Search found 368 matches
- Tue Jul 24, 2018 2:31 pm
- Forum: Combinator Creations
- Topic: Signal multiplexer
- Replies: 1
- Views: 3663
Signal multiplexer
I don't entirely know why you'd want to do this, other than "Because I can", which ... this is Factorio. That's a perfectly good reason. But anyway, fuinril was asking about multiplexing the contents of several different mining outposts onto the same wire (https://forums.factorio.com/viewt...
- Mon Jul 23, 2018 11:37 pm
- Forum: Logistic Train Network
- Topic: LTN does not recognize wagon cargo filters
- Replies: 11
- Views: 3866
LTN does not recognize wagon cargo filters
Because reasons (primarily stemming from a mixed LTN/non-LTN train network[0]), I need to have filters on my LTN-controlled cargo wagons. If I set the whole train to carry the same cargo, everything's fine, but if I split a wagon between different cargoes, the orders created assume that the entire w...
- Sat Jul 21, 2018 2:21 am
- Forum: Ideas and Suggestions
- Topic: Option to copy colour of train stations in blueprint.
- Replies: 1
- Views: 881
Re: Option to copy colour of train stations in blueprint.
Blueprints (for me, anyway) already copy the train station color. Are you using any mods? If so, I'd guess that one of them is preventing blueprints from preserving the station color.
- Fri Jul 20, 2018 8:54 pm
- Forum: Gameplay Help
- Topic: Pumps Not Pumping Water Into Fluid Wagons
- Replies: 3
- Views: 3790
Re: Pumps Not Pumping Water Into Fluid Wagons
At most three pumps can connect to any tank car. On the right side, you do have three pumps connected to each rail car. It's not working on the left side, though. Pumps are incredibly picky about where the tank car is sitting. As I understand it, putting a curve between the station and the pumps bas...
- Tue Jul 10, 2018 12:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Bob's miners with high productivity lose resources
- Replies: 9
- Views: 6066
Re: [0.16.51] Bob's miners with high productivity lose resources
Your first post says that you're getting less from the top mine than the bottom, but it shows the same amount of resources depleted Yes, that's what I'm seeing. How long are you running your tests? Less than about 2k, I do see same-to-similar output between the two mines; it's only obviously differ...
- Mon Jul 09, 2018 4:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Bob's miners with high productivity lose resources
- Replies: 9
- Views: 6066
Re: [0.16.51] Bob's miners with high productivity lose resources
Interestinger and interestinger. It seems to start out OK, but gets worse as time goes on. I added a circuit controlled switch, to make this easier to reproduce. Also, I wasn't clear about which behavior of the north mine was unexpected. In mining test 3, I doubled the output of the south mine, to 3...
- Mon Jul 09, 2018 1:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Bob's miners with high productivity lose resources
- Replies: 9
- Views: 6066
Re: [0.16.51] Bob's miners with high productivity lose resources
Sorry about that. Here you go. I also included mod-settings.dat.
- Mon Jul 09, 2018 4:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Bob's miners with high productivity lose resources
- Replies: 9
- Views: 6066
[0.16.51] Bob's miners with high productivity lose resources
It appears that, at high speeds and/or productivities, mining drills lose resources when unloading onto belts or splitters. In the attached save, there are two of Bob's Large Area MK5 mining drills, each with 5 god modules. The mining areas do not overlap, so the two should not affect each other. Th...