Search found 63 matches

by rhynex
Mon Nov 19, 2018 9:57 pm
Forum: Modding help
Topic: Expensive mode recipes for vanilla recipes
Replies: 8
Views: 2191

Re: Expensive mode recipes for vanilla recipes

thanks a lot guys, both solutions are nice, I did something derived using the solutions you presented. local function overwrite_expensive(name,myingredients) -- get game recipe local recipe = data.raw.recipe[name] -- already has expensive mode? if recipe.expensive then recipe.expensive.ingredients =...
by rhynex
Mon Nov 19, 2018 8:15 pm
Forum: Modding help
Topic: Expensive mode recipes for vanilla recipes
Replies: 8
Views: 2191

Expensive mode recipes for vanilla recipes

Hello, I was testing a few things in lua and learnt it through trial-error and also copying other mods scripts. I decided to move forward and make some default game recipes more difficult to make by changing ingredients or adding more to them. For "Normal" difficulty games I dont want to c...
by rhynex
Tue Apr 17, 2018 10:24 am
Forum: Gameplay Help
Topic: question about "smart" trains that run on demand requests
Replies: 0
Views: 661

question about "smart" trains that run on demand requests

hello everyone, I have a question regarding trains that run with "demand". What does this mean? my entire rail network has red wire on it, at every station. stations are of two kind: supplier, demander. every demand station is disabled unless it is low on a resource, iron for example. If s...

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