Search found 8322 matches
- Tue Feb 09, 2016 3:13 pm
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 59037
Re: Version 0.12.22
It would be close to impossible to get a stable version with this cycle. Prison Architect did every month a new feature update, they obviously had to effectively stop bug fixing to keep the schedule. After game breaking bugs carried over six versions and over 6000 open bugs I gave up on it. Never t...
- Mon Feb 08, 2016 4:16 pm
- Forum: Not a bug
- Topic: [0.12.22] Overlapping tree shadows
- Replies: 7
- Views: 19432
Re: [0.12.22] Overlapping tree shadows
[...]the more shadows overlap a given area the darker that area is. I object to that, the only way shadows "add up" is when at least one object is not completely opaque (which does not apply here), if you have more than one light source or the size of the source is in the same range as it...
- Mon Feb 08, 2016 12:50 pm
- Forum: Technical Help
- Topic: Constant Desync on Join (increasing map size)
- Replies: 7
- Views: 21890
Re: Constant Desync on Join (increasing map size)
I found some strange discrepancies from YARM and from the Misanthrope-mod but the YARM stuff might be unrelated as this should not affect the map, I would try without those and see if it works. FYI you can remove mods as you like and still be able to start the old save without problem, the game will...
- Sun Feb 07, 2016 9:21 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139724
Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]
You obviously don't know how incredible good we areshachar2 wrote:means that after the enemy populate the entire map the game's over because you have to keep pushing for really tiny ponds of iron oreOres: Low/Small/Poor
- Sun Feb 07, 2016 8:11 pm
- Forum: Multiplayer
- Topic: big map, desync problem
- Replies: 8
- Views: 37233
Re: big map, desync problem
That is completely normal.antimate wrote:my computer froze as the map was loading onto my friends computer.
Chances are that this is mod related especially since you have some deactivated and not removed, but w/o the report there is nothing to go on sadly.
Greetings, Loewchen
- Sun Feb 07, 2016 3:58 pm
- Forum: Multiplayer
- Topic: big map, desync problem
- Replies: 8
- Views: 37233
Re: big map, desync problem
Could you upload the complete Desync Report (should be in the archive folder, either in your installation directory or somewhere here: C:/Users/user/AppData/Roaming/Factorio it looks like this: desync-report-2016-02-03-12-41-22.zip ) somewhere publicly accessible like dropbox or googleDrive. Thx. A ...
- Sun Feb 07, 2016 1:13 pm
- Forum: Gameplay Help
- Topic: How does resistence work?
- Replies: 3
- Views: 11628
Re: How does resistence work?
That doesnt work for me. Yea for me neither...but I have still other values :? The simple case (decrease < damage) seems to be w/o deviation: (damage - decrease)*(1-percentage) both values always applied The other one (decrease >= damage) is about 1/100 above this: 1/(2 + decrease - damage)*(1-perc...
- Sun Feb 07, 2016 9:48 am
- Forum: Technical Help
- Topic: Constant Desync on Join (increasing map size)
- Replies: 7
- Views: 21890
Re: Constant Desync on Join (increasing map size)
Could you upload the complete Desync Report (should be in the archive folder, either in your installation directory or somewhere here: C:/Users/user1/AppData/Roaming/Factorio ) somewhere publicly accessible like dropbox or googleDrive. Thx. I attached a version of the debug log in the post above, b...
- Sun Feb 07, 2016 12:06 am
- Forum: Gameplay Help
- Topic: How does resistence work?
- Replies: 3
- Views: 11628
Re: How does resistence work?
Taken damage is the lower of:
- damage - (damage * percentage)
- damage - decrease [for decrease < damage] or 1/(2 + decrease - damage) [for decrease >= damage]
- Sat Feb 06, 2016 11:35 pm
- Forum: Technical Help
- Topic: Constant Desync on Join (increasing map size)
- Replies: 7
- Views: 21890
Re: Constant Desync on Join (increasing map size)
Could you upload the complete Desync Report (should be in the archive folder, either in your installation directory or somewhere here: C:/Users/user1/AppData/Roaming/Factorio ) somewhere publicly accessible like dropbox or googleDrive. Thx. Some things to try: make sure you removed all unused mods f...
- Fri Feb 05, 2016 10:01 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 108320
Re: Friday Facts #124 - Steam Status I
The 25th of February is the steam release day.Brambor wrote:[...] unfortunately I do not know the release day.
- Fri Feb 05, 2016 7:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
- Replies: 17
- Views: 36800
Re: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
If there is some reproducible way to get desync or any other hint, I would appreciate it. We literally spend weeks trying to reproduce it after we knew the Beacons affect Steel furnace bug https://forums.factorio.com/forum/viewtopic.php?f=11&t=16634 was fixed, but since we have no server of our...
- Fri Feb 05, 2016 5:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
- Replies: 17
- Views: 36800
Re: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
I am not the host, I can only assume he prefers the stable update channel.Yttrium wrote:Why are you using 12.20 instead of 12.22?
- Wed Feb 03, 2016 1:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
- Replies: 17
- Views: 36800
[0.12.20] [kovarex] Desync in Multiplayer w/ headl. Server w/o mods.
There is still a desync producing bug, I found it on different servers with and without mods. I only present one desync report with a server w/o mods. If you want me to upload desync reports of moded servers as well, I would be happy to, but they are old and I can not guaranty that some of them migh...
- Sat Jan 30, 2016 2:37 pm
- Forum: Pending
- Topic: [0.12.20] [save-needed] crash: Inserter::draw -> DrawQueue::drawScaled
- Replies: 4
- Views: 12711
Re: [0.12.20] crash: Inserter::draw -> DrawQueue::drawScaled
hebgeennaam1 wrote:i cannot update to 0.12.22 it doesn't show up when i check for updates.
hebgeennaam1 wrote:129.966 Some core updates would be reachable if experimental updates were enabled.
129.966 0 packages available to download (experimental updates disabled).
- Fri Jan 29, 2016 7:37 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74896
Re: Friday Facts #123 - Better circuit network (Part 2)
Could the smart-inserter get the same exemption as the lamp please?!
Placing this connector thingy aside every inserter that I want to control with the circuit network would use up lots of space, sounds tedious and looks confusing!
Placing this connector thingy aside every inserter that I want to control with the circuit network would use up lots of space, sounds tedious and looks confusing!
- Tue Jan 26, 2016 9:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [kovarex] Repairing a tree
- Replies: 3
- Views: 14003
Re: Repairing a tree
Please post the version of the game so we can try to reproduce the bug.
- Sat Jan 23, 2016 3:37 pm
- Forum: Technical Help
- Topic: Missing items picture
- Replies: 2
- Views: 10078
Re: Missing items picture
Stating the obvious: 1.359 Created atlas bitmap 8192x110 This seems to be too small. There have been problems with Linux and intel graphics in the past, but it did not look exactly like your problem. You could give this one a try: https://forums.factorio.com/forum/viewtopic.php?f=7&t=1991&p=...
- Wed Jan 20, 2016 11:54 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] - Multiplayer - Logistics Request disappearing
- Replies: 2
- Views: 6787
Re: [0.12.20] - Multiplayer - Logistics Request disappearing
I saw https://forums.factorio.com/forum/viewtopic.php?f=11&t=18486 was resolved for 0.12.20, so I guess it's not the same bug. Or does that name mean the bug is in 0.12.20 and fixed for later versions? The problem is fixed in the "experimental" release 12.21, that you can already down...
- Wed Jan 20, 2016 8:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] - Multiplayer - Logistics Request disappearing
- Replies: 2
- Views: 6787