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by BlueTemplar
Tue Jan 31, 2023 9:04 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 296015

Re: pY Alien Life - Discussion

I guess it hasn't been all (re-)balanced yet ? There were indeed some issues there with pY AL «1.0». On the matter of inserters: The changes to burner inserters (now mechanical inserters, due to the very sensible removal of any fuel requirement) are absolutely vital. Filtered inserters and undergrou...
by BlueTemplar
Tue Jan 31, 2023 8:39 pm
Forum: Releases
Topic: Version 1.1.76
Replies: 11
Views: 15382

Re: Version 1.1.76

I mean that while the «scan line effect» is a feature, the (temporal ?) moiré that results in the flickering above is probably not ?
by BlueTemplar
Tue Jan 31, 2023 4:59 pm
Forum: Mods
Topic: [MOD 0.13] HotCraft - direct handcraft with hotkey
Replies: 26
Views: 13023

Re: [MOD 0.13] HotCraft - direct handcraft with hotkey

Probably not so much intended, as predating the pick up ghost feature introduced in 0.17 ? It's also actually the main reason why I am using this mod ! It works particularly well with Schall Uncraft and Helmod's pipette tool. (as long as you don't mind that it makes some things a bit too easy, but t...
by BlueTemplar
Tue Jan 31, 2023 4:50 pm
Forum: Releases
Topic: Version 1.1.76
Replies: 11
Views: 15382

Re: Version 1.1.76

Brathahn wrote:
Fri Jan 13, 2023 7:22 pm
[...]
it looked like stripes on the seabed
[...]
moiré ?

It's an issue with map view, BTW...
by BlueTemplar
Wed Dec 14, 2022 2:40 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 296015

Re: pY Alien Life - Discussion

This should perhaps have been posted in pY Alternative Energy rather than here ? Before AE released with « pY 2.0 », red inserters were, like in vanilla, behind 10 red science and the same tech as assemblers 1. And Bob's « long inserters 1 » upgrade was behind only 40 red science, including vanilla ...
by BlueTemplar
Sun Dec 04, 2022 4:18 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 440748

Re: pY Raw Ores Discussion

The big phosphate mine !
by BlueTemplar
Sun Dec 04, 2022 2:35 am
Forum: Resource Spawner Overhaul
Topic: No non-starter resources near spawn in 1.0
Replies: 12
Views: 5654

Re: No non-starter resources near spawn in 1.0

Bumping because the issue mentioned just above came up again : https://www.twitch.tv/videos/1626861552?t=5h20m3s (Not sure about biters starting much closer for you, did you check multiple maps against just bad luck ? Did you disable RSO biter generation and enable vanilla biter generation ??) It wo...
by BlueTemplar
Sun Dec 04, 2022 2:11 am
Forum: PyMods
Topic: How to defend the base with no lead around?
Replies: 6
Views: 1990

Re: How to defend the base with no lead around?

That might be a problem... (Car seems to be much earlier though, and wasn't there talk about «red science trains» ?) You can check out the streamer 'boldviking' who does a py run with biters. The first video discuss the settings a lot (after which biters completely wreck him) and then the second vid...
by BlueTemplar
Sat Dec 03, 2022 11:47 pm
Forum: PyMods
Topic: Please add the ability to disable the starting bonuses
Replies: 3
Views: 2118

Re: Please add the ability to disable the starting bonuses

I just remembered the existence of this great mod : (which I was inspired of for BobDiggity, my bad, should have remembered about it sooner !) Oreverhaul by Reika https://mods.factorio.com/mod/Oreverhaul https://assets-mod.factorio.com/assets/03204e1514806ffcea69612ae1b26b14e6959865.png Primary Feat...
by BlueTemplar
Sat Dec 03, 2022 5:32 pm
Forum: PyMods
Topic: How to defend the base with no lead around?
Replies: 6
Views: 1990

Re: How to defend the base with no lead around?

