Search found 63 matches
- Mon Nov 19, 2018 9:57 pm
- Forum: Modding help
- Topic: Expensive mode recipes for vanilla recipes
- Replies: 8
- Views: 2191
Re: Expensive mode recipes for vanilla recipes
thanks a lot guys, both solutions are nice, I did something derived using the solutions you presented. local function overwrite_expensive(name,myingredients) -- get game recipe local recipe = data.raw.recipe[name] -- already has expensive mode? if recipe.expensive then recipe.expensive.ingredients =...
- Mon Nov 19, 2018 8:15 pm
- Forum: Modding help
- Topic: Expensive mode recipes for vanilla recipes
- Replies: 8
- Views: 2191
Expensive mode recipes for vanilla recipes
Hello, I was testing a few things in lua and learnt it through trial-error and also copying other mods scripts. I decided to move forward and make some default game recipes more difficult to make by changing ingredients or adding more to them. For "Normal" difficulty games I dont want to c...
- Tue Apr 17, 2018 10:24 am
- Forum: Gameplay Help
- Topic: question about "smart" trains that run on demand requests
- Replies: 0
- Views: 661
question about "smart" trains that run on demand requests
hello everyone, I have a question regarding trains that run with "demand". What does this mean? my entire rail network has red wire on it, at every station. stations are of two kind: supplier, demander. every demand station is disabled unless it is low on a resource, iron for example. If s...