Search found 214 matches
- Sun May 17, 2020 8:03 pm
- Forum: Desyncs with mods
- Topic: 0.18.24 Desync attempting to log into multi user game
- Replies: 9
- Views: 4238
0.18.24 Desync attempting to log into multi user game
Client attempted to download the map two times join multi-user game with no players on the map. Attempting to attach generated desync file (173m), as an attachment. Hiladdar Edited same date 1:19pm: Error parsing server response attempting to upload the file. Edited same date 2pm: I can use peazip t...
- Thu May 14, 2020 6:04 pm
- Forum: Modding help
- Topic: [item-name] vs [entity-name] localization keys
- Replies: 8
- Views: 2136
Re: [item-name] vs [entity-name] localization keys
My understanding is that they are two separate keys, one provides a name and one provides a description. I did some testing and found out that I do need to have an item name, item description, entity name, and entity description, in the locale file. Although it may appear redundant, each one is acce...
- Wed May 13, 2020 5:33 pm
- Forum: Releases
- Topic: Version 0.18.24
- Replies: 39
- Views: 21010
Re: Version 0.18.24
Regarding testing, there is a ready pool of alpha and pre-alpha, testers. Consider mod developers as a resource, particular those who are active. Also those who are very active on this forum as well as others. This breaks testing into multiple tiers Initial coder(s) Internal staff (non-coders) Mod d...
- Wed May 13, 2020 5:18 pm
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 20688
Re: Friday Facts #346 - He who does nothing, breaks nothing
We can even go overboard on this, I can argue that when a vehicle runs over a biter, and the blood is splattered over the dust, should there be less dust, in that one spot, until the blood dries up?
Hiladdar
Hiladdar
- Wed May 13, 2020 5:15 pm
- Forum: Modding help
- Topic: How is something being within range computed?
- Replies: 3
- Views: 875
Re: How is something being within range computed?
Jasongraph, you are probably right. Things like buildings, containers can snap to the grid and should be represented as a whole number. At the same time, vehicles, the player character, mines, do not snap to the grid, and may be represented as a decimal. Without getting into the internal guts of the...
- Tue May 12, 2020 6:49 pm
- Forum: Modding help
- Topic: How is something being within range computed?
- Replies: 3
- Views: 875
Re: How is something being within range computed?
Although I do not work on the internal engine and Webe please correct me if I am wrong. Everything in the game has an X and Y coordinate, where the player is, and where the item the player intends to manipulate. Determining the absolute value between the to objects X and Y coordinates between the tw...
- Fri May 08, 2020 5:33 pm
- Forum: Modding help
- Topic: create new collision_mask
- Replies: 3
- Views: 729
Re: create new collision_mask
There are several unused masks, and it is possible to use one of those for a mod. The issue is that if in the future that mask is appropriated for something specific within the game, it would blow the mod out of the water. The other issue, is if that same mask is used by two different mod authors, i...
- Fri May 08, 2020 3:55 pm
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 20688
Re: Friday Facts #346 - He who does nothing, breaks nothing
Programmers pay homage to the show The Simpsons, where on the episodes, one of the characters, chain yelled, "You broke it! You broke it! ..." Besides that how can we fix something that is not broke. That is our job security. /s Bugs happen, and this one will get fixed. Now to more serious...
- Thu May 07, 2020 6:10 pm
- Forum: Modding discussion
- Topic: Supporting the creation of mods that are incompatible with the base mod
- Replies: 2
- Views: 8239
Re: Supporting the creation of mods that are incompatible with the base mod
Thank you. I can see where this new capability will allow for more creative mods in the future, such as Sea Block.
Hiladdar
Hiladdar
- Sat May 02, 2020 7:39 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 34196
Re: Version 0.18.22
One of my mods crashed, not when 0.18.22, was released, but a bit earlier. I was able to trace the crash down to my mod trying to reference a graphic file which was removed as part of the code cleanup. Not a problem. I just downloaded an older version of Factorio, moved that graphic into my module, ...
- Sat May 02, 2020 7:22 pm
- Forum: Modding help
- Topic: Need help with laser gun
- Replies: 2
- Views: 818
Re: Need help with laser gun
I looked at your code, and it looks like what you are trying to do is take the existing pistol, automatic rifle, turn them into laser pistol and laser rifle with a new type of ammo, an expandable chemical battery. With in the base game, programming examples for laser weapon entity definition is in ....
- Sat May 02, 2020 6:16 pm
- Forum: Modding help
- Topic: Where to find the production time of each product
- Replies: 3
- Views: 1371
Re: Where to find the production time of each product
In summery, it is the energy_required parameter. If there is no value defined, then it defaults to 1. In an ideal world, this field would of been called time required, and energy_required would of been a separate field defining multiple of how much power this item took to manufacture. { type = "...
- Fri May 01, 2020 6:10 pm
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 21409
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Hmm sorry but the pathfinding works incorrect in my eyes. Why not let the water biters take the shortcut over water in the mixed group? Tactically that does not make sense. A unit, would stay together and use a path based on the most slowest / least mobile element of the unit. In military operation...
- Fri May 01, 2020 5:40 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 34196
Re: Version 0.18.22
From my observation, I do not see any major changes, how the game is played, but internal changes designed for optimization, bug clean up, and UI enhancements. We received several heads up about how 0.18.xx would be managed, and based on my experience, the developers are doing what they said they we...
- Mon Apr 27, 2020 5:39 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 25325
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Another interesting achievement might be launching a rocket, while ensuring pollution in no chunk exceeds a specific volume. Call it eco-friendly, environmental activist, nature lover, or something that means similar. There can be multiple levels of achievement. This will require the players to spre...
- Fri Apr 24, 2020 6:32 pm
- Forum: Releases
- Topic: Version 0.18.21
- Replies: 1
- Views: 8629
Re: Version 0.18.21
Issues related to mods, is fixed with this patch. Thanks.
Hiladdar
Hiladdar
- Fri Apr 24, 2020 6:20 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 25325
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.
Congratulations on the speed run! Shows what prior planning can task specialization can do, in the game as outside the game.
Hiladdar
Hiladdar
- Fri Apr 17, 2020 6:36 pm
- Forum: News
- Topic: Friday Facts #343 - Environmental particle effects
- Replies: 51
- Views: 21765
Re: Friday Facts #343 - Environmental particle effects
Outside the game, about once a year, I have to remove vegetation between the concrete slabs in front of my home. Based on that, I am ok with the some vegetation forming between the cracks after a while. But, when the concrete is freshly laid, it should be vegetation free. Regarding craters, the larg...
- Fri Apr 10, 2020 5:49 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 16695
Re: Friday Facts #342 - The new old tutorial
When I stared playing, I jumped right into the game, trashing several bases only to restart along the way. My biggest challenge was figuring out how to make something happen using the game's interface. For that I used the in-game tutorials and streamed content. For other games, I have played the Cam...
- Thu Apr 09, 2020 4:20 pm
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 26789
Re: Version 0.18.18
I think the sounds as they are in the game right now are a bit to loud. Most of the time, I turn them off. My master volume is set at 4%. At this stage in development, I recommend some fine tuning, of the default sound volumes. I do not recommend a major overhaul of the GUI, interface, or the sounds...