Unless this has changed with pY v2, with RSO you do start with Lead ? I remember this being an issue with my first pY game ( 0.16, Death World ) : https://forums.factorio.com/download/file.php?id=51376 (EDIT 3 : Unless you have a LOT of (V)RAM (32+Go RAM, 8+Go VRAM ?), Alien Biomes are NOT recommend...
by BlueTemplar
Sat Dec 03, 2022 4:49 pm
Forum: PyMods
Topic: Metachemoinformatics recipe specific?
Replies: 1
Views: 743

Re: Metachemoinformatics recipe specific?

Yeah, this issue has been reported before : I am also having problems with the tech upgrades, specifically the Research Center prod upgrade. It applies the productivity bonus to the py science pack and the cottongut red one, but not the other recipies that show up under coal processing. The building...
by BlueTemplar
Sat Dec 03, 2022 2:56 pm
Forum: PyMods
Topic: Amount of items to put in a closed loop
Replies: 7
Views: 3193

Re: Amount of items to put in a closed loop

Wow, looks like a temperature sensor does exist now ?!
BlueTemplar wrote:
Sat Dec 03, 2022 2:48 pm
[...]
mmmPI wrote:
Thu Nov 28, 2019 5:05 pm
Using this : https://mods.factorio.com/mod/FactorIO !
There is a sensor for fluid temperature.
[...]
Holy $#!+, is this actually possible ?!
Why did it take until 2018 for someone to make a mod like this ?!?
by BlueTemplar
Sat Dec 03, 2022 2:48 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 30531

Re: Removing fluid temperature - thoughts?

Check out Fantario for more heat handling (through heat pipes) : https://mods.factorio.com/mod/Fantario https://assets-mod.factorio.com/assets/6305c06242018d56df39aa76fb672155684d0bf4.png [...] P.S. Steamtorio: Factorio but everything is powered with steam. I could change electricity to steam fluidb...
by BlueTemplar
Sat Dec 03, 2022 2:44 pm
Forum: PyMods
Topic: Amount of items to put in a closed loop
Replies: 7
Views: 3193

Re: Amount of items to put in a closed loop

Yeah, thanks, I eventually figured this out ! (And set up an overflow system for the excess steam, reheating it in a heat exchanger and then burning it for power.) Here's hoping for some temperature sensors in the Factorio expansion ! P.S: What do you mean, neither of the two HCl recipes takes prodm...
by BlueTemplar
Sat Dec 03, 2022 2:06 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 33
Views: 16749

Re: pY Pollution & Energy (Unofficial)

Thanks for the great mod !

So, what is the state of Factorio 0.17+ pollution support (and biter support ??) in pY 2 ?
by BlueTemplar
Sat Dec 03, 2022 2:04 pm
Forum: PyMods
Topic: Pyanodon Crash
Replies: 1
Views: 910

Re: Pyanodon Crash

It *is* weird !

Has the modified file fixed your issue ?
by BlueTemplar
Sat Dec 03, 2022 2:01 pm
Forum: Minor issues
Topic: [1.1.62] Freezing in multiplayer
Replies: 10
Views: 2985

Re: [1.1.62] Freezing in multiplayer

Link please ?

Looks like it might have been caused by the file also having a video stream ?

(And I wonder why only rare people get this issue ??)
by BlueTemplar
Fri Dec 02, 2022 2:48 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 296015

Re: pY Alien Life - Discussion

Not to mention that even the smallest subset of the mods, pY Coal Processing alone, already has some «alien life», like Fawogae mushrooms and glycerol ! Still, don't underestimate the complexity involved here : https://forums.factorio.com/download/file.php?id=75970 For instance the «green» border is...
by BlueTemplar
Fri Dec 02, 2022 2:43 am
Forum: PyMods
Topic: Can this be played without AL?
Replies: 2
Views: 1239

Re: Can this be played without AL?

This is a beautiful graphic ! :D

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