Search found 368 matches

by DaleStan
Tue Jul 24, 2018 2:31 pm
Forum: Combinator Creations
Topic: Signal multiplexer
Replies: 1
Views: 3663

Signal multiplexer

I don't entirely know why you'd want to do this, other than "Because I can", which ... this is Factorio. That's a perfectly good reason. But anyway, fuinril was asking about multiplexing the contents of several different mining outposts onto the same wire (https://forums.factorio.com/viewt...
by DaleStan
Mon Jul 23, 2018 11:37 pm
Forum: Logistic Train Network
Topic: LTN does not recognize wagon cargo filters
Replies: 11
Views: 3866

LTN does not recognize wagon cargo filters

Because reasons (primarily stemming from a mixed LTN/non-LTN train network[0]), I need to have filters on my LTN-controlled cargo wagons. If I set the whole train to carry the same cargo, everything's fine, but if I split a wagon between different cargoes, the orders created assume that the entire w...
by DaleStan
Sat Jul 21, 2018 2:21 am
Forum: Ideas and Suggestions
Topic: Option to copy colour of train stations in blueprint.
Replies: 1
Views: 881

Re: Option to copy colour of train stations in blueprint.

Blueprints (for me, anyway) already copy the train station color. Are you using any mods? If so, I'd guess that one of them is preventing blueprints from preserving the station color.
by DaleStan
Fri Jul 20, 2018 8:54 pm
Forum: Gameplay Help
Topic: Pumps Not Pumping Water Into Fluid Wagons
Replies: 3
Views: 3790

Re: Pumps Not Pumping Water Into Fluid Wagons

At most three pumps can connect to any tank car. On the right side, you do have three pumps connected to each rail car. It's not working on the left side, though. Pumps are incredibly picky about where the tank car is sitting. As I understand it, putting a curve between the station and the pumps bas...
by DaleStan
Tue Jul 10, 2018 12:33 am
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Bob's miners with high productivity lose resources
Replies: 9
Views: 6066

Re: [0.16.51] Bob's miners with high productivity lose resources

Your first post says that you're getting less from the top mine than the bottom, but it shows the same amount of resources depleted Yes, that's what I'm seeing. How long are you running your tests? Less than about 2k, I do see same-to-similar output between the two mines; it's only obviously differ...
by DaleStan
Mon Jul 09, 2018 4:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Bob's miners with high productivity lose resources
Replies: 9
Views: 6066

Re: [0.16.51] Bob's miners with high productivity lose resources

Interestinger and interestinger. It seems to start out OK, but gets worse as time goes on. I added a circuit controlled switch, to make this easier to reproduce. Also, I wasn't clear about which behavior of the north mine was unexpected. In mining test 3, I doubled the output of the south mine, to 3...
by DaleStan
Mon Jul 09, 2018 1:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Bob's miners with high productivity lose resources
Replies: 9
Views: 6066

Re: [0.16.51] Bob's miners with high productivity lose resources

Sorry about that. Here you go. I also included mod-settings.dat.
by DaleStan
Mon Jul 09, 2018 4:07 am
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Bob's miners with high productivity lose resources
Replies: 9
Views: 6066

[0.16.51] Bob's miners with high productivity lose resources

It appears that, at high speeds and/or productivities, mining drills lose resources when unloading onto belts or splitters. In the attached save, there are two of Bob's Large Area MK5 mining drills, each with 5 god modules. The mining areas do not overlap, so the two should not affect each other. Th...

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