Search found 41 matches
- Fri Oct 12, 2018 3:36 pm
- Forum: Ideas and Suggestions
- Topic: Show circuit network signal on non-pole entity
- Replies: 14
- Views: 4487
Re: Show circuit network signal on non-pole entity
Show circuit network signal on non-pole entity (anything, that can have red/green wire attached to itself). I would like to see that too or we have to place power pole just to see the infos but to be honest it would be for comfortable while making new stuff for blueprints once the blueprint works c...
- Fri Oct 12, 2018 2:31 am
- Forum: Balancing
- Topic: Laser turrets shouldn't be so spammable
- Replies: 7
- Views: 3817
Re: Laser turrets shouldn't be so spammable
The lack of supply chain needed for laser turrets means they are incredibly spammable. Nuclear power becomes a tipping point where base defense is as easy as spamming laser turrets everywhere. The lack of supply chain also makes them effectively smaller than gun turrets as you don't need to insert ...
- Thu Oct 11, 2018 4:41 pm
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20925
Re: AWay to totally lock a track path.
- A disabled train stop effectively stops being considered by the Pathfinder. - A red signal (regular or chain) only blocks passage, but what is behind the stop still gets considered in pathfinding and thus a train can end up stopped behind the red signal instead of going to an alternate destinatio...
- Thu Oct 11, 2018 4:06 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
- Replies: 67
- Views: 33639
Re: Poll: Should belts use energy (and Offshore Pumps etc...)
As how energy production currently works i dont see a way to get the steam engine work if you need power to get your first water pump working as the steam engine needs water / steam to start work.
- Wed Oct 10, 2018 4:29 pm
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20925
Re: AWay to totally lock a track path.
it would help to simply have control over penalty values a regular signal could show like this: red(by wirenetwork) - *penalty value* red(blocked by train) - *penalty value* yellow green those in * a player can enter number for the penalty there should be two for the red because it makes a diffrence...
- Sat Oct 06, 2018 12:40 am
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20925
Re: AWay to totally lock a track path.
Just to clarify all trains there are set to automatic on that litle test track going between two stations one in the left bottom and one in the bottom right just before the turn to the length check and there can be seen a long train just left on the first screenshot top left (sorry its half cutoff i...
- Sat Oct 06, 2018 12:21 am
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20925
- Tue Oct 02, 2018 8:21 pm
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20925
Re: AWay to totally lock a track path.
In opposide point of view i could argue the train doesn't know how long the signal will stay red. It could get closer to its target by following the way where the signal is green and stack behind the other train. Which path is clear or not depends on how the trains come in it could be bottom or some...
- Tue Oct 02, 2018 7:21 pm
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20925
Re: AWay to totally lock a track path.
There is chain signals on each end (where the train start one in the middle and one just beside the big light) how come the train is acting like this when it has a green signal to go behind the other train? the clear lanes schould be reserved for long trains (8 waggon) as long other lanes arent fill...
- Mon Oct 01, 2018 11:33 pm
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20925
Re: AWay to totally lock a track path.
The red signal doesnt prevent the pathfinder from leading a train on track when the other track is blocked by another train.
- Mon Oct 01, 2018 4:31 pm
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20925
AWay to totally lock a track path.
Hi there im missing a way to totally block a track path even when there is no train on it - so that the train doesnt try to enter the path when the signal is red and there are other pathes it could stack behind other trains. It could be done relatively simple by giving us control over signal strengt...
- Fri Aug 31, 2018 4:39 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 61120
Re: Friday Facts #258 - New autoplace
Sounds intresting to have more control about randomization map generator.
for the ressurce in starting areas i would think the options from none, low, medium and high would be good
so the player can set it depending on their experience.
for the ressurce in starting areas i would think the options from none, low, medium and high would be good
so the player can set it depending on their experience.
