Search found 41 matches

by Hyenna
Fri Oct 12, 2018 3:36 pm
Forum: Ideas and Suggestions
Topic: Show circuit network signal on non-pole entity
Replies: 14
Views: 4487

Re: Show circuit network signal on non-pole entity

Show circuit network signal on non-pole entity (anything, that can have red/green wire attached to itself). I would like to see that too or we have to place power pole just to see the infos but to be honest it would be for comfortable while making new stuff for blueprints once the blueprint works c...
by Hyenna
Fri Oct 12, 2018 2:31 am
Forum: Balancing
Topic: Laser turrets shouldn't be so spammable
Replies: 7
Views: 3817

Re: Laser turrets shouldn't be so spammable

The lack of supply chain needed for laser turrets means they are incredibly spammable. Nuclear power becomes a tipping point where base defense is as easy as spamming laser turrets everywhere. The lack of supply chain also makes them effectively smaller than gun turrets as you don't need to insert ...
by Hyenna
Thu Oct 11, 2018 4:41 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 20925

Re: AWay to totally lock a track path.

- A disabled train stop effectively stops being considered by the Pathfinder. - A red signal (regular or chain) only blocks passage, but what is behind the stop still gets considered in pathfinding and thus a train can end up stopped behind the red signal instead of going to an alternate destinatio...
by Hyenna
Thu Oct 11, 2018 4:06 pm
Forum: Frequently Suggested / Link Collections
Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
Replies: 67
Views: 33639

Re: Poll: Should belts use energy (and Offshore Pumps etc...)

As how energy production currently works i dont see a way to get the steam engine work if you need power to get your first water pump working as the steam engine needs water / steam to start work.
by Hyenna
Wed Oct 10, 2018 4:29 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 20925

Re: AWay to totally lock a track path.

it would help to simply have control over penalty values a regular signal could show like this: red(by wirenetwork) - *penalty value* red(blocked by train) - *penalty value* yellow green those in * a player can enter number for the penalty there should be two for the red because it makes a diffrence...
by Hyenna
Sat Oct 06, 2018 12:40 am
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 20925

Re: AWay to totally lock a track path.

Just to clarify all trains there are set to automatic on that litle test track going between two stations one in the left bottom and one in the bottom right just before the turn to the length check and there can be seen a long train just left on the first screenshot top left (sorry its half cutoff i...
by Hyenna
Sat Oct 06, 2018 12:21 am
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 20925

Re: AWay to totally lock a track path.

tobsimon wrote: ↑
Wed Oct 03, 2018 10:16 am
Have you tried getting your desired result, if you wired up all signals in the blocked lane and turn them all red?
yes when i turn them all red it does things like that:
by Hyenna
Tue Oct 02, 2018 8:21 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 20925

Re: AWay to totally lock a track path.

In opposide point of view i could argue the train doesn't know how long the signal will stay red. It could get closer to its target by following the way where the signal is green and stack behind the other train. Which path is clear or not depends on how the trains come in it could be bottom or some...
by Hyenna
Tue Oct 02, 2018 7:21 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 20925

Re: AWay to totally lock a track path.

There is chain signals on each end (where the train start one in the middle and one just beside the big light) how come the train is acting like this when it has a green signal to go behind the other train? the clear lanes schould be reserved for long trains (8 waggon) as long other lanes arent fill...
by Hyenna
Mon Oct 01, 2018 11:33 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 20925

Re: AWay to totally lock a track path.

The red signal doesnt prevent the pathfinder from leading a train on track when the other track is blocked by another train.
by Hyenna
Mon Oct 01, 2018 4:31 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 20925

AWay to totally lock a track path.

