Search found 86 matches
- Tue Mar 12, 2019 2:47 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Inline 4-4 Lane Balancer
- Replies: 6
- Views: 39760
Inline 4-4 Lane Balancer
4-4 balancer test.gif Here is a perfect count input/output balanced 4 tile wide 4-4 lane balancer. The general idea is to have half of the incoming items switch lanes, then balance the lane-switched items with the un-switched items. As far as I know, the only way to reliably switch the lane an item...
- Sat Mar 09, 2019 5:17 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.9] Weird tearing-like graphical glitch
- Replies: 23
- Views: 8148
Re: [0.17.9] Weird tearing-like graphical glitch
I have this bug as well, for me it goes away when I have "Wait for VSync" enabled in the graphics settings.
- Thu Mar 07, 2019 12:37 pm
- Forum: Pending
- Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
- Replies: 15
- Views: 5053
[kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
Waypoint Bug Test.gif Top: Waypoint disables when the first rail signal turns red, train paths straight to the destination. Middle: Same as top, but the train slows down on the third signal. Train paths to the destination until it starts slowing down, then repaths to next waypoint. Bottom: Waypoint...
- Sun Jul 08, 2018 3:54 pm
- Forum: Not a bug
- Topic: [0.16.51] Rail signals can read themselves twice?
- Replies: 1
- Views: 769
[0.16.51] Rail signals can read themselves twice?
While unexpected, I can understand why it'd work this way, I'm just looking for confirmation.
- Fri Jul 06, 2018 11:25 am
- Forum: Won't fix.
- Topic: [0.16.51] Item creep/decompression on looping belts
- Replies: 2
- Views: 1341
Re: [0.16.51] Item creep/decompression on looping belts
At the very least, for a short while after the loop is re-established, it seems to work fine. I can understand if making that into a solution somehow has it's own problems, though.
- Fri Jul 06, 2018 10:47 am
- Forum: Won't fix.
- Topic: [0.16.51] Item creep/decompression on looping belts
- Replies: 2
- Views: 1341
[0.16.51] Item creep/decompression on looping belts
Exhibit A.gif Item creep seems to still be present when belts are arranged in a loop. Splitters also seem to cause decompression when used in looping belts. Exhibit B.gif Above is a 4 to 4 lane balancer in a looping sushi bus, which is how I discovered the problem. As soon as it stops being a loop,...