Search found 512 matches

by Amarula
Wed Aug 24, 2022 1:14 pm
Forum: Off topic
Topic: Under the influence ...
Replies: 8
Views: 3742

Re: Under the influence ...

Why doesn't 'e' open my inventory? Oh wait... :lol:

Edit: I do realize the work-around solution is to stop playing other games...
by Amarula
Sun Aug 21, 2022 8:51 pm
Forum: Pending
Topic: [1.1.67] Crash on linux
Replies: 2
Views: 1042

[1.1.67] Crash on linux

Really not sure what happened, not doing anything special, was looking at something else, when I looked back there was a crash with the 'unexpected error' pop up... log file attached...
factorio-current.log
(34.94 KiB) Downloaded 116 times
_autosave3.zip
(7.69 MiB) Downloaded 89 times
by Amarula
Thu Aug 18, 2022 1:24 pm
Forum: Ideas and Suggestions
Topic: Technology Screen Should (Usually) Preserve its State
Replies: 3
Views: 869

Re: Technology Screen Should (Usually) Preserve its State

Yes that would be a nice QoL touch, to go with remembering the state for the production and power GUIs.
by Amarula
Wed Jul 27, 2022 12:11 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.62] No audio and game freeze on quit with new default sound on linux
Replies: 37
Views: 8064

Re: [1.1.62] game freeze reverting audio to allegro on linux

Amarula, are you using pulseaudio or pipewire (or something else)? Do you have pulseaudio-alsa or pipewire-alsa package installed? Pulseaudio and pipewire seem to be installed only on Steam; this error occurred when I was playing from direct install so I am guessing something else (sorry not an exp...
by Amarula
Tue Jul 26, 2022 7:12 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.62] No audio and game freeze on quit with new default sound on linux
Replies: 37
Views: 8064

[Donion] [1.1.62] No audio and game freeze on quit with new default sound on linux

In the meantime it's possible to switch back to the previous Allegro audio backend. Ctrl-Alt-Click settings => The rest => audio-backend => set to "allegro" and then restart the game. Or you can edit the config.ini, search for audio-backend and change that line to "audio-backend=alle...
by Amarula
Sat Jul 23, 2022 3:34 pm
Forum: Gameplay Help
Topic: Stop Watch / Count / Reset
Replies: 3
Views: 1219

Re: Stop Watch / Count / Reset

You may find the wiki tutorial helpful: https://wiki.factorio.com/Tutorial:Comb ... sic_clocks
by Amarula
Wed Jul 20, 2022 5:35 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 150576

Re: Digital Display, Yay!

adam_bise wrote:
Sat Feb 05, 2022 7:35 pm
Here's the same display applied to train stops for a radar-free map display.
Very cool display thank you!
Counting my rocket launches...
Launch count display.png
Launch count display.png (25.86 KiB) Viewed 4943 times
by Amarula
Tue Jul 05, 2022 1:08 pm
Forum: Ideas and Suggestions
Topic: Gui Calculator and Notebook
Replies: 8
Views: 2147

Re: Gui Calculator and Notebook

Or...maybe notes could be "more simply" added in the same manner in which blueprints are, with a copy-paste-edit, rather than a whole new function from scratch. Make a noteBOOK, too. Instead of the hash/code/whatever for each blueprint, it's normal text. Oh I like this idea! Being able to...
by Amarula
Sun Jul 03, 2022 8:54 pm
Forum: Combinator Creations
Topic: Satellite insertion rocket launch controller
Replies: 0
Views: 1199

Satellite insertion rocket launch controller

TL;DR Just because you can, doesn't mean you should. ... If you build it, they will come. ... Rube Goldberg eat your heart out. ... Wait for train to load space science and leave, to ensure room in silo before next launch. My current base uses 1-3 trains as that is a reasonable wagon count for just ...
by Amarula
Thu Jun 30, 2022 2:36 pm
Forum: Ideas and Suggestions
Topic: Notifications System
Replies: 37
Views: 13811

