Search found 170 matches
- Fri Feb 15, 2019 3:50 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Gigatrains: 720-car trains supplying a 10K science/min base
- Replies: 21
- Views: 23917
Re: Gigatrains: 720-car trains supplying a 10K science/min base
Filling a single train is a objective itselve. Amazing machine, you have really beaten the game.
- Wed Feb 13, 2019 10:48 pm
- Forum: General discussion
- Topic: Help - Should I be using flamethrower?
- Replies: 33
- Views: 12747
Re: Help - Should I be using flamethrower?
...and require pretty much a Bot Network to refill (yes, you CAN do it with belts, but who does that at the Uranium Ammo stage?)). Ha, i do. .. on my Fibonacci shaped spiral base https://en.wikipedia.org/wiki/Golden_spiral xD. Since i feed from the center old ammo is emptied FIFO. Strongholds are p...
- Thu Jan 31, 2019 4:37 am
- Forum: Mods
- Topic: [MOD 0.12.20] Concrete Lamppost
- Replies: 37
- Views: 49239
Re: [MOD 0.12.20] Concrete Lamppost
Hi res? ^^
- Sun Jan 13, 2019 8:39 pm
- Forum: General discussion
- Topic: Tech Mania is more expensive than you think
- Replies: 6
- Views: 3433
- Wed Jan 02, 2019 8:53 pm
- Forum: Balancing
- Topic: Fixing NPE - Full Burner Start
- Replies: 22
- Views: 13842
Re: Fixing NPE - Full Burner Start
Tldr: I suggest to allow AM1 to run on coal or steam. Although i really like the idea (What about steam powered bootstrappping:p), the burning phase probabily won' t get changed in this state of finishing up to 0.17. Since there are good arguments for that, a full burner start (phase) would maybe fi...
- Tue Jan 01, 2019 11:04 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 156166
Re: Friday Facts #275 - 0.17 Science changes
The sat is, as it is the most complex recipe, the end boss of factorio. By the time you need you have all the technology to produce/deliver it the way you like most. Putting it behing winning a game by launching a empty rocket feels silly and not as a improvement ihmo. The hard ratios do not invite ...
- Sat Dec 01, 2018 7:58 pm
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 51231
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
And add those posters to the box;) edit: What are current dev thoughts about mixing fluids? I like the idea of the second fluid disappears while damaging your pipes, so fluid-mixing stop themselves. Preventing mixing of fluids is a fundamental part of fluid logististics. Multi fluid stations are coo...
- Fri Nov 30, 2018 10:52 pm
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 51231
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
All the entities on the picture are just washed and clean for the picture:p Too clean if you ask me. It misses some layer of dirt to temper the bright colours.
With this picture, the game should be sold in a box!
Great to hear about the fluid progress.
With this picture, the game should be sold in a box!
Great to hear about the fluid progress.
- Fri Nov 23, 2018 7:17 pm
- Forum: General discussion
- Topic: feedback: train signals are hard
- Replies: 30
- Views: 12716
Re: feedback: train signals are hard
OpedTTD and Locomotion learned me what, and what not, to do. As the game assumes you can calculate, it asumes you can path trains the conventional way (there are no real new mechanics in Factorio trains). But the tutorial/New player experience is worked on. That might could clear up some clouds in-g...
- Fri Nov 23, 2018 6:41 pm
- Forum: General discussion
- Topic: Steam Best Developer nomination
- Replies: 11
- Views: 5350
Re: Steam Best Developer nomination
The most fun with machine award feels like made for Factorio. You can interpretate it as vehicle mechanics and physics stuff, but on the other hand, the gameplay experience in Factorio is made by machines, entirely. The machine you made surrounds you, occupies you entirely. You become slave to the m...
- Fri Nov 23, 2018 5:40 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 39664
Re: Friday Facts #270 - HR Substation & Save/Load overview
First thought: I think labour of love fits better then fun with the machine. Thats reserved for cars and stuff imho like a racer/tractor/catapult etc. In Factorio Vehicle snap mod is needed to releave pita in simply drivingstraight in a car. Second thought: Steam just created a award for Factorio: &...
- Sat Nov 10, 2018 4:46 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 47674
Re: Friday Facts #268 - The modern Biter
The animation feels crisp, but the 6 legs together are not walking as an insect, maybe give them teeth in stead of paws. The front legs missing a joint make the focus turn to the 4 rear legs running as a horse. The order of movement is correct, but the front legs are weird. It makes fighting more lo...
- Thu Nov 01, 2018 11:37 pm
- Forum: General discussion
- Topic: I've had alls I can stands and I can stands no more
- Replies: 11
- Views: 5243
Re: I've had alls I can stands and I can stands no more
I understand your point, engineers love standardizations. Scroll back to FFF-262: Red assemblers? . Here a simulair point is discussed. Agreed thare are a lot assemblers, but main part of the game, and you have more belt parts. I agree if one points out that colors in video games are a important asp...
- Sun Oct 28, 2018 9:19 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 213126
Re: Friday Facts #266 - Cleanup of mechanics
Again to hard to keep short: TLDR: >I understand the end product should snap as LEGO, but simplification seem not to be leading to more consistency or logic clearness. >Factorio is about ending in a mess in your very own way, according to your own rules. The current functions should be tweaked for i...
- Sun Sep 23, 2018 11:59 pm
- Forum: General discussion
- Topic: Factorio annotated roadmap - 0.17+
- Replies: 68
- Views: 61445
Re: Factorio annotated roadmap - 0.17+
Thanks for the work! Great to have the fff sorted like this.
- Fri Sep 21, 2018 2:42 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 41237
Re: Friday Facts #261 - Performance + New player interaction
When playing freely in a new game it is really helpfull is there is some sort of help button where functions are grouped together with short explanation pages (like the smelter one) a sort of ingame encyclopedia so you choose when to watch it (" i'm stuck, click help and search the right topic)...
- Sun Sep 09, 2018 3:51 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 42023
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
The claws are used for digging to the surface i guess. It might grab you too if it can reach you. But we've had more surprises.....
- Wed Sep 05, 2018 2:28 am
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 61311
Re: Friday Facts #258 - New autoplace
Relate it to gametype: Railword: oil far, Deathworld: oil near, Advanced: set all the parameters yourself. Etc.
- Fri Aug 31, 2018 12:15 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 61311
Re: Friday Facts #258 - New autoplace
Is there any reason you guys don't mention any fixes for the mess that lakes become as you move further from spawn? The swamp it becomes out there is really crap and the only way to not get a swamp is to disable water outside starting area. Yes please keep in mind the test results further out, poss...
- Mon Aug 27, 2018 11:26 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50765
Re: Friday Facts #257 - NPE/Campaign update
https://www.factorio.com/blog/post/fff-257 I think the shallow water looks a little bit weird in its current state.... ..... With Rocket Control Units being necessary for atomic bombs, it might make sense to have some more control over the rocket. Maybe atomic artillery shells with higher blast rad...