Search found 254 matches

by KiwiHawk
Fri Mar 03, 2023 4:31 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231866

Re: Bugs & FAQ

Glad to hear that you got it sorted! I'll make a note to check Natural Gas mod for compatibility.

Recipes shown in FNEI with a gray title are hidden. I recommend unticking "Show hidden recipes" in FNEI's settings.
by KiwiHawk
Wed Mar 01, 2023 7:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231866

Re: Bugs & FAQ

Almost definitely the problem. Having the save file to sync to is the easiest and most reliable way of replicating your exact mod list and settings. I'll let you know once I've had a chance to investigate.
by KiwiHawk
Wed Mar 01, 2023 3:24 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231866

Re: Bugs & FAQ

Im not sure if Im supposed to post it here and if it has been reported before. Im having an issue with the Electrolyser 1 and the Chemical Plant 1. The recipe's for both of these plants seem to be missing. What information would you need from me to make a suggestion for how to solve this? Yes, this...
by KiwiHawk
Mon Feb 20, 2023 9:45 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 161044

Re: [0.14.x] Bob's Mods: General Discussion

When I click the button in the upper left corner I get an error: Error while running event on_gui_checked_state_changed (ID 3) Unknown style bob-logistics-checkbox stack traceback: __boblogistics__/control.lua:198: in function 'create_gui' __boblogistics__/control.lua:231: in function 'show_gui_opt...
by KiwiHawk
Sat Feb 18, 2023 8:09 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 148345

Re: [MOD 1.1] Sea Block Pack 0.5.12

Is it intended that all green research now requires the (sorting -> ingots -> casting) chain to be set up first? I last played about a year ago and I remember that wasn't the case, just want to make sure I'm not doing something wrong No, you're not doing anything wrong. Yes, it's intended. We made ...
by KiwiHawk
Wed Feb 15, 2023 11:45 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231866

Re: Bugs & FAQ

mir ist gerade aufgefallen das das zweite Rezept vom Dünger kaputt ist. Es fehlt die Adv. Chemiefabrik zum auswählen. I just noticed that the second recipe of the fertilizer is broken. It is missing the Adv. chemical plant to select. Thanks for reporting this. We've already fixed it. We aim to have...
by KiwiHawk
Wed Feb 15, 2023 11:43 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231866

Re: Bugs & FAQ

"Advanced Chemistry" is required to study "Oil steam cracking 1", but not for "Gas steam cracking 1". Is this a bug or is it intended that way? Yes, it is intended. One of the recipes unlocked by Oil steam cracking 1 requires Green metal catalysts. These are unlocked b...
by KiwiHawk
Wed Feb 15, 2023 11:39 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231866

Re: Bugs & FAQ

I am playing with notnotmelon's Fluid Memory Storage and it won't work anymore with Angel Fluids, regular water (at 15C) and two other mod fluids (both at 25C) work just fine. Why are all fluids now getting close to 0C? We no longer assign min and max temperature to fluids that don't need it. This ...
by KiwiHawk
Wed Feb 15, 2023 5:58 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400721

Re: Development and Discussion

I recently started an AB playthrough, and noticed that due to the Algae Farm 2 and Seed Extractor requiring Basic Electronic Circuits, their corresponding techs (Advanced algae processing and Garden Processing) are effectively useless before researching electronics (from Bob's Electronics Mod). I w...
by KiwiHawk
Wed Feb 15, 2023 5:54 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400721

Re: Development and Discussion

When starting factorio with angels refining mod, I get about 400 of these warnings: 24.068 Warning Sprite.cpp:704: Ignoring mipmaps for sprite '__angelsrefining__/graphics/icons/angels-liquid/liquid-item-bot.png', because it has mipmap count set to 4, so its size is expected to be multiple of 8. Bu...
by KiwiHawk
Wed Feb 15, 2023 5:33 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400721

Re: Development and Discussion

Hello! I've recently been reconfiguring things that changed based on the recent update. I was wondering if the following change was intended: The crystal catalyst recipe, along with several recipes that use the crystal catalyst are unlocked at the orange science tier (see Geode Processing 2 and Adv...
by KiwiHawk
Wed Feb 15, 2023 5:17 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400721

Re: Development and Discussion

Hi, I am enjoying this mod very much. I see that starting with version 0.12.3 of Angel's Refining, Water treatment 3 has moved from the orange to the blue science pack tier. I am now in the orange tier and am having a bit of trouble because I have no means of utilizing the sodium chloride byproduct...
by KiwiHawk
Wed Feb 15, 2023 5:04 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400721

Re: Development and Discussion

Oh, by the way. Why did Angels Petrochem make "Basic Chemistry" a prerequisite for "Mechanical Refining"? We've been working on setting up more automated tests. Checking for potential issues in multiple different mod configurations. Combinations of different mods enabled and dif...
by KiwiHawk
Wed Feb 01, 2023 7:44 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 148345

Re: [MOD 1.1] Sea Block Pack 0.5.12

Is Helmod actually required for the mod pack to work, or is it there just as a convenience mod? I tend to prefer "Factory Planner" to Helmod, so wondering if changing to it would break anything... No, it's not required. Feel free to swap it out 🙂 The Sea Block Pack mod doesn't do anything...
by KiwiHawk
Thu Jan 19, 2023 9:24 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231866

Re: Bugs & FAQ

Why is Molten cobalt recipe disabled when Bob plates is present? Because there's no use for it. It's only for making Cobalt Plates. But they are disabled too. Are there any recipes in your game which use cobalt plates? If so, can you please upload a blank save file so I can sync to it. Create a new...
by KiwiHawk
Fri Jan 06, 2023 9:36 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 148345

Re: [MOD 1.1] Sea Block Pack 0.5.12

Sea Block has been updated to 0.5.12 !

First post has been updated with details
by KiwiHawk
Wed Jan 04, 2023 6:41 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 38195

Re: [1.1] Bob's Mods: General Discussion

Is there an option to disable tech gate for basic boilers/steam plants? No Which, by the way, leads to the following: complete lack of power source for lab if new game started with "Burner electric generator" (Bob's Power) and "Burner power phase" (Bob's Technology) simultaneous...
by KiwiHawk
Wed Jan 04, 2023 6:14 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 38195

Re: [1.1] Bob's Mods: General Discussion

canisdirusleidy wrote:
Wed Jan 04, 2023 6:12 am
Is there an option to disable tech gate for basic boilers/steam plants?
No
by KiwiHawk
Tue Jan 03, 2023 6:40 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1231866

Re: Bugs & FAQ

Because searching hasn't led me to a result: How compatible are science/component overhauls with full bobs + full angels + madclown? Asking, because I ran into problems with a similar pack before, where I had added AAI which caused problems with science I only noticed 2 hours later. I'm not sure ab...
by KiwiHawk
Wed Dec 21, 2022 7:25 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 148345

Re: [MOD 1.1] Sea Block Pack 0.5.11

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