Search found 477 matches
- Sat Sep 23, 2023 11:55 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50877
Re: Friday Facts #377 - New new rails
May I ask for very large radius rail curves, for aesthetic purposes? They look more natural. Also, current curves might require significant train slowdown, so large radii would be useful. And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass them...
- Sat Sep 23, 2023 10:08 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50877
Re: Friday Facts #377 - New new rails
May I ask for very large radius rail curves, for aesthetic purposes? They look more natural. Also, current curves might require significant train slowdown, so large radii would be useful. And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass them ...
- Sat Sep 23, 2023 9:51 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 4957
Re: The big question: Are you going to try v2?
I definitely will try 2.0. Will I play it? You mean, will I abandon my unfinished megabase? I think no, unless some killer features will be introduced. Advanced rails will not kill my base. Anyway, I think I will not start large megabase in 2.0 at once, I will wait for most serious bugfixes and bala...
- Sun Sep 17, 2023 1:19 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58318
Re: Friday Facts #376 - Research and Technology
Which others did you find? I think there are several important points. I should refresh my memory, but unfortunately, I lost motivation of spending time on re-reading entire discussion again. After the last FFF, I have feeling that kovarex is not going to change something, there's not a single sign...
- Sun Sep 17, 2023 10:09 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58318
Re: Friday Facts #376 - Research and Technology
The 35-page discussion was very low quality, mostly talking about unimportant things like the name and useless critique based on misunderstanding of the quality system. And it was mostly redundant. It wasn't really 35 pages of discussion, it was 35 pages of the same post redundantly posted in copie...
- Fri Sep 15, 2023 3:14 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58318
Re: Friday Facts #376 - Research and Technology
I read "Quality clarifications". It seems 35-page discussion was just wasting of time and NOTHING will change (except the naming which is not a "strategic" issue). Kovarex just repeated his beliefs we did not agree. I feel disappointed.
- Mon Sep 11, 2023 8:24 am
- Forum: Gameplay Help
- Topic: Balancer 13 to 5
- Replies: 12
- Views: 1452
Re: Balancer 13 to 5
An use-case is important because there also are input-balanced and output-balanced concepts.
- Mon Sep 11, 2023 7:56 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132574
Re: Friday Facts #375 - Quality
I'm a big fan of fewer, but more distinct tiers, like has been suggested previously. There's no additional challenge between automating Q2 -> Q3 and Q3 -> Q4, as the same design can be repeated. I think this is very valuable observation. I like Kovarex process, but Kovarex x 5 doesn't give x5 satis...
- Fri Sep 08, 2023 7:58 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132574
Re: Friday Facts #375 - Quality
I'm not a fan of quality tiers, but I think I could live with them. I'm fine with random products, though I think 5 tiers are too much. For me, 3 tiers would be ok, because I won't use intermediates anyway. When I build my next 10^n SPM megabase, I use only highest tiers of everything because they a...
- Mon Aug 28, 2023 7:10 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 71710
Re: Friday Facts #373 - Factorio: Space Age
I calculated 27 science packs. This is very bad number for a nice-looking megabase . 28 types would be better. 32 would be perfect.
- Thu Aug 10, 2023 9:48 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Some things I tested for UPS
- Replies: 4
- Views: 2721
Re: Some things I tested for UPS
AFAIK timings are not linear, they also depends on hardware: CPU speed, RAM throughput, CPU cache size etc.
- Fri Aug 04, 2023 9:22 am
- Forum: General discussion
- Topic: Rebuild or Restart?
- Replies: 11
- Views: 3058
Re: Rebuild or Restart?
do you rather to rebuild your factory upon discovering a flaw? Depending on how bad is a flaw. Or maybe, this is not a flaw, just "you can do it better"? The last statement will be valid for every single base you build :D. No base will be perfect. I suggest you to finish the game (whateve...
- Mon Jul 31, 2023 10:29 am
- Forum: Ideas and Suggestions
- Topic: Search should not be case sensitive
- Replies: 10
- Views: 1744
Re: Search should not depends on Upper/Lower case
I agree with @datarza on this one. I can't imagine the coding on this to be that difficult. You are not familiar enough with Unicode. Some players are so incompetent, so they don't even know what to google for. On the other hand, maybe devs could implement lowercase for some of most common and rela...
- Mon Jul 24, 2023 9:17 am
- Forum: Gameplay Help
- Topic: How to turn off the yellow warning icon?
- Replies: 8
- Views: 1562
Re: How to turn off the yellow warning icon?
Mod No Power Icons can hide some of warning icons. It seems it cannot hide missing repair pack warnings by now, but you can contact the author for an enhancement.
- Sun Jul 16, 2023 11:34 am
- Forum: Gameplay Help
- Topic: How do you deal with deconstruction leftovers?
- Replies: 7
- Views: 1447
Re: How do you deal with deconstruction leftovers?
In my base, storage chests do not store anything, they just moves all content on belts, and then items arrive to The Great Recycling Station where every single item is sorted and redirected to corresponding consumer or to the shopping mall and other output chests and buffers. Recycling station also ...
Re: ChatGPT
I don't trust a machine, which makes it's own conclusions and interpretations. ChatGPT is not designed to make it's own conclusions. I just... arranges words which match better its trained network, as Koub said. Though, it does it very well. Ask ChatGPT, what was its training dataset :) By the way,...
Re: ChatGPT
The point is, that you can't fully trust and that makes it's dangerous. It's a bit like someone does the googling work for you, but misinterprets things differently. I would say the opposite: in general, it is more dangerous if non-specialist does the googling by himself. Most people just read few ...
Re: ChatGPT
I would say, instead of "don't expect truth", i would say, expect failures and mistakes. Many things are correct, but not everything... I would say, expect mostly the truth, just don't trust 100%. I think ChatGPT is way better than just " many things are correct". Its answers ar...
Re: ChatGPT
TLDR : don't expect truth from ChatGPT and its siblings, just expect things that sound right. Thins includes subjects like Factorio. That's not true. Regarding the facts or opinions, it gives very good answers. I had a long and fun discussion about specific things I really know, and it gave correct...
- Mon Mar 20, 2023 10:41 am
- Forum: General discussion
- Topic: Can't understand hate for handcrafting and love for early malls
- Replies: 27
- Views: 7053
Re: Can't understand hate for handcrafting and love for early malls
I handcraft a lot in early game, but I start automating very soon, because it is very fast and very simple. You don't need infrastructure and logistic for that, just two chests. My early semi-automated mall looks like this: EarlyMall.jpg I manually collect and distribute raw materials to chests. I d...