Hi there im missing a way to totally block a track path even when there is no train on it - so that the train doesnt try to enter the path when the signal is red and there are other pathes it could stack behind other trains. It could be done relatively simple by giving us control over signal strengt...
by Hyenna
Fri Aug 31, 2018 4:39 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 61120

Re: Friday Facts #258 - New autoplace

Sounds intresting to have more control about randomization map generator.
for the ressurce in starting areas i would think the options from none, low, medium and high would be good
so the player can set it depending on their experience.
by Hyenna
Fri Jul 27, 2018 5:43 pm
Forum: Ideas and Suggestions
Topic: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
Replies: 57
Views: 19028

Re: Artillery Auto-fire Toggle

I would like to see a way to enable / disable autofire mode too.
I was in a train on the way to my mining outpost and the rail was broke i had to move out to repair and the artillery started to fire and the hordes of bugs came eating the train but i was able to runaway to my next outpost.
by Hyenna
Tue Jul 03, 2018 7:41 pm
Forum: Ideas and Suggestions
Topic: Alien Detector
Replies: 2
Views: 1711

Alien Detector

An Alien detector that gives a network signal when aliens are near. It could be useful to switch on laser turrests in the section of defense or switching off factories when the attacks getting too frequent (as if the pollution gets up too much there is more alien attacks). Also could be useful to gi...
by Hyenna
Tue Jul 03, 2018 7:06 pm
Forum: Not a bug
Topic: 0.16.51 Train Stacker Problem - Quirky Stacking
Replies: 5
Views: 1722

Re: 0.16.51 Train Stacker Problem - Quirky Stacking

Unless I'm misinterpreting my tests, neither of those is always true. See the attached save, built just now while trying to help with https://www.reddit.com/r/factorio/comme ... need_help/ All three paths to the top station have a single wired-closed signal and two of them have a stopped train on t...
by Hyenna
Sun Jul 01, 2018 1:51 am
Forum: Not a bug
Topic: 0.16.51 Train Stacker Problem - Quirky Stacking
Replies: 5
Views: 1722

Re: 0.16.51 Train Stacker Problem - Quirky Stacking

Thanks i found a way to prevent trains from blocking the length check with a bit more complicated way of signaling and a time relais after 5 second wait there will unlock the clear rails for a train that refuse to stack behind another. It seems to work correctly now in my test track. In the second s...
by Hyenna
Sun Jul 01, 2018 1:38 am
Forum: Railway Setups
Topic: Quirky Stacker - Extendable/Modular
Replies: 3
Views: 5099

Quirky Stacker - Extendable/Modular

Stack diffrent sized trains together. Hi there i made a Bluebook for a Quirky Stacker and want to share it with you. Useful for stations that manage diffrent train lengths or regional separation buffer. The complete stacker blueprint like in the screenshot is for up to 8W: Incoming and outgoing rail...
by Hyenna
Wed Jun 27, 2018 7:13 pm
Forum: Not a bug
Topic: 0.16.51 Train Stacker Problem - Quirky Stacking
Replies: 5
Views: 1722

Re: 0.16.51 Train Stacker Problem - Quirky Stacking

Even if i lock the whole line red and put some extra chain signal in front it still tries to go there.
So how many red lights do i need to force it to go to the green path?
What is the penalty of a red signal blocked by a train? Then i may count them and see what i made wrong there.
by Hyenna
Wed Jun 27, 2018 5:09 pm
Forum: Not a bug
Topic: 0.16.51 Train Stacker Problem - Quirky Stacking
Replies: 5
Views: 1722

0.16.51 Train Stacker Problem - Quirky Stacking

The train tries to pass a locked by network path instead of parking behind another train to get closer to its destination. What the quirky stacking does here is to detect the length of a train and if it fit behind another will keep the clear lanes locked. When a train fits behind another in a lane t...
by Hyenna
Mon Jun 04, 2018 9:20 pm
Forum: Gameplay Help
Topic: Trains with multiple stations
Replies: 14
Views: 8950

Re: Trains with multiple stations

Just noticed it seems i used the train signals wrong. Now i have in and outgoing waiting lines at the offload stations with regular signals and chain to the out going and all the pathes with chain signals too. Only stations and waiting lines should have regular signals and the mine works even withou...

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