Search found 254 matches

by KiwiHawk
Thu Oct 29, 2020 8:50 pm
Forum: Angels Mods
Topic: Techs with missing science packs
Replies: 5
Views: 2002

Re: Techs with missing science packs

+----------------------------+------+--------------+-----------+-------------+ | | Gold | Yellow Alien | Red Alien | Green Alien | +----------------------------+------+--------------+-----------+-------------+ | Explosive artillery shells | X | X | | | | Napalm artillery shells | X | | X | | | Pois...
by KiwiHawk
Thu Oct 29, 2020 8:50 pm
Forum: Angels Mods
Topic: Techs with missing science packs
Replies: 5
Views: 2002

Re: Techs with missing science packs

+-----------------------------------------------+------------+----------+----------+----------+---------+ | | Production | Logistic | Military | Chemical | Utility | +-----------------------------------------------+------------+----------+----------+----------+---------+ | Advanced logistic and con...
by KiwiHawk
Thu Oct 29, 2020 8:47 pm
Forum: Angels Mods
Topic: Techs with missing science packs
Replies: 5
Views: 2002

Techs with missing science packs

From the missing prerequisites thread, Santa: "Techs should require all of the science packs required for prerequisite techs (when not playing with Angels industries' science overhaul)." Resin 3 should require Utility Science as it depends on Advanced Chemistry 4. I've noted down lots of o...
by KiwiHawk
Thu Oct 29, 2020 11:23 am
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 26
Views: 8964

Re: Missing Prerequisites

Can we propose some guidelines and then get comment on those perhaps? Below are my suggestions. There will be times when the different guidelines conflict and the decision will be somewhat subjective. I think is okay. General Guidelines: Don't have too many prerequisites. Avoid having a tech with mo...
by KiwiHawk
Thu Oct 15, 2020 2:02 pm
Forum: Not a bug
Topic: [1.0] Destroyed buildings and bots not included in stats
Replies: 3
Views: 747

Re: [1.0] Destroyed buildings and bots not included in stats

As a player, I don't care about internally. I care about what I can see! For something that isn't used in any recipes, Produced - Killed = Number on Map. Or at least it should!
by KiwiHawk
Thu Oct 15, 2020 9:22 am
Forum: Not a bug
Topic: [1.0] Destroyed buildings and bots not included in stats
Replies: 3
Views: 747

[1.0] Destroyed buildings and bots not included in stats

TL;DR Placing waterfill under buildings (and vehicles, drones, etc) destroys the entity. This is fine and expected. The destroyed entity is not included in Kills/Losses statistics. Is this a mod issue or base game? ---- I'm using Klonan's Construction Drones mod. I noticed that several of my persona...
by KiwiHawk
Wed Aug 26, 2020 2:29 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018493

Re: [1.0] Sea Block Pack 0.4.10

Coal has leaked its way back into Sea Block after not existing for quite some time. Specifically, you can now burn wood into coal, and can turn that into charcoal and sulfuric waste water, providing an unusually easy source of net-sulfur by Sea Block standards. Is this intended? I'm pretty sure tha...
by KiwiHawk
Fri May 15, 2020 2:25 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400808

Re: Development and Discussion

Will there ever be an option in bio processing to turn off the requirement for the biter chain to progress down the modules and ultimately the rest of the science chain (similar to how you can turn off the "components" piece)? I mentioned it before here when I first noticed it: https://fo...
by KiwiHawk
Mon Apr 27, 2020 7:04 pm
Forum: Won't fix.
Topic: [0.18.21] Error starting mini tutorial (modded)
Replies: 1
Views: 840

[0.18.21] Error starting mini tutorial (modded)

While playing Seablock, I click Play Tutorial to start Train schedules & train stops. It immediately crashed with the following error and returned me to my game. All the other tutorials work fine. Not sure if you want to investigate this or not due to the number of mods but figured I'd report it...
by KiwiHawk
Thu Apr 09, 2020 11:30 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400808

Re: Development and Discussion

If you want to help out you can checkout the google doc: https://docs.google.com/document/d/1lckONYa0Iy2KNSh9kUO4hvfn0heBrcs3sBbgxLOCS74/edit?usp=sharing I did a bunch of minor edits yesterday, fixing spelling and grammar. Not sure why they were all rejected. Can you give some feedback please so we...
by KiwiHawk
Tue Mar 17, 2020 2:02 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400808

Re: Development and Discussion

The boards can still be made from wood, just with extra steps ... Wood -> Fibre -> Pulp -> Paper -> Board Would it help the computation if Wooden Board was renamed to Paste Board? :-) https://www.merriam-webster.com/dictionary/pasteboard I've mocked up my suggestions in a little mod. I'll post it (a...
by KiwiHawk
Mon Mar 16, 2020 8:41 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400808

Re: Development and Discussion

Thanks for your work on these mods Santa! They're great! Are there plans to balance the paper making chains? I'm not actually sure that it would be possible to make them attractive without removing the Wood => Boards recipe. At least the Naptha => Boards recipe has already gone! Here's an album of H...
by KiwiHawk
Thu Sep 06, 2018 2:20 pm
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 48255

Re: [0.16.x] ShinyAngelGFX

Yes please! Extended Angels support would be fantastic! :D
by KiwiHawk
Thu Jul 05, 2018 9:52 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018493

Re: [0.16] Sea Block Pack 0.2.11

By far the easiest way to mass produce wooden boards seems to be via Carbon and Naptha to synthetic wood.

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