Search found 181 matches

by Nemoricus
Mon May 01, 2017 11:45 am
Forum: Ideas and Suggestions
Topic: Generic Barreling/Unbarreling Recipe
Replies: 16
Views: 6886

Re: Generic Barreling/Unbarreling Recipe

Factorios recipe system does not do "generic" recipes. Each recipe has ingredients and products and those are fixed. That's part of the reason it takes almost no CPU time for assembling machines/furnaces to run. As for "clutter" - that's what the different tabs are for. If you a...
by Nemoricus
Mon May 01, 2017 11:39 am
Forum: Not a bug
Topic: [0.15.5] Reactor consumes fuel at full power while idle
Replies: 14
Views: 6101

Re: [0.15.5] Reactor consumes fuel at full power while idle

Yea... can't we fix that initial diceroll to simply take 20 Uranium, then produce the refined products in a 19/1 ratio? Kovarex seems needed if you want to keep a reactor supplied. I used Productivity modules in the Uranium refiners, figured from my experiences with the Nukular mod that I'd need th...
by Nemoricus
Mon May 01, 2017 11:37 am
Forum: Not a bug
Topic: [0.15.5] fast insert changes to fast remove once hand empty
Replies: 3
Views: 1086

Re: [0.15.5] fast insert changes to fast remove once hand empty

That's just how the logic works: if there's something in the cursor it's transferred into the entity. If there's nothing in the cursor stuff is transferred out. The game doesn't know which one you're trying to do - just that you're holding CTRL + clicking the entity. If you're holding down the mous...
by Nemoricus
Mon May 01, 2017 11:31 am
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 119254

Re: 0.15 Reactor Ratio

Every 40 MW is perfectly consumed by 4 heat exchangers. For a 100% bonus, it's 8 exchangers per reactor.
by Nemoricus
Mon May 01, 2017 11:28 am
Forum: General discussion
Topic: Calculating how long uranium lasts
Replies: 9
Views: 6775

Re: Calculating how long uranium lasts

[quote="pieppiep"]
10 iron plate + 1 U235 + 19 U238 -> 10 Uranium fuel cell -> 10 used up uranium fuel cell -> 6 U238 -> 1 U235 + 1 U238
quote]
This part is wrong. 6 U238 -> 1 U235 + 3 U238.

However, you use the correct value in the rest of the calculations.
by Nemoricus
Sun Apr 30, 2017 9:14 pm
Forum: Balancing
Topic: Constant reactor fuel usage/cycling (now a discussion)
Replies: 24
Views: 11027

Re: Constant reactor fuel usage invites heat capacity cheating

My own suggestion is that reactors start cooling off as soon as they run out of fuel, regardless of their thermal load. Since it takes a significant amount of energy to heat a reactor above the 500 C threshold needed for steam generation, this would make balancing energy demand and production more i...
by Nemoricus
Sun Apr 30, 2017 9:01 pm
Forum: Not a bug
Topic: [0.15.5] Reactor consumes fuel at full power while idle
Replies: 14
Views: 6101

Re: [0.15.5] Reactor consumes fuel at full power while idle

Understood if this is an intended feature, however, this opens up ways to cheat the system. One could simply lay out a bunch of heat pipes and create a large thermal battery, and only cycle reactors to maintain the temperature of the large chunk of heat pipes above 500C. I was surprised to see that...
by Nemoricus
Sun Apr 30, 2017 8:55 pm
Forum: Ideas and Suggestions
Topic: [0.15]+ Per Save Local Achievements.
Replies: 3
Views: 2457

Re: [0.15]+ Per Save Local Achievements.

It would be a nice feature to have / add is some sort of check mark or it does not even need that but some sort of Per World Achievements. Once you earn them all or many of them sometimes you make new worlds and like the feeling and enjoyment of earning them again and again. This would be a nice fe...
by Nemoricus
Sun Apr 30, 2017 8:50 pm
Forum: Not a bug
Topic: [0.15.5] Reactor consumes fuel at full power while idle
Replies: 14
Views: 6101

Re: [0.15.5] Reactor consumes fuel at full power while idle

Understood if this is an intended feature, however, this opens up ways to cheat the system. One could simply lay out a bunch of heat pipes and create a large thermal battery, and only cycle reactors to maintain the temperature of the large chunk of heat pipes above 500C. I was surprised to see that...
by Nemoricus
Sun Apr 30, 2017 8:46 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] Advanced train tutorial can be completed by deleting blocks.
Replies: 4
Views: 3435

Re: [Klonan] Advanced train tutorial can be completed by deleting blocks.