- Fri Jul 27, 2018 5:43 pm
- Forum: Ideas and Suggestions
- Topic: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
- Replies: 57
- Views: 19028
Re: Artillery Auto-fire Toggle
I would like to see a way to enable / disable autofire mode too.
I was in a train on the way to my mining outpost and the rail was broke i had to move out to repair and the artillery started to fire and the hordes of bugs came eating the train but i was able to runaway to my next outpost.
I was in a train on the way to my mining outpost and the rail was broke i had to move out to repair and the artillery started to fire and the hordes of bugs came eating the train but i was able to runaway to my next outpost.
- Tue Jul 03, 2018 7:41 pm
- Forum: Ideas and Suggestions
- Topic: Alien Detector
- Replies: 2
- Views: 1711
Alien Detector
An Alien detector that gives a network signal when aliens are near. It could be useful to switch on laser turrests in the section of defense or switching off factories when the attacks getting too frequent (as if the pollution gets up too much there is more alien attacks). Also could be useful to gi...
- Tue Jul 03, 2018 7:06 pm
- Forum: Not a bug
- Topic: 0.16.51 Train Stacker Problem - Quirky Stacking
- Replies: 5
- Views: 1722
Re: 0.16.51 Train Stacker Problem - Quirky Stacking
Unless I'm misinterpreting my tests, neither of those is always true. See the attached save, built just now while trying to help with https://www.reddit.com/r/factorio/comme ... need_help/ All three paths to the top station have a single wired-closed signal and two of them have a stopped train on t...
- Sun Jul 01, 2018 1:51 am
- Forum: Not a bug
- Topic: 0.16.51 Train Stacker Problem - Quirky Stacking
- Replies: 5
- Views: 1722
Re: 0.16.51 Train Stacker Problem - Quirky Stacking
Thanks i found a way to prevent trains from blocking the length check with a bit more complicated way of signaling and a time relais after 5 second wait there will unlock the clear rails for a train that refuse to stack behind another. It seems to work correctly now in my test track. In the second s...
- Sun Jul 01, 2018 1:38 am
- Forum: Railway Setups
- Topic: Quirky Stacker - Extendable/Modular
- Replies: 3
- Views: 5099
Quirky Stacker - Extendable/Modular
Stack diffrent sized trains together. Hi there i made a Bluebook for a Quirky Stacker and want to share it with you. Useful for stations that manage diffrent train lengths or regional separation buffer. The complete stacker blueprint like in the screenshot is for up to 8W: Incoming and outgoing rail...
- Wed Jun 27, 2018 7:13 pm
- Forum: Not a bug
- Topic: 0.16.51 Train Stacker Problem - Quirky Stacking
- Replies: 5
- Views: 1722
Re: 0.16.51 Train Stacker Problem - Quirky Stacking
Even if i lock the whole line red and put some extra chain signal in front it still tries to go there.
So how many red lights do i need to force it to go to the green path?
What is the penalty of a red signal blocked by a train? Then i may count them and see what i made wrong there.
So how many red lights do i need to force it to go to the green path?
What is the penalty of a red signal blocked by a train? Then i may count them and see what i made wrong there.
- Wed Jun 27, 2018 5:09 pm
- Forum: Not a bug
- Topic: 0.16.51 Train Stacker Problem - Quirky Stacking
- Replies: 5
- Views: 1722
0.16.51 Train Stacker Problem - Quirky Stacking
The train tries to pass a locked by network path instead of parking behind another train to get closer to its destination. What the quirky stacking does here is to detect the length of a train and if it fit behind another will keep the clear lanes locked. When a train fits behind another in a lane t...
- Mon Jun 04, 2018 9:20 pm
- Forum: Gameplay Help
- Topic: Trains with multiple stations
- Replies: 14
- Views: 8950
Re: Trains with multiple stations
Just noticed it seems i used the train signals wrong. Now i have in and outgoing waiting lines at the offload stations with regular signals and chain to the out going and all the pathes with chain signals too. Only stations and waiting lines should have regular signals and the mine works even withou...