I like that title! This is the classic: "sex" - now we have your attention.
Search found 477 matches
- Sun Dec 11, 2022 9:41 am
- Forum: Ideas and Suggestions
- Topic: Moderate the post "Read this OR be ignored!"
- Replies: 25
- Views: 4493
- Sat Dec 10, 2022 12:46 pm
- Forum: Not a bug
- Topic: [1.1.74] Factorio uses efficiency cores instead of performace cores
- Replies: 12
- Views: 2934
Re: [1.1.74] Factorio uses Efficiency Cores instead of Performace Cores
AFAIK the bottleneck is RAM bandwidth, not a CPU power.
- Fri Dec 02, 2022 4:21 pm
- Forum: Ideas and Suggestions
- Topic: Moderate the post "Read this OR be ignored!"
- Replies: 25
- Views: 4493
Re: Moderate the post "Read this OR be ignored!"
I think you wrote too much philosophy for such simple issue:
>>> The topic sounds rude, may it sound more friendly? <<<
I agree it is honest, may the honesty sound any better?
I agree those rules are important, may we express the importance with some other words?
>>> The topic sounds rude, may it sound more friendly? <<<
I agree it is honest, may the honesty sound any better?
I agree those rules are important, may we express the importance with some other words?
- Fri Dec 02, 2022 9:41 am
- Forum: Ideas and Suggestions
- Topic: Moderate the post "Read this OR be ignored!"
- Replies: 25
- Views: 4493
Re: Moderate the post "Read this OR be ignored!"
This post has been there for 8 years. You are here for 2 months. Don't you think, that if that post was promoting "toxicity", this forum by now would have been dead, and all full with flamewars? The things are not "you either live, or die". If forum can live with some toxic post...
- Thu Aug 25, 2022 7:41 am
- Forum: Off topic
- Topic: Under the influence ...
- Replies: 8
- Views: 3724
Re: Under the influence ...
...somewhere in the MS Excel...
Damn, why selection does not move... (start clicking faster) Oh, I got sssssssss in the cell, watafff...
Duh...
Damn, why selection does not move... (start clicking faster) Oh, I got sssssssss in the cell, watafff...
Duh...
- Mon Aug 22, 2022 7:19 am
- Forum: General discussion
- Topic: I want to play factorio but I lack a goal
- Replies: 40
- Views: 14610
Re: I want to play factorio but I lack a goal
Other people read this. Even vanilla ideas are interesting to ME.
- Thu Aug 18, 2022 7:46 am
- Forum: Gameplay Help
- Topic: Do I Must Trains
- Replies: 11
- Views: 2760
- Fri Aug 12, 2022 6:04 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: I finally got my trash under control
- Replies: 6
- Views: 3158
Re: I finally got my trash under control
Very good topic. I also have "The Great Recycling Station" where all possible and impossible items are sorted, buffered, and then redirected to the production bus, or to the raw material bus. I don't like storage chests and don't have whole-factory-network area because of the chaos. I do b...
- Thu Jul 14, 2022 7:37 am
- Forum: Ideas and Suggestions
- Topic: The "Record replay" checkbox should be more obvious / Enable Record on/off at any Time in Game
- Replies: 5
- Views: 1369
Re: The "Record replay" checkbox should be more obvious
...with warning "your gamesave will be X times larger". Really, does anybody know how many MB/GB it takes to record all moves? What if I decide to continue to a megabase after the first rocket?
- Tue Mar 29, 2022 5:14 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 37290
Re: Version 1.1.57
Nobody knows what the tag /s means
- Tue Feb 22, 2022 9:33 am
- Forum: Gameplay Help
- Topic: Our 200-hours-base is overrunned - any ideas?
- Replies: 21
- Views: 7740
Re: Our 200-hours-base is overrunned - any ideas?
Better flame-tower only or flame + laser-turrets? Flamethrowers are slow to respond and misses very first biters, so you need laser/gun turrets for them. I think it is possible to build defense without turrets, using only flamethrowers (and repair bots of course), but such design would be more comp...
- Wed Feb 16, 2022 10:35 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 157258
Re: 3 and 4 way intersections
Should the relative throughput consider train size? Longer trains -> larger footprint -> less value, on the other hand, longer trains -> more cargo wagons -> more items moved -> larger value, do they compensate each other?
- Tue Feb 15, 2022 4:25 pm
- Forum: Combinator Creations
- Topic: UPS optimization - say Substations once more...
- Replies: 12
- Views: 4100
Re: UPS optimization - say Substations once more...
No, I missed that. I did not found yellow color on the graph and skipped the following text . You know, browsing nowadays is about skipping 95% unnecessary information, this works on a driver layer
Nevertheless... 1% is still unexpected.
Nevertheless... 1% is still unexpected.
- Tue Feb 15, 2022 9:00 am
- Forum: Combinator Creations
- Topic: UPS optimization - say Substations once more...
- Replies: 12
- Views: 4100
Re: UPS optimization - say Substations once more...
First thought: wtf???
Second thought: lets make the graph correct.
Second thought: lets make the graph correct.
Offset_0
- Mon Feb 14, 2022 9:53 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 157258
Re: 3 and 4 way intersections
Of course, small and large intersections are not comparable. I would like to compare small vs small, large vs large, buffered vs buffered and so on.
- Mon Feb 14, 2022 8:45 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 157258
Re: 3 and 4 way intersections
I just thought, we need new metric: throughput/chunk. Some crosses have outstanding throughput, but hell, they are HUGE
- Sat Feb 12, 2022 12:11 am
- Forum: Gameplay Help
- Topic: More Expressive Combinators
- Replies: 9
- Views: 2465
- Sat Feb 05, 2022 12:31 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 129524
Re: Friday Facts #367 - Expansion news
I just came to say... yet_another_shut_up_and_take_my_money.gif
- Wed Feb 02, 2022 9:58 am
- Forum: Energy Production
- Topic: Is nuclear power really bad for megabases?
- Replies: 38
- Views: 15521
Re: Is nuclear power really bad for megabases?
In a "real" game - including mining etc and transporting items, and less UPS-optimised production - the reduction would clearly be less. I took my real 430 SPM factory and replaced 3.8 GW nuclear power to electric energy interface. Nuclear: 320 UPS. Electric interface: 380 UPS. Looks good.
- Sat Jan 29, 2022 9:05 am
- Forum: Energy Production
- Topic: Is nuclear power really bad for megabases?
- Replies: 38
- Views: 15521
Re: Is nuclear power really bad for megabases?
Players have different motivation, I'm not sure if it is worth arguing about that. Personally, I use nuclear, because solar is too simple, it's boring, it's for kids. Please don't say I'm wrong, this is how I play. But I still want UPS, so gGeorg asked right question. I'd like to hear an answer like...