Search found 5110 matches

by Klonan
Mon Jun 05, 2023 8:22 am
Forum: Fixed for 2.0
Topic: Can't add a stop to a train for a couple ticks after setting another train to manual mode
Replies: 1
Views: 660

Re: Can't add a stop to a train for a couple ticks after setting another train to manual mode

Looks like its already fixed in 1.2 (with all the GUI refactoring and general cleanup)
by Klonan
Thu May 25, 2023 11:15 am
Forum: General discussion
Topic: question about the demo version
Replies: 1
Views: 792

Re: question about the demo version

There is the save game menu in the demo, it will save your game, which can then be loaded later after the game is closed
by Klonan
Tue May 02, 2023 4:18 pm
Forum: Fixed for 2.0
Topic: [Klonan] [1.1.80] Faulty padding in train station name
Replies: 1
Views: 702

Re: [Klonan] [1.1.80] Faulty padding in train station name

Hi,

Thank you for the report, and welcome to the forum,
This bug is now fixed for 1.2
by Klonan
Sat Apr 29, 2023 6:10 pm
Forum: General discussion
Topic: Is anyone monitoring factorio@factorio.com?
Replies: 2
Views: 1038

Re: Is anyone monitoring factorio@factorio.com?

Hey folks, The contact page suggests that there are a few email addresses one might use to get in touch with the Wube team. It seemed that the most relevant to my request was the general contact email, so I sent a message there last week. Just wondering if the email is actually being monitored by t...
by Klonan
Sun Apr 23, 2023 7:59 pm
Forum: Technical Help
Topic: Switch account doesn't give access to the game on factorio.com
Replies: 1
Views: 626

Re: Switch account doesn't give access to the game on factorio.com

Hi,

It is correct and intended that purchasing the game on Nintendo Switch doesn't provide access to the game on PC,
This is symmetrical in the way, that we also do not provide Nintendo Switch keys for purchases made on our website
by Klonan
Thu Apr 20, 2023 10:33 am
Forum: Releases
Topic: Version 1.1.81
Replies: 8
Views: 11229

Re: Version 1.1.81

Ceisc wrote: ↑
Thu Apr 20, 2023 10:07 am
I'm really curious as to what the expected benefits or purpose are to replacing the version with last highlighted.
Sorting mods by their version number has questionable utility
by Klonan
Wed Apr 19, 2023 5:44 pm
Forum: Releases
Topic: Version 1.1.81
Replies: 8
Views: 11229

Re: Version 1.1.81

Crow08 wrote: ↑
Wed Apr 19, 2023 5:07 pm
What does "Last highlighted" mean? Highlighted where?
https://mods.factorio.com/highlights
by Klonan
Mon Apr 03, 2023 7:08 am
Forum: Technical Help
Topic: [1.1.76] whenever I try to create or join a PVP world my screen is blank
Replies: 3
Views: 604

Re: [1.1.76] whenever I try to create or join a PVP world my screen is blank

I looked at it, and I have no idea, it works fine on my side, and nobody else in years has reported an issue,
Can you try resizing your window a little bit after loading it? It might force the window to recenter or show up
by Klonan
Wed Mar 29, 2023 11:44 am
Forum: Technical Help
Topic: [1.1.76] whenever I try to create or join a PVP world my screen is blank
Replies: 3
Views: 604

Re: [1.1.76] whenever I try to create or join a PVP world my screen is blank

Does it happen in Single player?
Can you make a save of the MP map and attach it here?
by Klonan
Mon Mar 13, 2023 9:27 pm
Forum: This Forum
Topic: Forum name change
Replies: 23
Views: 9635

Re: Forum name change

Lizzy wrote: ↑
Mon Mar 13, 2023 7:40 pm
I would like my name changed to: Lizzy
I tried to check if it's taken, apparently not, but I'm not 100% how the search works. If not available, it can be: neigh-Lizzy
It is done
by Klonan
Mon Feb 27, 2023 11:27 am
Forum: Texture Packs
Topic: (removed)
Replies: 12
Views: 4416

Re: [Assets] Many Turret Assets Available for Your Mods (RP Art)

raspberrypuppies wrote: ↑
Sun Feb 26, 2023 6:19 am
I'm losing my mind trying to set muzzle locations for guns. It's madness.
What part are you having trouble with? Can you provide some details?

Also these models look great, might be tempted to make a mod using them :)
by Klonan
Thu Feb 16, 2023 12:09 pm
Forum: Modding discussion
Topic: Is it possible to work on graphics in real time?
Replies: 2
Views: 1001

Re: Is it possible to work on graphics in real time?

There is a hidden config item called `runtime-sprite-reload`,
IF set to true it should reload the sprites on the fly as they are modified
by Klonan
Sat Feb 04, 2023 4:03 pm
Forum: Modding help
Topic: "Checksum for script __my_mod__/control.lua" suddenly takes longer
Replies: 6
Views: 1044

Re: "Checksum for script __my_mod__/control.lua" suddenly takes longer

I think the log file will show the timing for calculating the CRCs, maybe with verbose logging enabled
by Klonan
Tue Jan 24, 2023 5:48 pm
Forum: Modding help
Topic: "item-entity" don't work with projectiles
Replies: 2
Views: 554

Re: "item-entity" don't work with projectiles

You can use a script trigger and create the item-entity yourself
by Klonan
Mon Jan 23, 2023 6:39 pm
Forum: This Forum
Topic: Forum name change
Replies: 23
Views: 9635

Re: Forum name change

MiniHerc wrote: ↑
Mon Jan 23, 2023 3:53 pm
Could I please get a name change to "MiniHerc"? Thank you!
It is done
by Klonan
Wed Jan 11, 2023 7:16 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.75] Crash on trying to set vehicle ammo slot filter
Replies: 1
Views: 1975

Re: [Klonan] [1.1.75] Crash on trying to set vehicle ammo slot filter

Oof... one of those nice bugs that doesn't crash in 'debug' but does in 'release'...

Thanks for the report,

Its fixed for the next release
by Klonan
Sun Jan 08, 2023 12:28 pm
Forum: Implemented mod requests
Topic: Get the inserter's effective stack size limitation
Replies: 1
Views: 727

Re: Get the inserter's effective stack size limitation

I have added it for the next release
by Klonan
Sun Jan 08, 2023 10:12 am
Forum: Implemented mod requests
Topic: Add surface_index and force_index
Replies: 1
Views: 711

Re: Add surface_index and force_index

I have added it for the next release,

It results in a nice potential performance gain:
factorio-run_a7LdbbEbzD.png
factorio-run_a7LdbbEbzD.png (123.7 KiB) Viewed 673 times
by Klonan
Sat Jan 07, 2023 4:46 pm
Forum: Assigned
Topic: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
Replies: 10
Views: 2335

Re: Train GUI formatted incorrectly for one type of locomotive?

Well I have almost already fixed it in 1.2 with all the GUI cleanups, I will add it to my TODO list factorio-run_7oRyV6Ttfz.png Would it be possible to move the fuel burning bar to the next line rather than scrunching it up that small? Sure, I will probably make it check if there are more than like...

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