Search found 596 matches

by astroshak
Wed Jul 13, 2022 9:53 pm
Forum: Gameplay Help
Topic: Train/Station management issue
Replies: 9
Views: 1960

Re: Train/Station management issue

Iā€™m going to guess that the trainā€™s schedule is A, B, C. With Enable/Disable, the train SKIPS whatever stations are disabled. So, regardless of what it was doing, it goes to C (the one that is Enabled) when you turn C on and A+B off. Assuming my guess is correct, it goes to A first because its the n...
by astroshak
Tue Jul 05, 2022 4:24 pm
Forum: Gameplay Help
Topic: Force Steam engine to charge Accumulators
Replies: 6
Views: 1658

Re: Force Steam engine to charge Accumulators

While this does not address your concern, you might want to invest in flamethrower turrets as your primary defense keeping the lasers as the secondary line (to kill whatever gets past the flamethrowers). Or mix in regular turrets as those only get red ammo and not power.
by astroshak
Fri Jul 01, 2022 6:24 pm
Forum: Gameplay Help
Topic: Nuclear Reactor Copy-Recipe Wrong
Replies: 8
Views: 1622

Re: Nuclear Reactor Copy-Recipe Wrong

Besides, copying a machine to a requestor has the requestor seek what, 30 seconds of ingredients? Nuclear fuel cell lasts 200 seconds. Would it even request anything if you could copy/paste it?
by astroshak
Mon Jun 06, 2022 5:37 pm
Forum: Gameplay Help
Topic: Are the impact ratios of the three variables in the map resource generator 1k-1k-1k=? (Frequency-Width-Richness)
Replies: 18
Views: 3685

Re: Are the impact ratios of the three variables in the map resource generator 1k-1k-1k=? (Frequency-Width-Richness)

RNG is a factor. Frequency * Size * Richness = Resources available. So long as you come out to the same Resources amount, then in the game, the total Resources on the map should be the same. But, RNG is a huge caveat : Water overwrites ores. Placement is random. The map is HUGE, 2,000,000x2,000,000 ...
by astroshak
Fri May 27, 2022 1:28 pm
Forum: Gameplay Help
Topic: Way to stop trains from stopping when stations goes disabled
Replies: 10
Views: 2669

Re: Way to stop trains from stopping when stations goes disabled

If you have one train servicing several resupply stations, you can safely use Enable/Disable on the resupply stations as long as the supply station you load the train at is always on. NEVER turn that supply station off. If you are using multiple trains to service those resupply stations, then do NOT...
by astroshak
Mon May 23, 2022 12:57 pm
Forum: Gameplay Help
Topic: Why are combinator balancers not used more?
Replies: 14
Views: 2867

Re: Why are combinator balancers not used more?

I could see such a thing being ā€œstart-stopā€ under certain flow conditions. Iā€™d rather have ā€œalways on, smooth flowā€.
by astroshak
Mon May 09, 2022 1:13 pm
Forum: Gameplay Help
Topic: Ratio for all production chains
Replies: 4
Views: 4456

Re: Ratio for all production chains

While not specifically what was asked for, I like https://factoriocheatsheet.com/
by astroshak
Fri May 06, 2022 5:31 pm
Forum: General discussion
Topic: Alt-F4 #60 - Burning Questions
Replies: 10
Views: 4182

Re: Alt-F4 #60 - Burning Questions

Reminds me of the years old thread here, asking the question how much energy can you get from a blue belt of coal.

Nice to see that the answer has not changed (solid fuel is best in terms of energy gains).
by astroshak
Fri Mar 25, 2022 1:16 am
Forum: Gameplay Help
Topic: Newb stuck on a train automation with liquids
Replies: 2
Views: 1292

Re: Newb stuck on a train automation with liquids

The train starts at Refinery station, automatically moves to Oil Wells, loads up with crude oil, and then runs back to Refinery, without issue to that point? Would definitely need screenshots; of the layout, of the Refinery station (whatever you call the unloading station for this particular train),...
by astroshak
Sun Mar 20, 2022 5:36 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 130
Views: 30007

Re: When will the new DLC be released?

