Search found 181 matches
- Mon May 01, 2017 11:45 am
- Forum: Ideas and Suggestions
- Topic: Generic Barreling/Unbarreling Recipe
- Replies: 16
- Views: 6886
Re: Generic Barreling/Unbarreling Recipe
Factorios recipe system does not do "generic" recipes. Each recipe has ingredients and products and those are fixed. That's part of the reason it takes almost no CPU time for assembling machines/furnaces to run. As for "clutter" - that's what the different tabs are for. If you a...
- Mon May 01, 2017 11:39 am
- Forum: Not a bug
- Topic: [0.15.5] Reactor consumes fuel at full power while idle
- Replies: 14
- Views: 6101
Re: [0.15.5] Reactor consumes fuel at full power while idle
Yea... can't we fix that initial diceroll to simply take 20 Uranium, then produce the refined products in a 19/1 ratio? Kovarex seems needed if you want to keep a reactor supplied. I used Productivity modules in the Uranium refiners, figured from my experiences with the Nukular mod that I'd need th...
- Mon May 01, 2017 11:37 am
- Forum: Not a bug
- Topic: [0.15.5] fast insert changes to fast remove once hand empty
- Replies: 3
- Views: 1086
Re: [0.15.5] fast insert changes to fast remove once hand empty
That's just how the logic works: if there's something in the cursor it's transferred into the entity. If there's nothing in the cursor stuff is transferred out. The game doesn't know which one you're trying to do - just that you're holding CTRL + clicking the entity. If you're holding down the mous...
- Mon May 01, 2017 11:31 am
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 119254
Re: 0.15 Reactor Ratio
Every 40 MW is perfectly consumed by 4 heat exchangers. For a 100% bonus, it's 8 exchangers per reactor.
- Mon May 01, 2017 11:28 am
- Forum: General discussion
- Topic: Calculating how long uranium lasts
- Replies: 9
- Views: 6775
Re: Calculating how long uranium lasts
[quote="pieppiep"]
10 iron plate + 1 U235 + 19 U238 -> 10 Uranium fuel cell -> 10 used up uranium fuel cell -> 6 U238 -> 1 U235 + 1 U238
quote]
This part is wrong. 6 U238 -> 1 U235 + 3 U238.
However, you use the correct value in the rest of the calculations.
10 iron plate + 1 U235 + 19 U238 -> 10 Uranium fuel cell -> 10 used up uranium fuel cell -> 6 U238 -> 1 U235 + 1 U238
quote]
This part is wrong. 6 U238 -> 1 U235 + 3 U238.
However, you use the correct value in the rest of the calculations.
- Sun Apr 30, 2017 9:14 pm
- Forum: Balancing
- Topic: Constant reactor fuel usage/cycling (now a discussion)
- Replies: 24
- Views: 11027
Re: Constant reactor fuel usage invites heat capacity cheating
My own suggestion is that reactors start cooling off as soon as they run out of fuel, regardless of their thermal load. Since it takes a significant amount of energy to heat a reactor above the 500 C threshold needed for steam generation, this would make balancing energy demand and production more i...
- Sun Apr 30, 2017 9:01 pm
- Forum: Not a bug
- Topic: [0.15.5] Reactor consumes fuel at full power while idle
- Replies: 14
- Views: 6101
Re: [0.15.5] Reactor consumes fuel at full power while idle
Understood if this is an intended feature, however, this opens up ways to cheat the system. One could simply lay out a bunch of heat pipes and create a large thermal battery, and only cycle reactors to maintain the temperature of the large chunk of heat pipes above 500C. I was surprised to see that...
- Sun Apr 30, 2017 8:55 pm
- Forum: Ideas and Suggestions
- Topic: [0.15]+ Per Save Local Achievements.
- Replies: 3
- Views: 2457
Re: [0.15]+ Per Save Local Achievements.
It would be a nice feature to have / add is some sort of check mark or it does not even need that but some sort of Per World Achievements. Once you earn them all or many of them sometimes you make new worlds and like the feeling and enjoyment of earning them again and again. This would be a nice fe...
- Sun Apr 30, 2017 8:50 pm
- Forum: Not a bug
- Topic: [0.15.5] Reactor consumes fuel at full power while idle
- Replies: 14
- Views: 6101
Re: [0.15.5] Reactor consumes fuel at full power while idle
Understood if this is an intended feature, however, this opens up ways to cheat the system. One could simply lay out a bunch of heat pipes and create a large thermal battery, and only cycle reactors to maintain the temperature of the large chunk of heat pipes above 500C. I was surprised to see that...
