Search found 82 matches

by husnikadam
Fri Jan 19, 2024 12:31 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 22202

Re: Friday Facts #394 - Assembler flipping and circuit control

Is the assembler's dump inventory limited? I mean slotwise and amountwise. Can you in theory store all crafted items from many different recipes in there as you wouldn't be emptying the dump? If it is limited, does the overflow just chestplode?
by husnikadam
Fri Jan 12, 2024 2:16 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47838

Re: Friday Facts #393 - Putting things on top of other things

The green belts got me thinking. There are only two whole frames each item goes trough, so that's why the belts don't look good. I have a pipe dream - detaching FPS limit from UPS limit, make the game being able to appear smoother on fast refreshrate monitors. I can imagine it needing a significant ...
by husnikadam
Fri Jan 12, 2024 12:21 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47838

Re: Friday Facts #393 - Putting things on top of other things

Now belts can be even more convenient than trains on short to middle distances. I hope there are better wagons, locomotives or some other improvements besides bridges. Unless the bridges add so much value to the train network, hard to judge without trying it. It just feels silly to me to have 8+ wag...
by husnikadam
Mon Jan 08, 2024 10:24 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 25421

Re: Friday Facts #392 - Parametrised blueprints

Very cool feature. I have to also note, that limit of 10 parameters can be quite limiting for huge blueprints where the effort of filling out tens of parameters can still be worth than having more smaller blueprints. If you could find a way to make the parameters count unlimited, it would have been ...
by husnikadam
Sun Jan 07, 2024 4:13 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.101] Train incorrectly reports "Destination full"
Replies: 3
Views: 1380

[boskid][1.1.101] Train incorrectly reports "Destination full"

Hi again, I have an available train station and a train scheduled to go there reports "destination full" even though there is a valid path to it. I need to set the train to manual and back to automatic to make it go there. Same-ish issue as here: https://forums.factorio.com/viewtopic.php?f...
by husnikadam
Fri Nov 10, 2023 12:24 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47479

Re: Friday Facts #384 - Combinators 2.0

At least, the combinators of the XXI century :P Is it possible to send output signal only to specified network color? I see we can compare or send input count value from selected inputs, but there seems to be no selection on which output to put a signal to. I am for example thinking about a case wh...
by husnikadam
Tue Nov 07, 2023 4:42 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
Replies: 17
Views: 2265

Unable to update to 1.1.95

I have tried to update to latest version repeatedly but I keep getting an error. Factorio restart didn't help. Haven't tempered with install files. No mods installed. Should I try uninstalling and clean install?
factorio_sPUnxTWi7A.png
factorio_sPUnxTWi7A.png (106.97 KiB) Viewed 2189 times
by husnikadam
Fri Nov 03, 2023 12:11 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30568

Re: Friday Facts #383 - Super force building

Huge refineries builds (on landfilled areas) will be so much easier now as you can summon water anywhere you want!
by husnikadam
Fri Oct 27, 2023 11:20 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36591

Re: Friday Facts #382 - Logistic groups

Presumably different planets have different gravity. With that, items would have different weights. Do the item weights change on different planets? Is the rocket capacity still 1000kgs everywhere?
by husnikadam
Fri Oct 27, 2023 11:15 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36591

Re: Friday Facts #382 - Logistic groups

With one cargo landing pad per planet, can it become a bottle neck in mega bases?
by husnikadam
Thu Oct 19, 2023 8:50 am
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 51996

Re: Friday Facts #369 - To the moon

thedoh wrote: ↑
Fri Sep 08, 2023 1:46 pm
Legendary modules, you say? Well played.
And epic furnaces in the blueprint? I bet those are literally epic quality furnaces and/or with epic quality modules.
by husnikadam
Thu Oct 19, 2023 8:27 am
Forum: General discussion
Topic: The rules discussion
Replies: 4
Views: 3890

Re: The rules discussion

7. Respect the copyrights This theme is currently not completely clear, remember, this game is alpha. But in doubt ask! This is the best sign of respect. More is in general currently not needed. IMHO the game is no longer in alpha. :mrgreen: Other minor cosmetic changes and updates to the rules may...
by husnikadam
Fri Oct 13, 2023 3:36 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 27119

Re: Friday Facts #379 - Abstract rewiring

I would like to add more entities with circuit network interface for even bigger circuit possibilities. Main ideas include: 1. Power pole for power statistics - avaiable power total, avaiable power from different power sources power, total power usage and demand... 2. pipes for fluid content and ena...
by husnikadam
Fri Oct 13, 2023 3:25 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50995

Re: Friday Facts #377 - New new rails

1a) is it possible to load/unload vagons on all 8 straight segment variants? 1b) if so, what about pumps and fluid vagons? 2) I would like to see a possibility to place a train stop on all 8 straight segment variants. It would allow way more flexible and interesting stop designs. Have you thought ab...
by husnikadam
Fri Oct 13, 2023 2:18 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 80190

Re: Friday Facts #378 - Trains on another level

Question to devs - have you at some stage considered the 16 ramp variants? What made you decide to go with just 4? Is it the huge angeled/polygon hitboxes? Is it the sprites count/data demandingness? Some kind of technical limitation? Optimization limitation? Does it look bad? Or do you just want to...
by husnikadam
Fri Oct 06, 2023 12:02 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 27119

Re: Friday Facts #379 - Abstract rewiring

Have you considered having an opportunity to assign hotbar actions to regular quickbar? I think it could be very useful, I could press one key (1,2,3,...,0) for a custom action (roboport, exoskeleton toggle) and wires and remotes popping into a hand rather than having to memorise all the multi-keysh...
by husnikadam
Fri Oct 06, 2023 11:22 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 27119

Re: Friday Facts #379 - Abstract rewiring

The remaining shadow problem - shadows are still being drawn flat over a non-flat entities. F.e. the powerpole casts a flat shadow over the inserter in the FFF pop quiz image. Is that it? Edit: Also, I think that tall entities like assemblers don't get shadows casted on, the casted shadows just go '...
by husnikadam
Fri Sep 29, 2023 3:08 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 80190

Re: Friday Facts #378 - Trains on another level

bombcar wrote: ↑
Fri Sep 29, 2023 2:57 pm
HE HAS REVEALED THE ANSWER
remote refueling is a thing, and it will be available to you before you can elevate trains
My bet would be on electric trains or emergency power mode, similar like bots do
by husnikadam
Fri Sep 29, 2023 11:24 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 80190

Re: Friday Facts #378 - Trains on another level

Great job guys, STFU and take my money! Few questions: 1.) Is it a free 2.0 feature or expansion only? (I will get it either way :P) 2.) Can you walk on elevated rails? 3.) Can you make train stops evelated, even though you can't (un)load anything? F.e. for parking purposes 4.) What happens when a r...
by husnikadam
Sun Nov 20, 2022 12:57 pm
Forum: Implemented Suggestions
Topic: Factorio CPU Benchmark
Replies: 1
Views: 7887

Factorio CPU Benchmark

Recently I was watching some major tech channel on youtube and they used Factorio UPS to compare different CPU performance. I think this could be a great out of the box game feature to test UPS on few automated game scenarios (megabases, a lot of bots, biters, huge worlds with no user interaction) a...

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