Work on the expansion is still the top priority for the team, and controller support is no easy task, so if it comes to Factorio, expect it much later this year. "Sometime this year" is a reasonable deduction from the above snippet. And given controller support would take time for develop...
by astroshak
Sun Mar 20, 2022 1:59 am
Forum: Gameplay Help
Topic: Furnace internal buffer
Replies: 10
Views: 3143

Re: Furnace internal buffer

Honestly, that internal buffer is NOT something to worry about. It is the beltā€™s throughput that is the concern here. And that yellow belt can only move 15 items/sec. It takes 48 stone furnaces to turn a full yellow belt of iron/copper ore into a full yellow belt of iron/copper plate. If you have th...
by astroshak
Sat Mar 19, 2022 2:48 pm
Forum: Gameplay Help
Topic: Support separating of logistics networks
Replies: 3
Views: 1513

Re: Support separating of logistics networks

My solution would be trains.

If one train is supplying the ā€œstarterā€ defense port, that train can also be sent to other defense ports as needed, just by using rail (and its accompanying stuff, signals and stops etc).
by astroshak
Mon Mar 14, 2022 4:42 pm
Forum: General discussion
Topic: How often do you redesign/redo your factories?
Replies: 5
Views: 2938

Re: How often do you redesign/redo your factories?

IMO, never tear something down until its replacement is up and running. You are limited to what has already been produced (and I hat you hand craft) if you tear a production facility/line down before building its replacement. On the other hand, if you build the replacement first, hook it up (and dis...
by astroshak
Sun Mar 13, 2022 3:18 pm
Forum: General discussion
Topic: What starting settings does everyone use?
Replies: 14
Views: 9072

Re: What starting settings does everyone use?

Minimum frequency for resources, but I like to bump their size and richness up; I want a few good patches rather than a lot of lesser patches. I always bump both water settings to the maximum. I leave biter expansion on (which is turned off by railworld default) but TBH I donā€™t find them much of a t...
by astroshak
Fri Mar 04, 2022 10:09 pm
Forum: General discussion
Topic: Alt-F4 #57 - Nuclear Energy and You
Replies: 2
Views: 2621

Re: Alt-F4 #57 - Nuclear Energy and You

Nuclear is only scary until you dive into the numbers and start building itā€¦ I understand why you chose to do the 3x3 reactor setup, to best demonstrate the SRE diagramming. I just hope others realize that 1040 MW is not the highest amount of heat possible to be generated from 8 reactors being autom...
by astroshak
Wed Mar 02, 2022 10:30 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 55514

Re: ARM architecture

Always expect an ARM to go up. (Thatā€™s what Adjustable Rate Mortgages do, eventually.)
by astroshak
Fri Feb 25, 2022 11:44 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 17102

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

Controller support for Steam Deck strikes me as one more hurdle removed for having this game appear on Playstation or Xbox consoles.
by astroshak
Mon Feb 21, 2022 10:55 am
Forum: Gameplay Help
Topic: Best oil for flame towers?
Replies: 16
Views: 8903

Re: Best oil for flame towers?

Flamethrower Towers are deadly enough with Crude Oil, that I find it wasteful to use Light Oil on them. Go for it if you want to through. But you are missing out on petroleum and heavy oil that way. It's wasteful to run crude on them, since crude could be reprocessed into something more useful. :D ...
by astroshak
Sun Feb 20, 2022 3:22 am
Forum: Gameplay Help
Topic: Best oil for flame towers?
Replies: 16
Views: 8903

Re: Best oil for flame towers?

Flamethrower Towers are deadly enough with Crude Oil, that I find it wasteful to use Light Oil on them. Go for it if you want to through.
by astroshak
Sat Feb 19, 2022 6:30 pm
Forum: Gameplay Help
Topic: Yellow inserters wonā€™t insert iron ore if furnace and belt are full of coal
Replies: 2
Views: 1037

Re: Yellow inserters wonā€™t insert iron ore if furnace and belt are full of coal

Or remove the Coal from the Furnace so the Inserter can have some place to deposit the Coal it has in hand.

Personally, having run into that issue multiple times myself, I make it a habit to insert half stacks rather than full stacks when using furnace columns to drop off excess coal or smeltables.

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