Search found 361 matches

by adam_bise
Fri Oct 27, 2023 4:42 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36443

Re: Friday Facts #382 - Logistic groups

Yes, I don't like being limited to one landing pad. Also, restricting inventory weight when sending the player through space seems like a bit much. Who's going to implement manually travelling back and forth to carry more cargo as part of their main transport process? It might work a few times, but ...
by adam_bise
Fri Oct 27, 2023 1:31 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36443

Re: Friday Facts #382 - Logistic groups

Nice! The space platform expansion animation is sick!

Love the logistic groups!
by adam_bise
Thu Oct 26, 2023 10:06 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 8809

Re: Quality level names poll

EustaceCS wrote:
Thu Oct 26, 2023 8:07 pm
computeraddict wrote:
Thu Oct 26, 2023 8:38 am
Can I vote for "chipped, flawed, regular, flawless, perfect"? ;)
Chipped Barrel of Chipped Lubricant.
This is ridiculous.
And I'm not even starting on Perfect...

P. S. Crude Crude Oil, anyone?
Really don't see how quality could be applied to liquids. Going to assume they're not.
by adam_bise
Sun Oct 22, 2023 12:08 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 43651

Re: Friday Facts #381 - Space Platforms

Woohoo!! Can't wait to try this out!
by adam_bise
Mon Oct 16, 2023 2:17 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 31136

Re: Friday Facts #380 - Remote view

Nice! Thanks for this. And I do appreciate the work on the core game instead of just pumping out content and not polishing the core game.

I mostly like the ability to put blueprints on landfill ghosts.
by adam_bise
Fri Oct 06, 2023 3:24 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 27024

Re: Friday Facts #379 - Abstract rewiring

Thank you for the ability to rewire circuit connections remotely. It was always tedious to have to copy, paste by my feet, rewire, copy and paste remotely. This is a nice QoL addition!

The wires and shadows look good. Honestly, I never noticed anything wrong with them before.
by adam_bise
Thu Oct 05, 2023 7:23 pm
Forum: Technical Help
Topic: Unable to login in game
Replies: 10
Views: 1242

Re: Unable to login in game

CA cert not found. Anything in /etc/ssl/certs ? First off, try openssl s_client -CApath /etc/ssl/certs/ -connect auth.factorio.com:443 Check for CA cert package: dpkg -l|grep ca-certificates if not found type sudo apt-get install -y ca-certificates also type (anyway): sudo update-ca-certificates Als...
by adam_bise
Wed Oct 04, 2023 8:59 pm
Forum: Technical Help
Topic: Unable to login in game
Replies: 10
Views: 1242

Re: Unable to login in game

Test a simple SSL connection to another remote host..

Try openssl s_client -connect google.com:443

It should connect on TCP 443, display some cert and cipher info, and wait for your command.

If there is some other problem, like DNS, clock sync, it will not work.
by adam_bise
Wed Oct 04, 2023 7:52 pm
Forum: Technical Help
Topic: Headless Server Health
Replies: 3
Views: 620

Re: Headless Server Health

Factorio using UDP and I don't know if it responds to a rudimentary test connection. So maybe monitor the process or service.

Linux? try using watchdogsec and onfailure systemd options. With those you could run scripts to send an alert email or restart the service, etc..
by adam_bise
Wed Oct 04, 2023 7:06 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79979

Re: Friday Facts #378 - Trains on another level

The first thing I'm going to do is make a train waffle.
by adam_bise
Wed Oct 04, 2023 7:00 pm
Forum: Technical Help
Topic: Crashes on Ryzen 5 3600x
Replies: 15
Views: 1623

Re: Crashes on Ryzen 5 3600x

Try a memory test.

Click start, and then type "windows memory diagnostic".

Try underclocking your RAM if there are issues.
by adam_bise
Mon Oct 02, 2023 1:18 pm
Forum: General discussion
Topic: FFF is killing me
Replies: 25
Views: 4290

Re: FFF is killing me

Yes, my problem is I already know I will start a new map for the expansion, and now I don't want to put any more time in my existing map!
by adam_bise
Sun Oct 01, 2023 7:59 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79979

Re: Friday Facts #378 - Trains on another level

Just want to say I think this is absolutely the best update yet, besides the expansion update. This is absolutely a game changer and I cannot wait to try it out.

The graphics look great! You guys really did a great job there!
by adam_bise
Fri Sep 29, 2023 1:20 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79979

Re: Friday Facts #378 - Trains on another level

Would an elevated artillery train be invulnerable?
by adam_bise
Sat Sep 23, 2023 4:35 am
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 4957

Re: The big question: Are you going to try v2?

I found myself in the same predicament. I have a huge complicated map. Do I continue the map in 2.0? There will be a lot of reworking. Do I play 1.1? I think there is no way I could stand not playing the new DLC. So my decision was I will make the best out of the DLC and start fresh. But now I have ...
by adam_bise
Sat Sep 23, 2023 4:14 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132599

Re: Friday Facts #375 - Quality

Yes, designing those will be fun for sure.

At this point my biggest question is this: Will I catch a legendary fish? :P
by adam_bise
Fri Sep 22, 2023 3:12 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50889

Re: Friday Facts #377 - New new rails

Those indicators are weird, they are quite far into the rail and have no counterpart on the other side. Looks to be aligned to a grid. From the 2 you circled, the corners point straight to the next nearest position, and the lower one looks directly below the one above it, and the upper one looks di...
by adam_bise
Fri Sep 22, 2023 2:49 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50889

Re: Friday Facts #377 - New new rails

The rail updates look really good, except for one thing. You briefly mentioned the problem of manual control when going through complex junctions. How would manual train control be implemented in the final graphic in your post, where one rail splits into five parallel tracks? I think it would be pr...
by adam_bise
Fri Sep 22, 2023 2:02 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50889

Re: Friday Facts #377 - New new rails

Is no one going to mention the combinator-looking thing being put into a red chest? https://i.imgur.com/EJwRqrL.png It's hard to imagine a 3rd combinator, unless they want to make memory cells easier, or something like that. A unique ID would be useful. Long-range transmission without wires would b...
by adam_bise
Fri Sep 22, 2023 12:28 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50889

Re: Friday Facts #377 - New new rails

Meaning I for example spent literal weeks arranging the wooden ties bit by bit in a maddening process, but now the different rail pieces fit together really well.
LOL thanks for all you're grueling work. This is a fantastic update that will greatly benefit virtually every player.

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