Thanks for the report, I have fixed the no path ones, But for the others i will need some deeper thinking about how to stop people cheesing them Why bother? If people are cheesing the tutorials, then they're not learning what the tutorial is trying to teach them. Alternatively, prevent people from ...
by Nemoricus
Sun Apr 30, 2017 12:49 am
Forum: Releases
Topic: Version 0.15.4
Replies: 31
Views: 22444

Re: Version 0.15.4

That's handy to know. Thanks for sharing that!
by Nemoricus
Sat Apr 29, 2017 9:31 pm
Forum: Releases
Topic: Version 0.15.4
Replies: 31
Views: 22444

Re: Version 0.15.4

FactorioBot wrote: [*]Removed the "minimum chunks between new bases" map generation setting because it wasn't doing anything.
Please add this setting back in at a later date. Being able to control the maximum biter density would be much appreciated.
by Nemoricus
Fri Apr 28, 2017 9:47 pm
Forum: Gameplay Help
Topic: I want to mine the iron! Stop trying to mine the uranium!
Replies: 10
Views: 4812

Re: I want to mine the iron! Stop trying to mine the uranium!

Am I the only one who thinks that uranium miners should be a totally separate thing than normal miners? That (1) solves OP's problem, (2) eliminates this single case in all of factorio where placement of an object totally changes its graphics and operation, and (3) opens the door for having uranium...
by Nemoricus
Fri Apr 28, 2017 9:20 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38457

Re: Version 0.15.3

Daid wrote:Did the U235/U238 refinement ratio change in this update? My factory was running from nuclear power just fine, and all of a sudden, as of today, I run out of nuclear power all the time.
Were you using productivity modules for Kovarex enrichment?
by Nemoricus
Fri Apr 28, 2017 2:47 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [for 0.16] [15.3] Steam visible outside of tank
Replies: 4
Views: 4115

Re: [15.3][gfx] Steam visible outside of tank

The bars look like HD graphics joining with a non-HD tank. So that's not a bug in and of itself, just a set of graphics the developers haven't updated yet.
by Nemoricus
Fri Apr 28, 2017 2:39 pm
Forum: Gameplay Help
Topic: Difference in Recipe/Technology Difficulty?
Replies: 21
Views: 26089

Re: Difference in Recipe/Technology Difficulty?

I am extremely surprised the Marathon mode doesn't alter the Enemy settings. With everything costing more, I would expect development to be slower--which would make defending against enemies that much harder, right? Try Death World instead. It has the expensive technology settings along with a high...
by Nemoricus
Fri Apr 28, 2017 7:46 am
Forum: General discussion
Topic: Is that piece of junk toy rocket an atomic bomb ???!
Replies: 35
Views: 12330

Re: Is that piece of junk toy rocket an atomic bomb ???!

The behemoth biters have 5k health, and 10/20% armor vs. explosive (effective 6,250 health vs. explosive damage). It would take 17 mini-explosions from an atomic bomb to kill one. Compare to only 2 mini-explosions for a big biter (the first reduces it to only 4% health). They are extremely tough by...
by Nemoricus
Thu Apr 27, 2017 1:12 pm
Forum: General discussion
Topic: [0.15] We need a way to destroy blue prints!
Replies: 11
Views: 5449

Re: [0.15] We need a way to destroy blue prints!

More generally, there should be a way to dispose of unneeded items besides putting them in a chest and destroying the chest.
by Nemoricus
Wed Apr 26, 2017 6:04 pm
Forum: Not a bug
Topic: [0.14.22] Stack inserters get stuck when loading rocket fuel
Replies: 7
Views: 2555

Re: [0.14.22] Stack inserters get stuck when loading rocket fuel

This is a side effect of how inserters work. If you want to prevent it - update to 0.15 and use the "override stack size" option on the inserter. Isn't the max stack size in an assembler supposed to be set so that this doesn't happen? Or does that not apply to furnace type entities and fu...
by Nemoricus
Wed Apr 26, 2017 6:01 pm
Forum: Gameplay Help
Topic: On 0.15, too less uranium ore generation on existing map
Replies: 4
Views: 1867

Re: On 0.15, too less uranium ore generation on existing map

AcThPaU wrote:[Moved from General]
Is there a way to change the richness/size/frequency of uranium ore ? Well that's a stupid question, there certainly is and dev used it to put in uranium the first place.
You can change the richness and frequency through the same option menu as other resources.

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