Search found 86 matches

by farcast
Tue Mar 12, 2019 2:47 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Inline 4-4 Lane Balancer
Replies: 6
Views: 39760

Inline 4-4 Lane Balancer

4-4 balancer test.gif Here is a perfect count input/output balanced 4 tile wide 4-4 lane balancer. The general idea is to have half of the incoming items switch lanes, then balance the lane-switched items with the un-switched items. As far as I know, the only way to reliably switch the lane an item...
by farcast
Sat Mar 09, 2019 5:17 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.9] Weird tearing-like graphical glitch
Replies: 23
Views: 8148

Re: [0.17.9] Weird tearing-like graphical glitch

I have this bug as well, for me it goes away when I have "Wait for VSync" enabled in the graphics settings.
by farcast
Thu Mar 07, 2019 12:37 pm
Forum: Pending
Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
Replies: 15
Views: 5053

[kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.

Waypoint Bug Test.gif Top: Waypoint disables when the first rail signal turns red, train paths straight to the destination. Middle: Same as top, but the train slows down on the third signal. Train paths to the destination until it starts slowing down, then repaths to next waypoint. Bottom: Waypoint...
by farcast
Sun Jul 08, 2018 3:54 pm
Forum: Not a bug
Topic: [0.16.51] Rail signals can read themselves twice?
Replies: 1
Views: 769

[0.16.51] Rail signals can read themselves twice?

Signal_Flicker.gif
Signal_Flicker.gif (7.1 MiB) Viewed 769 times
A rail signals own circuit signal is counted towards its closed condition twice when connected to both wire colors.
While unexpected, I can understand why it'd work this way, I'm just looking for confirmation.
by farcast
Fri Jul 06, 2018 11:25 am
Forum: Won't fix.
Topic: [0.16.51] Item creep/decompression on looping belts
Replies: 2
Views: 1341

Re: [0.16.51] Item creep/decompression on looping belts

At the very least, for a short while after the loop is re-established, it seems to work fine. I can understand if making that into a solution somehow has it's own problems, though.
by farcast
Fri Jul 06, 2018 10:47 am
Forum: Won't fix.
Topic: [0.16.51] Item creep/decompression on looping belts
Replies: 2
Views: 1341

[0.16.51] Item creep/decompression on looping belts

Exhibit A.gif Item creep seems to still be present when belts are arranged in a loop. Splitters also seem to cause decompression when used in looping belts. Exhibit B.gif Above is a 4 to 4 lane balancer in a looping sushi bus, which is how I discovered the problem. As soon as it stops being a loop,...

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