Search found 170 matches

by T-A-R
Fri Apr 05, 2019 5:09 pm
Forum: General discussion
Topic: Research going too fast/easy while I do other things?
Replies: 22
Views: 8561

Re: Research going too fast/easy while I do other things?

I just started a singleplayer (dangerores) with a nice science multiplier. I really enjoy it, since i can finally keep up with my research. i suggest try a game with a x10 science multiplier. Getting your first assembler is a bitch, but after that, the game pace is great
by T-A-R
Mon Apr 01, 2019 5:51 pm
Forum: Off topic
Topic: How to build a Dyson Sphere
Replies: 15
Views: 11447

Re: How to build a Dyson Sphere

So, all your rockets seem to be stuck in Nauvis orbit. You realized you need something interstellar to escape. You look over your shoulder to your rocket-base and imagines what needed next. After your head starts spinning you realize anyhow you will escape, you need a ton of energy to do so. The roc...
by T-A-R
Thu Mar 28, 2019 2:35 pm
Forum: General discussion
Topic: Complete oil processing - conditions
Replies: 17
Views: 8132

Re: Complete oil processing - conditions

Usually some rs-latches avoid the problem that prodction is continiously stuttering around the switch points. By using combinators, or a simple belt loop i usualy start cracking around 20k and stop when 5k is reached again. Especially when you are toggling your beacons this comes in handy.
by T-A-R
Tue Mar 26, 2019 6:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Game crash when opening Blueprint library
Replies: 16
Views: 5267

Re: [0.17.20] Game crash when opening Blueprint library

Im on hand-building my balancers too:
Log, save and modlist attached.
by T-A-R
Tue Mar 26, 2019 5:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Module slots cropped
Replies: 2
Views: 967

Re: [0.17.20] Module slots cropped

I see this bug is posted already. Experiencing the same problem.
by T-A-R
Sun Mar 17, 2019 6:17 am
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33549

Re: Friday Facts #286 - Pollution cleanup

.... and have special buildings in the nest that spawn these or so. This will result in more tactical building because some areas get stronger/more frequent attacks. Right now all attacks are more or less the same despite in the amount.... A fleshy beacon that buffs the worms and spawners... fruity...
by T-A-R
Thu Mar 14, 2019 4:19 pm
Forum: General discussion
Topic: Factorio logic: Map is practically infinite but you still run out of space.
Replies: 3
Views: 10893

Re: Factorio logic: Map is practically infinite but you still run out of space.

well, the price of space depends on needs. Example: You could plop your assemblers anywhere, but you probabilly want to place them near plates. Since you do t want to long supply lines (latency, performance), ypu cram stuff together as close as reasonable possible. while there is still space else. L...
by T-A-R
Fri Mar 08, 2019 9:32 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 30264

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Cat pictures:), These FFF getting better and better. I like these (non relevant) "feeling" facts about working on our favourite game. I imagine this update feels as a celebration and the bug squising weeks are great (but a little stressfull) to do. Playing 0.17 this week (finally got bots ...
by T-A-R
Tue Mar 05, 2019 6:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.6] Still crashing on 'Load Game'
Replies: 2
Views: 699

Re: [0.17.6] Still crashing on 'Load Game'

Ok, removing all non scenario-modded saves (diggy, comfy) solved the problem.
by T-A-R
Tue Mar 05, 2019 6:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.6] Still crashing on 'Load Game'
Replies: 2
Views: 699

[0.17.6] Still crashing on 'Load Game'

Using Steam in Linux, the update to [0.17.6] did not fix the problem. Prior to updating, I removed the game files (not the config file, saves, blueprints etc.) entirely, then re-downloaded the game. I can start a new game, but clicking load game result in crash. Edit: My latest save is Diggy scenari...
by T-A-R
Fri Mar 01, 2019 12:36 am
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 11380

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

What people want is not a way to get energy from obsolete wooden stuff by burning it (I think). People want a way to dispose of obsolete stuff - whatever it is made of - without using the "put it in a chest and blow the chest up" trick. Exactly. I just dont like shooting chests. Managing ...
by T-A-R
Thu Feb 28, 2019 10:58 pm
Forum: General discussion
Topic: Game Sounds, LaserT, Worms and Alert
Replies: 29
Views: 7238

Re: Game Sounds, LaserT, Worms and Alert

the most fictional lasers make sound. James Bond, Avorion, you can think of any. And although a real laser itself is silent, it need to be active cooled, which usualy makes noise. Pasive cooled lasers cant transfer much energy/heat to be any functional other then a pointer. I was quite surprised abo...
by T-A-R
Thu Feb 28, 2019 4:06 pm
Forum: General discussion
Topic: Text Size in .17
Replies: 3
Views: 2075

Re: Text Size in .17

Too bad it does not scale well, as gui overlaps quite soon in the right bottom corner.
by T-A-R
Thu Feb 28, 2019 2:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Crash when mining "scrap metal"
Replies: 6
Views: 3730

Re: [0.17.0] Crash when mining "scrap metal"

I guess they only look to the latest update. did updating to 17.2 fix the problem for you?
by T-A-R
Wed Feb 27, 2019 6:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Crash when mining "scrap metal"
Replies: 6
Views: 3730

Re: Crash when mining "scrap metal"

OP, please add version number to the title if possible in [square brackets]. I encounter the same playing [0.17.2]: The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_tick (ID 0) LuaEntity belongs to surface templat...
by T-A-R
Wed Feb 27, 2019 11:27 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 247163

Re: Version 0.17.0

[/quote]

Boilers? Trains?
[/quote]

So the amount of unrecyclables just doubled. It feels as a flaw. just as iron chests: obsolete too soon. It was such a neat easteregg
by T-A-R
Mon Feb 25, 2019 11:31 pm
Forum: General discussion
Topic: Ore mining setup
Replies: 18
Views: 15089

Re: Ore mining setup

That really depends on the situation. Wheter i want i cleared asap, or that i want to set up a 'long term' field. It also depends on the supply of power and the miners itself.
by T-A-R
Sun Feb 17, 2019 1:50 pm
Forum: Combinator Creations
Topic: Nano factory with push down automata
Replies: 15
Views: 29398

Re: Nano factory with push down automata

im trying my nano attempt now in .16.(waiting for 0.17) i use a beltloop shuffeling a fish trough boxes to create singular signals to determin what is needed to craft. The ingredient combinator (from crafting combinator mod) also saves alot of headache. Im producing blue potions now, ill make a show...
by T-A-R
Sat Feb 16, 2019 7:14 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Military Science ENG/DEU
Replies: 3
Views: 5286

Re: Military Science ENG/DEU

All those red inserters in double layers, never seen those
by T-A-R
Fri Feb 15, 2019 11:32 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 85479

Re: Friday Facts #282 - 0.17 in sight

Congratulations, A big milestone is coming close:D. I can' t wait for the new recepies to become vanilla: large changes will happen, it feels like there is not much to do in my factories atm, since it will be obsolete soon. The new cliff setting are great! It was a painfull process to realize that y...

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