Search found 82 matches
- Fri Jan 19, 2024 12:31 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 22202
Re: Friday Facts #394 - Assembler flipping and circuit control
Is the assembler's dump inventory limited? I mean slotwise and amountwise. Can you in theory store all crafted items from many different recipes in there as you wouldn't be emptying the dump? If it is limited, does the overflow just chestplode?
- Fri Jan 12, 2024 2:16 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 47838
Re: Friday Facts #393 - Putting things on top of other things
The green belts got me thinking. There are only two whole frames each item goes trough, so that's why the belts don't look good. I have a pipe dream - detaching FPS limit from UPS limit, make the game being able to appear smoother on fast refreshrate monitors. I can imagine it needing a significant ...
- Fri Jan 12, 2024 12:21 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 47838
Re: Friday Facts #393 - Putting things on top of other things
Now belts can be even more convenient than trains on short to middle distances. I hope there are better wagons, locomotives or some other improvements besides bridges. Unless the bridges add so much value to the train network, hard to judge without trying it. It just feels silly to me to have 8+ wag...
- Mon Jan 08, 2024 10:24 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 25421
Re: Friday Facts #392 - Parametrised blueprints
Very cool feature. I have to also note, that limit of 10 parameters can be quite limiting for huge blueprints where the effort of filling out tens of parameters can still be worth than having more smaller blueprints. If you could find a way to make the parameters count unlimited, it would have been ...
- Sun Jan 07, 2024 4:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.101] Train incorrectly reports "Destination full"
- Replies: 3
- Views: 1380
[boskid][1.1.101] Train incorrectly reports "Destination full"
Hi again, I have an available train station and a train scheduled to go there reports "destination full" even though there is a valid path to it. I need to set the train to manual and back to automatic to make it go there. Same-ish issue as here: https://forums.factorio.com/viewtopic.php?f...
- Fri Nov 10, 2023 12:24 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47479
Re: Friday Facts #384 - Combinators 2.0
At least, the combinators of the XXI century :P Is it possible to send output signal only to specified network color? I see we can compare or send input count value from selected inputs, but there seems to be no selection on which output to put a signal to. I am for example thinking about a case wh...
- Tue Nov 07, 2023 4:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
- Replies: 17
- Views: 2265
Unable to update to 1.1.95
I have tried to update to latest version repeatedly but I keep getting an error. Factorio restart didn't help. Haven't tempered with install files. No mods installed. Should I try uninstalling and clean install?
- Fri Nov 03, 2023 12:11 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 30568
Re: Friday Facts #383 - Super force building
Huge refineries builds (on landfilled areas) will be so much easier now as you can summon water anywhere you want!
- Fri Oct 27, 2023 11:20 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36591
Re: Friday Facts #382 - Logistic groups
Presumably different planets have different gravity. With that, items would have different weights. Do the item weights change on different planets? Is the rocket capacity still 1000kgs everywhere?
- Fri Oct 27, 2023 11:15 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36591
Re: Friday Facts #382 - Logistic groups
With one cargo landing pad per planet, can it become a bottle neck in mega bases?
- Thu Oct 19, 2023 8:50 am
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 51996
Re: Friday Facts #369 - To the moon
And epic furnaces in the blueprint? I bet those are literally epic quality furnaces and/or with epic quality modules.
- Thu Oct 19, 2023 8:27 am
- Forum: General discussion
- Topic: The rules discussion
- Replies: 4
- Views: 3890
Re: The rules discussion
7. Respect the copyrights This theme is currently not completely clear, remember, this game is alpha. But in doubt ask! This is the best sign of respect. More is in general currently not needed. IMHO the game is no longer in alpha. :mrgreen: Other minor cosmetic changes and updates to the rules may...
- Fri Oct 13, 2023 3:36 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 27119
Re: Friday Facts #379 - Abstract rewiring
I would like to add more entities with circuit network interface for even bigger circuit possibilities. Main ideas include: 1. Power pole for power statistics - avaiable power total, avaiable power from different power sources power, total power usage and demand... 2. pipes for fluid content and ena...
- Fri Oct 13, 2023 3:25 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50995
Re: Friday Facts #377 - New new rails
1a) is it possible to load/unload vagons on all 8 straight segment variants? 1b) if so, what about pumps and fluid vagons? 2) I would like to see a possibility to place a train stop on all 8 straight segment variants. It would allow way more flexible and interesting stop designs. Have you thought ab...
- Fri Oct 13, 2023 2:18 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 80190
Re: Friday Facts #378 - Trains on another level
Question to devs - have you at some stage considered the 16 ramp variants? What made you decide to go with just 4? Is it the huge angeled/polygon hitboxes? Is it the sprites count/data demandingness? Some kind of technical limitation? Optimization limitation? Does it look bad? Or do you just want to...
- Fri Oct 06, 2023 12:02 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 27119
Re: Friday Facts #379 - Abstract rewiring
Have you considered having an opportunity to assign hotbar actions to regular quickbar? I think it could be very useful, I could press one key (1,2,3,...,0) for a custom action (roboport, exoskeleton toggle) and wires and remotes popping into a hand rather than having to memorise all the multi-keysh...
- Fri Oct 06, 2023 11:22 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 27119
Re: Friday Facts #379 - Abstract rewiring
The remaining shadow problem - shadows are still being drawn flat over a non-flat entities. F.e. the powerpole casts a flat shadow over the inserter in the FFF pop quiz image. Is that it? Edit: Also, I think that tall entities like assemblers don't get shadows casted on, the casted shadows just go '...
- Fri Sep 29, 2023 3:08 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 80190
- Fri Sep 29, 2023 11:24 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 80190
Re: Friday Facts #378 - Trains on another level
Great job guys, STFU and take my money! Few questions: 1.) Is it a free 2.0 feature or expansion only? (I will get it either way :P) 2.) Can you walk on elevated rails? 3.) Can you make train stops evelated, even though you can't (un)load anything? F.e. for parking purposes 4.) What happens when a r...
- Sun Nov 20, 2022 12:57 pm
- Forum: Implemented Suggestions
- Topic: Factorio CPU Benchmark
- Replies: 1
- Views: 7887
Factorio CPU Benchmark
Recently I was watching some major tech channel on youtube and they used Factorio UPS to compare different CPU performance. I think this could be a great out of the box game feature to test UPS on few automated game scenarios (megabases, a lot of bots, biters, huge worlds with no user interaction) a...