Server [0.12.24/Vanilla]
- Fri Feb 26, 2016 3:34 am
- Forum: Technical Help
- Topic: game wont start from steam
- Replies: 2
- Views: 2106
Re: game wont start from steam
It seems you have some incompatible mods in your application directory (C:\Users\<username>\AppData\Roaming\Factorio). Delete the mod folder and it should start just fine.
- Fri Feb 26, 2016 1:58 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 71882
Re: [Public/Europe] Dedicated Server [0.12.24/Bobathon]
The server crashed and restarted successfully on its own, sadly the savegame is almost 6h old, so I asked Daniel to load the latest one. If you join and the playtime is below 35h, any progress you make would be nullified when the map gets restored!
- Thu Feb 25, 2016 3:17 am
- Forum: Technical Help
- Topic: No Science Pack 2's
- Replies: 6
- Views: 2130
Re: No Science Pack 2's
The same way you choose a research in general. Press "T", choose the research you want to do instead, click on "Research".Nicd wrote:How do you change your research? Or is there any way to do so?
- Wed Feb 24, 2016 5:49 am
- Forum: Technical Help
- Topic: Too low TPS and FPS
- Replies: 11
- Views: 6109
Re: Too low TPS and FPS
Please make a screen-shot with show_fps, show_detailed_info and show_time_used_percent activated (F4 for debug menu, F5 to activate basic tab) and post the factorio-current.log and factorio-previous.log (You can find out where to find those here) as well.
- Tue Feb 23, 2016 4:52 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 71882
Re: [Public/Europe] Dedicated Server [0.12.22/Bobathon]
If you want to have a specific set of mods, post them here including the map settings you want. Mods: Bobathon but without Bobs Modules and Bobs Power , (marathon throws errors right now if you don't have all of Bobs, ill find a fix tomorrow) RSO with this config: https://drive.google.com/file/d/0B...
- Mon Feb 22, 2016 10:17 pm
- Forum: Not a bug
- Topic: [0.12.20][help][Heavily modded] Desync issues
- Replies: 7
- Views: 2271
Re: [0.12.20][help][Heavily modded] Desync issues
You should try to update to 12.23 it fixes several desync bugs.
- Mon Feb 22, 2016 8:01 pm
- Forum: Not a bug
- Topic: [0.12.20][help][Heavily modded] Desync issues
- Replies: 7
- Views: 2271
Re: [0.12.20][help][Heavily modded] Desync issues
Could you upload the complete Desync Report (should be in the archive folder, either in your installation directory or somewhere here: C:/Users/user1/AppData/Roaming/Factorio ) somewhere publicly accessible like dropbox or googleDrive. Thx. Some things to try: remove all beacons. make sure you remov...
- Sat Feb 20, 2016 8:23 pm
- Forum: Resolved Problems and Bugs
- Topic: MP Desyncs 0.12.22 (modded)
- Replies: 10
- Views: 3872
Re: MP Desyncs 0.12.22 (modded)
Logged on this morning and had insta-desyncs which weren't affecting others. All of this sounds quite familiar to me ( https://forums.factorio.com/forum/viewtopic.php?f=30&t=19756 ). As kaZ suggested looking for and removing (manually) all beacons would be my first approach, but by now nobody s...
- Sat Feb 20, 2016 5:29 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139717
Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]
I desync instantly as well, maybe somebody built beacons?!
- Sat Feb 20, 2016 5:07 pm
- Forum: Technical Help
- Topic: Heavy pixelated Factorio
- Replies: 17
- Views: 8425
Re: Heavy pixelated Factorio
Your factorio log-file might give additional information, please post it as well.
- Sat Feb 20, 2016 4:20 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 71882
Re: [Public/Europe] Dedicated Server [0.12.22/Bobathon]
Löwchen maybe you could post your editet RSO-File aswell the proposal for the different ingame settings for ores (is there actually a relationship between these both or does RSO overwrite everything?). My only wish is to keep the frequenzy of oil normal/medium/whatever. All the resource settings sh...
- Thu Feb 18, 2016 6:52 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 71882
Re: [Public/Europe] Dedicated Server [0.12.22/Bobathon]
So, this map is done again and I would like to propose a RSO config-file for the next one. It makes ore deposits really rare but bigger, so it will lead to a huge rail network. The best map settings would be those we had previously with much water but big continents. I am not sure about the main mod...
- Thu Feb 18, 2016 2:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]The explosion sound
- Replies: 8
- Views: 13460
Re: The explosion sound
I don't know if this is really a bug. Sounds are accumulative: 15 * sound at volume 5 will be louder than 1 * sound at volume 5. That's how sounds work. Two speakers each playing 10 W of sound will be louder than 1 speaker playing 10 W of sound. Perhaps limit is to 3-4 max_sounds_per_type so that t...
- Thu Feb 18, 2016 2:41 am
- Forum: Technical Help
- Topic: Problems with multiplayer
- Replies: 3
- Views: 3706
Re: Problems with multiplayer
You have to restart factorio after activating/deactivating mods, as only the starting sequence actually loads them.
- Thu Feb 11, 2016 8:50 pm
- Forum: Technical Help
- Topic: not enough of video memory
- Replies: 8
- Views: 19672
Re: not enough of video memory
orzelek wrote:Are you running the 32 or 64 bit version of factoro?
0.001 2016-02-06 20:10:42; Factorio 0.12.22 (Build 17589, win64)
- Thu Feb 11, 2016 1:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
- Replies: 17
- Views: 36796
Re: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
I only have logs from the desync that happened immediately after joining as the only user on the server, no desync-report was created on client or server Hmm, that is weird ... but thank you. Another approach we can try is to use replay from Leowchen's first desync report to try to reproduce the de...
- Wed Feb 10, 2016 6:24 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139717
Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]
I love the big ocean, we should not change that, its amazing. I would like to take mods to make it more challenging and longer lasting (RSO and maybe bobs).PandaGOD wrote:Daniel, what is the next map going to be? the actual one is almost finished
- Wed Feb 10, 2016 2:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
- Replies: 17
- Views: 36796
Re: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
We had the issue again (on a server with 12.22) and managed to obtain the report of the player desyncing first (the one joining at T1) and the 4 reports after re-downloading/rejoining. observations: the player was removing logic wire from a combinator by ordering robots to do it when he desynced the...
- Tue Feb 09, 2016 3:13 pm
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 59035
Re: Version 0.12.22
It would be close to impossible to get a stable version with this cycle. Prison Architect did every month a new feature update, they obviously had to effectively stop bug fixing to keep the schedule. After game breaking bugs carried over six versions and over 6000 open bugs I gave up on it. Never t...