Search found 5110 matches
- Mon Jun 05, 2023 8:22 am
- Forum: Fixed for 2.0
- Topic: Can't add a stop to a train for a couple ticks after setting another train to manual mode
- Replies: 1
- Views: 660
Re: Can't add a stop to a train for a couple ticks after setting another train to manual mode
Looks like its already fixed in 1.2 (with all the GUI refactoring and general cleanup)
- Thu May 25, 2023 11:15 am
- Forum: General discussion
- Topic: question about the demo version
- Replies: 1
- Views: 792
Re: question about the demo version
There is the save game menu in the demo, it will save your game, which can then be loaded later after the game is closed
- Tue May 02, 2023 4:18 pm
- Forum: Fixed for 2.0
- Topic: [Klonan] [1.1.80] Faulty padding in train station name
- Replies: 1
- Views: 702
Re: [Klonan] [1.1.80] Faulty padding in train station name
Hi,
Thank you for the report, and welcome to the forum,
This bug is now fixed for 1.2
Thank you for the report, and welcome to the forum,
This bug is now fixed for 1.2
- Sat Apr 29, 2023 6:10 pm
- Forum: General discussion
- Topic: Is anyone monitoring factorio@factorio.com?
- Replies: 2
- Views: 1038
Re: Is anyone monitoring factorio@factorio.com?
Hey folks, The contact page suggests that there are a few email addresses one might use to get in touch with the Wube team. It seemed that the most relevant to my request was the general contact email, so I sent a message there last week. Just wondering if the email is actually being monitored by t...
- Sun Apr 23, 2023 7:59 pm
- Forum: Technical Help
- Topic: Switch account doesn't give access to the game on factorio.com
- Replies: 1
- Views: 626
Re: Switch account doesn't give access to the game on factorio.com
Hi,
It is correct and intended that purchasing the game on Nintendo Switch doesn't provide access to the game on PC,
This is symmetrical in the way, that we also do not provide Nintendo Switch keys for purchases made on our website
It is correct and intended that purchasing the game on Nintendo Switch doesn't provide access to the game on PC,
This is symmetrical in the way, that we also do not provide Nintendo Switch keys for purchases made on our website
- Thu Apr 20, 2023 10:33 am
- Forum: Releases
- Topic: Version 1.1.81
- Replies: 8
- Views: 11229
- Wed Apr 19, 2023 5:44 pm
- Forum: Releases
- Topic: Version 1.1.81
- Replies: 8
- Views: 11229
- Mon Apr 03, 2023 7:08 am
- Forum: Technical Help
- Topic: [1.1.76] whenever I try to create or join a PVP world my screen is blank
- Replies: 3
- Views: 604
Re: [1.1.76] whenever I try to create or join a PVP world my screen is blank
I looked at it, and I have no idea, it works fine on my side, and nobody else in years has reported an issue,
Can you try resizing your window a little bit after loading it? It might force the window to recenter or show up
Can you try resizing your window a little bit after loading it? It might force the window to recenter or show up
- Wed Mar 29, 2023 11:44 am
- Forum: Technical Help
- Topic: [1.1.76] whenever I try to create or join a PVP world my screen is blank
- Replies: 3
- Views: 604
Re: [1.1.76] whenever I try to create or join a PVP world my screen is blank
Does it happen in Single player?
Can you make a save of the MP map and attach it here?
Can you make a save of the MP map and attach it here?
- Mon Mar 13, 2023 9:27 pm
- Forum: This Forum
- Topic: Forum name change
- Replies: 23
- Views: 9635
- Mon Feb 27, 2023 11:27 am
- Forum: Texture Packs
- Topic: (removed)
- Replies: 12
- Views: 4416
Re: [Assets] Many Turret Assets Available for Your Mods (RP Art)
What part are you having trouble with? Can you provide some details?raspberrypuppies wrote: βSun Feb 26, 2023 6:19 amI'm losing my mind trying to set muzzle locations for guns. It's madness.
Also these models look great, might be tempted to make a mod using them
- Thu Feb 16, 2023 12:09 pm
- Forum: Modding discussion
- Topic: Is it possible to work on graphics in real time?
- Replies: 2
- Views: 1001
Re: Is it possible to work on graphics in real time?
There is a hidden config item called `runtime-sprite-reload`,
IF set to true it should reload the sprites on the fly as they are modified
IF set to true it should reload the sprites on the fly as they are modified
- Sat Feb 04, 2023 4:25 pm
- Forum: Modding help
- Topic: "Checksum for script __my_mod__/control.lua" suddenly takes longer
- Replies: 6
- Views: 1044
Re: "Checksum for script __my_mod__/control.lua" suddenly takes longer
Can you provide a log and a save game?
- Sat Feb 04, 2023 4:03 pm
- Forum: Modding help
- Topic: "Checksum for script __my_mod__/control.lua" suddenly takes longer
- Replies: 6
- Views: 1044
Re: "Checksum for script __my_mod__/control.lua" suddenly takes longer
I think the log file will show the timing for calculating the CRCs, maybe with verbose logging enabled
- Tue Jan 24, 2023 5:48 pm
- Forum: Modding help
- Topic: "item-entity" don't work with projectiles
- Replies: 2
- Views: 554
Re: "item-entity" don't work with projectiles
You can use a script trigger and create the item-entity yourself
- Mon Jan 23, 2023 6:39 pm
- Forum: This Forum
- Topic: Forum name change
- Replies: 23
- Views: 9635
- Wed Jan 11, 2023 7:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.75] Crash on trying to set vehicle ammo slot filter
- Replies: 1
- Views: 1975
Re: [Klonan] [1.1.75] Crash on trying to set vehicle ammo slot filter
Oof... one of those nice bugs that doesn't crash in 'debug' but does in 'release'...
Thanks for the report,
Its fixed for the next release
Thanks for the report,
Its fixed for the next release
- Sun Jan 08, 2023 12:28 pm
- Forum: Implemented mod requests
- Topic: Get the inserter's effective stack size limitation
- Replies: 1
- Views: 727
Re: Get the inserter's effective stack size limitation
I have added it for the next release
- Sun Jan 08, 2023 10:12 am
- Forum: Implemented mod requests
- Topic: Add surface_index and force_index
- Replies: 1
- Views: 711
Re: Add surface_index and force_index
I have added it for the next release,
It results in a nice potential performance gain:
It results in a nice potential performance gain:
- Sat Jan 07, 2023 4:46 pm
- Forum: Assigned
- Topic: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
- Replies: 10
- Views: 2335
Re: Train GUI formatted incorrectly for one type of locomotive?
Well I have almost already fixed it in 1.2 with all the GUI cleanups, I will add it to my TODO list factorio-run_7oRyV6Ttfz.png Would it be possible to move the fuel burning bar to the next line rather than scrunching it up that small? Sure, I will probably make it check if there are more than like...