Search found 254 matches

by KiwiHawk
Sat Oct 07, 2023 11:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231988

Re: Bugs & FAQ

Sorry for being so clueless, could you help yput with my problem? I love crushing the little colored crystals from seablock! I'm trying to insert that process into my modpack, but without Anger's Pertochem and with Angel's Refining, the recipe chain is there, but the seafloor pump recipe is missing...
by KiwiHawk
Mon Oct 02, 2023 7:47 am
Forum: Modding interface requests
Topic: Separate the 2 functions of "catalyst_amount" into 2 parameters
Replies: 4
Views: 1289

Re: Separate the 2 functions of "catalyst_amount" into 2 parameters

Revisiting October 2023

I've once again come across the need for this in Angel's! Any bug reports we get about the production graphs being wrong we just have to call a known issue, outside our control.

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by KiwiHawk
Fri Sep 22, 2023 5:36 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231988

Re: Bugs & FAQ

I can make Resin from the Bio Industries mod, the order of the icons is different in the assembly machines than they are in filters and combinators so I cannot find the resin for signs, mapmarkers, filters and combinators. There are multiple recipes that make resin. You are free to choose which rec...
by KiwiHawk
Sun Sep 10, 2023 12:46 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 148380

Re: [MOD 1.1] Sea Block Pack 0.5.12

I've just released an updated version of Science Cost Tweaker. This issue has been fixed - along with a bunch of others. You'll still need to work out why Sea Block isn't loading though. Either a missing required dependency or an enabled incompatibility.
by KiwiHawk
Sat Sep 09, 2023 10:31 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 148380

Re: [MOD 1.1] Sea Block Pack 0.5.12

The mod list has a conflict between required mods. Bob's inserters no longer exists and is replaced by Bob's adjustable inserters. When i try to load this mod and the ScienceCostTweakerM mod i get this error (coppied in text since i cant get a screenshot to work) ERROR LOADING MODS Failed to load m...
by KiwiHawk
Sat Sep 09, 2023 1:11 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231988

Re: Bugs & FAQ

Hello, EDIT: I found out the culprit! Sorry for the noise. It was AAI Programmable Vehicles build denial feature, I disabled that by setting the value of configuration setting 'Deadzone construction denial range' to 0, and the turrets started working immediately. So, the rest of the post can be ign...
by KiwiHawk
Sun Sep 03, 2023 7:10 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231988

Re: Bugs & FAQ

Attach it to a post here? Alternatively upload it to OneDive, Dropbox or similar and post a link here.
by KiwiHawk
Sun Sep 03, 2023 11:20 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231988

Re: Bugs & FAQ

DirtyBitch wrote: ↑
Sun Sep 03, 2023 9:44 am
Hi angel..

There is missing research for Platinum sheetcoil II pleas fix
Can you upload a save file please? It's impossible to investigate issues like this without more information.
by KiwiHawk
Sun Sep 03, 2023 6:23 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 38209

Re: [1.1] Bob's Mods: General Discussion

baalim wrote: ↑
Sun Sep 03, 2023 1:47 am
You mean that its by design that there is only one way to make boards now by design and is by piping liquid resin?
Yes, that's correct. This is not new. It's been like that as long as I've been aware, as long as you have Angel's mods enabled (not just Bob's).
by KiwiHawk
Wed Aug 30, 2023 11:42 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231988

Re: Bugs & FAQ

I can't research advanced glass fusing, which makes me unable to progress any further. The main problem is that I can't even research it through the consulting team. Considering I've researched everything above. This may well be due to mod conflicts, but even after disabling all mods except angel a...
by KiwiHawk
Mon Aug 28, 2023 9:15 am
Forum: Bug Reports
Topic: Blueprints borked after loading modpack
Replies: 10
Views: 2283

Re: Blueprints borked after loading modpack

My guess was that Circuit Processing mod caused of the issue. It replaces some modules with items with the same name. I've just tried it but haven't been able to reproduce the blueprint library corruption. Circuit Processing mod is part of the Sea Block mod pack. I'm the current dev for both.
by KiwiHawk
Sat Aug 26, 2023 12:51 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 38209

Re: [1.1] Bob's Mods: General Discussion

The recipee with glass and plastic bar, not this one that is from fibre glass and liquid resin which is a totally differnet process. I'm guessing the recipe you're talking about is from Bob's. It's deliberately been replaced by Angel's recipe. What you have looks to me like it's working as designed.
by KiwiHawk
Wed Aug 23, 2023 6:09 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231988

Re: Bugs & FAQ

I can't research advanced glass fusing, which makes me unable to progress any further. The main problem is that I can't even research it through the consulting team. Considering I've researched everything above. This may well be due to mod conflicts, but even after disabling all mods except angel a...
by KiwiHawk
Sat Aug 19, 2023 7:54 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 38209

Re: [1.1] Bob's Mods: General Discussion

baalim wrote: ↑
Sat Aug 19, 2023 3:20 am

Yes, I only have the liquid resin recipee.

Image
What are you expecting to see? That is the fibreglass board recipe. Looks correct to me πŸ€”
by KiwiHawk
Sun Aug 13, 2023 3:00 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 38209

Re: [1.1] Bob's Mods: General Discussion

baalim wrote: ↑
Sun Aug 13, 2023 1:56 am
nope, the recipee is also missing from regular assembly machines too.
Are you sure? It's on a different tab. Angel's Casting I think πŸ€”

Both of these things will be fixed next version. Allowing the recipe in Electronics Assembling Machines as well as moving the recipe to the correct tab.
by KiwiHawk
Tue Aug 08, 2023 12:08 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 38209

Re: [1.1] Bob's Mods: General Discussion

https://i.gyazo.com/4d8b52d884d8aed26e5e96cb38a2cef5.png Any idea why I cant get the fibreglass board recipee? I assume you are looking at an Electronics Assembling Machine. Fibreglass boards cannot be crafted in an Electronics Assembling Machine. Try a regular Assembling machine. I'm not sure why ...
by KiwiHawk
Tue Aug 08, 2023 12:00 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231988

Re: Bugs & FAQ

I was not being allowed to upload a file to your repository. So, I created my own repository and uploaded the empty game save there. The crystal recipes all look correctly available. I've created a Pull Request from MSP to resolve the Agriculture Modules issue. https://github.com/ByteSquire/factori...
by KiwiHawk
Tue Aug 01, 2023 3:27 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231988

Re: Bugs & FAQ

I see. Thanks for the response. So, I need a Big Biter Zoo to get the desired Raw Crystals. I am playing on peaceful because of other imposed challenges including DangOreus and MSP - 30 new Science Packs. So, attacking Biter bases is not an option. (Strange how Helmod is still unable to find this r...
by KiwiHawk
Tue Aug 01, 2023 3:19 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231988

Re: Bugs & FAQ

I think Angels Bio Processing is missing a recipe for late game crystallization on fish wastewater. The late game modules ranging from levels 6-8 require making Logic Boards of the respective type, but said Logic Boards require Polished Crystals of the respective colors. The problem is the only way...
by KiwiHawk
Mon Jul 17, 2023 2:20 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 38209

Re: [1.1] Bob's Mods: General Discussion

canisdirusleidy wrote: ↑
Wed Jan 04, 2023 6:12 am
Is there an option to disable tech gate for basic boilers/steam plants?
This tech will be removed in the next version of Bob's mods. Unless you have burner stage enabled.

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