Re: Notifications System

An idea whose time has come? *Enters user-configurable alarm as a reminder*
by Amarula
Fri Jun 03, 2022 1:54 pm
Forum: Ideas and Suggestions
Topic: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
Replies: 9
Views: 2023

Re: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost

Once you get construction bots, it just happens... until then, yes it is a little tedious, for belts as well as inserters...
by Amarula
Tue May 31, 2022 1:24 pm
Forum: Gameplay Help
Topic: Is it possible to use a pump to unload and load simultaneously?
Replies: 3
Views: 1118

Re: Is it possible to use a pump to unload and load simultaneously?

I had the same issue, can confirm it takes two pumps - one pump can only connect to one train. If you look at the visualization when a train pulls in, you can see which pump it has connected to.
by Amarula
Thu May 19, 2022 4:12 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.59] Burner inserters do not take fuel for themselves when destination entity is full
Replies: 3
Views: 2552

Re: [boskid][1.1.59] Burner inserters do not take fuel for themselves when destination entity is full

Thanks for the report. Issue is now fixed for 1.1.60 Thank you! Very early on in my Factorio career, I saw a suggestion to use burner inserters to avoid problems when running out of power in early game. I set up a furnace line using them, and promptly ran out of power (my own personal Factorio supe...
by Amarula
Tue May 10, 2022 2:27 pm
Forum: Modding discussion
Topic: Browser-based mod settings editor
Replies: 6
Views: 1808

Re: Browser-based mod settings editor

Oh that is just what the doctor ordered! You rock!
by Amarula
Mon May 09, 2022 3:48 pm
Forum: Modding discussion
Topic: Browser-based mod settings editor
Replies: 6
Views: 1808

Re: Browser-based mod settings editor

costas_md wrote:
Mon May 09, 2022 8:33 am
I'm working on an improvement: the ability to upload mod-list.json and the ability to manually select which mods you're interested in, so that you can hide irrelevant mods that happen to have the same settings as the big ones.
That is going to be very helpful, thank you!
by Amarula
Sun May 08, 2022 2:15 pm
Forum: Modding discussion
Topic: Browser-based mod settings editor
Replies: 6
Views: 1808

Re: Browser-based mod settings editor

This looks pretty cool. I just dropped in my current mod settings to see. I am using IR (Industrial Revolution) and Production Monitor. I have K2 installed but not enabled. My only comment is more for mod authors than you: I can at least recognize K2 Turrets and Krastorio Translations, but one of th...
by Amarula
Sun May 08, 2022 1:55 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 511501

Re: Simple Questions and Short Answers

brunzenstein wrote:
Sat May 07, 2022 7:01 pm
How to reset the green hooks to unread in the Tips & Tricks?
There is a console command /reset-tips. It will not disable achievements. Oh and the console display can be toggled with the / (slash) or ~ (tilde) keys.
by Amarula
Fri Apr 29, 2022 2:00 pm
Forum: Ideas and Suggestions
Topic: Make the laser turret max consumption show the most it can consume
Replies: 32
Views: 5835

Re: Make the laser turret max consumption show the most it can consume

I checked and the same applies to roboports. The tooltip states max consumption is 4.05MW, but when you place it and it starts charging, the draw is 5MW. This is much less of a concern as it only happens once when the roboport is placed, but it is still an inconsistency.
by Amarula
Sat Apr 23, 2022 2:12 pm
Forum: Combinator Creations
Topic: Five-in-a-row game, with deep-learning AI
Replies: 18
Views: 7237

Re: Five-in-a-row game, with deep-learning AI

Very Cool!
Have you thought about writing up an article in a more depth for Alt-F4? I would love to read that...
by Amarula
Sat Apr 02, 2022 2:25 pm
Forum: Ideas and Suggestions
Topic: Vehicle fuel gauge
Replies: 5
Views: 1512

Re: [1.1.53] Vehicle fuel gauge

+1

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