- Sun Apr 30, 2017 8:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Advanced train tutorial can be completed by deleting blocks.
- Replies: 4
- Views: 3435
Re: [Klonan] Advanced train tutorial can be completed by deleting blocks.
Thanks for the report, I have fixed the no path ones, But for the others i will need some deeper thinking about how to stop people cheesing them Why bother? If people are cheesing the tutorials, then they're not learning what the tutorial is trying to teach them. Alternatively, prevent people from ...
- Sun Apr 30, 2017 12:49 am
- Forum: Releases
- Topic: Version 0.15.4
- Replies: 31
- Views: 22444
Re: Version 0.15.4
That's handy to know. Thanks for sharing that!
- Sat Apr 29, 2017 9:31 pm
- Forum: Releases
- Topic: Version 0.15.4
- Replies: 31
- Views: 22444
Re: Version 0.15.4
Please add this setting back in at a later date. Being able to control the maximum biter density would be much appreciated.FactorioBot wrote: [*]Removed the "minimum chunks between new bases" map generation setting because it wasn't doing anything.
- Fri Apr 28, 2017 9:47 pm
- Forum: Gameplay Help
- Topic: I want to mine the iron! Stop trying to mine the uranium!
- Replies: 10
- Views: 4812
Re: I want to mine the iron! Stop trying to mine the uranium!
Am I the only one who thinks that uranium miners should be a totally separate thing than normal miners? That (1) solves OP's problem, (2) eliminates this single case in all of factorio where placement of an object totally changes its graphics and operation, and (3) opens the door for having uranium...
- Fri Apr 28, 2017 9:20 pm
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 38457
Re: Version 0.15.3
Were you using productivity modules for Kovarex enrichment?Daid wrote:Did the U235/U238 refinement ratio change in this update? My factory was running from nuclear power just fine, and all of a sudden, as of today, I run out of nuclear power all the time.
- Fri Apr 28, 2017 2:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [for 0.16] [15.3] Steam visible outside of tank
- Replies: 4
- Views: 4115
Re: [15.3][gfx] Steam visible outside of tank
The bars look like HD graphics joining with a non-HD tank. So that's not a bug in and of itself, just a set of graphics the developers haven't updated yet.
- Fri Apr 28, 2017 2:39 pm
- Forum: Gameplay Help
- Topic: Difference in Recipe/Technology Difficulty?
- Replies: 21
- Views: 26089
Re: Difference in Recipe/Technology Difficulty?
I am extremely surprised the Marathon mode doesn't alter the Enemy settings. With everything costing more, I would expect development to be slower--which would make defending against enemies that much harder, right? Try Death World instead. It has the expensive technology settings along with a high...
- Fri Apr 28, 2017 7:46 am
- Forum: General discussion
- Topic: Is that piece of junk toy rocket an atomic bomb ???!
- Replies: 35
- Views: 12330
Re: Is that piece of junk toy rocket an atomic bomb ???!
The behemoth biters have 5k health, and 10/20% armor vs. explosive (effective 6,250 health vs. explosive damage). It would take 17 mini-explosions from an atomic bomb to kill one. Compare to only 2 mini-explosions for a big biter (the first reduces it to only 4% health). They are extremely tough by...
- Thu Apr 27, 2017 1:12 pm
- Forum: General discussion
- Topic: [0.15] We need a way to destroy blue prints!
- Replies: 11
- Views: 5449
Re: [0.15] We need a way to destroy blue prints!
More generally, there should be a way to dispose of unneeded items besides putting them in a chest and destroying the chest.
- Wed Apr 26, 2017 6:04 pm
- Forum: Not a bug
- Topic: [0.14.22] Stack inserters get stuck when loading rocket fuel
- Replies: 7
- Views: 2555
Re: [0.14.22] Stack inserters get stuck when loading rocket fuel
This is a side effect of how inserters work. If you want to prevent it - update to 0.15 and use the "override stack size" option on the inserter. Isn't the max stack size in an assembler supposed to be set so that this doesn't happen? Or does that not apply to furnace type entities and fu...
- Wed Apr 26, 2017 6:01 pm
- Forum: Gameplay Help
- Topic: On 0.15, too less uranium ore generation on existing map
- Replies: 4
- Views: 1867
Re: On 0.15, too less uranium ore generation on existing map
You can change the richness and frequency through the same option menu as other resources.AcThPaU wrote:[Moved from General]
Is there a way to change the richness/size/frequency of uranium ore ? Well that's a stupid question, there certainly is and dev used it to put in uranium the first place.