Search found 181 matches

by Nemoricus
Wed Apr 26, 2017 5:58 pm
Forum: General discussion
Topic: Problems with Steam in 0.15
Replies: 4
Views: 3011

Re: Problems with Steam in 0.15

Boilers have three connection points. Two are for water, one is for outputting steam. The steam output is perpendicular to the water input/outputs.
by Nemoricus
Wed Apr 26, 2017 4:42 pm
Forum: General discussion
Topic: The Inevitable Alien Artifact Poll
Replies: 11
Views: 4269

Re: The Inevitable Alien Artifact Poll

I'm glad that artifacts and their associated grind are gone from the game. Destroying biter nests is boring and tedious even when you're only dealing with them when you're expanding.
by Nemoricus
Wed Apr 26, 2017 3:08 pm
Forum: Not a bug
Topic: [0.15] Heat pipes should be in the logistics?
Replies: 11
Views: 2415

Re: [0.15] Heat pipes should be in the logistics?

I second this. It confused me the first time I was looking for heat pipes that they weren't included in logistics.
by Nemoricus
Wed Apr 26, 2017 2:12 pm
Forum: Releases
Topic: Version 0.15.1
Replies: 54
Views: 43866

Re: Version 0.15.1

Biters are long overdue for an overhaul anyway. They're useful for creating trade-offs between expansion and defense, production and military. But mechanically, they're uninteresting and tedious to deal with in the later stages of the game.
by Nemoricus
Wed Apr 26, 2017 2:08 pm
Forum: Not a bug
Topic: [0.15.1] Uran 235 not produced
Replies: 9
Views: 11081

Re: [0.15.1] Uran 235 not produced

Heck it's a game.... make the recipe take 100 ore and produce 99 U238 and 1 U235 with 100 duration instead of fooling around with milli-items produced. I strongly agree with this idea. The random production of U235 is confusing for new players, and it creates uncertainty about when they'll get thei...
by Nemoricus
Tue Apr 25, 2017 5:13 pm
Forum: Duplicates
Topic: [0.15.1] Map bug(?)
Replies: 6
Views: 2225

Re: [0.15.1] Map bug(?)

Huh, that's interesting. That one oil spot isn't being grouped with the other two when moused over directly, but is correctly grouped with them when one of the other two is moused over. Curious.
by Nemoricus
Tue Apr 25, 2017 4:22 pm
Forum: Ideas and Suggestions
Topic: Generic Barreling/Unbarreling Recipe
Replies: 16
Views: 6890

Generic Barreling/Unbarreling Recipe

After researching fluid processing, the crafting menu gets cluttered with the barreling/unbarreling recipes, since there's two recipes to handle each fluid type. This is a problem that will get worse if mods add their own fluids, since each of those will then need two recipes for this purpose. To re...
by Nemoricus
Tue Apr 25, 2017 3:51 pm
Forum: Releases
Topic: Version 0.15.1
Replies: 54
Views: 43866

Re: Version 0.15.1

Belt optimizations are still planned. Multi-trheading is not.
by Nemoricus
Tue Apr 25, 2017 2:03 pm
Forum: Gameplay Help
Topic: Power Generation
Replies: 2
Views: 1237

Re: Power Generation

Which boiler outlet did you attach the steam engine to? The steam engine needs steam to run, which comes from the perpendicular outlet.
by Nemoricus
Tue Apr 25, 2017 12:50 am
Forum: General discussion
Topic: Uranium enrichment is weird
Replies: 20
Views: 8950

Re: Uranium enrichment is weird

More seriously, the current version of enrichment interacts oddly with productivity modules, as can be seen here: https://forums.factorio.com/viewtopic.php?f=7&t=44635 Since this is likely unintended behavior, I think that a different recipe model is needed. The catalyst model is perhaps the sim...
by Nemoricus
Tue Apr 25, 2017 12:44 am
Forum: Not a bug
Topic: [0.15.1] Lazy Bastard Impossible on Marathon
Replies: 3
Views: 1893

Re: [0.15.1] Lazy Bastard Impossible on Marathon

Since achievements are open with any settings, I think it would be fair to either adjust the achievements for *official* presets, or to somehow let players know that changing from the defaults may make them difficult or impossible.
by Nemoricus
Mon Apr 24, 2017 10:19 pm
Forum: Not a bug
Topic: [0.15.1] Lazy Bastard Impossible on Marathon
Replies: 3
Views: 1893

[0.15.1] Lazy Bastard Impossible on Marathon

Due to the increase costs of technology and recipes in this mode, it's impossible to complete Lazy Bastard. By my calculations, it requires 224 crafts to make the bare minimum items, while you're only allowed 111 crafts. Wooden pole (3) 1x wooden board 1x copper cable 1x pole Offshore pump (15) 10x ...
by Nemoricus
Mon Apr 24, 2017 8:55 pm
Forum: General discussion
Topic: Uranium enrichment is weird
Replies: 20
Views: 8950

Re: Uranium enrichment is weird

I'm of two minds on this one. On the one hand, the need to feed back the products of the enrichment process to keep it running is an excellent reason to make use of circuit network logic, and introduces an interesting level of complexity. On the other hand, this makes nuclear power much more difficu...
by Nemoricus
Mon Apr 24, 2017 8:39 pm
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 78
Views: 26053

User-Made Difficulty Presets

With the addition of difficulty presets, it would be nice if players could make and name their own. I personally use a custom set of settings that doesn't match up neatly with any of the official presets, and it would be nice if I could save and load them. Yes, map strings let you do this, but that ...
by Nemoricus
Mon Apr 24, 2017 8:34 pm
Forum: Not a bug
Topic: [15.0] Follower robot count 7 research missing
Replies: 5
Views: 2376

Re: [15.0] Follower robot count 7 research missing

This is a more general issue where the technology count for the infinite research items jumps from the regular research. Combat Robot Damage goes from 5 to 7. Follower Robot Count goes from 6 to 8. Flamethrower Damage goes from 6 to 8. Gun Turret Damage goes from 6 to 8. Laser Turret Damage goes fro...
by Nemoricus
Fri Apr 07, 2017 4:16 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 49080

Re: Friday Facts #185 - Progress report

That night vision view is amazing. And tutorials! A long overdue and welcome addition to the game.

0.15 is going to be a great release.
by Nemoricus
Fri Mar 24, 2017 11:18 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 69943

Re: Friday Facts #183 - Aiming for the release date

Is there a chance of users being able to make their own difficulty setting presets?
by Nemoricus
Sun Feb 12, 2017 9:39 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 52491

Re: Friday Facts #177 - Difficulty settings

With the new difficulty options introduced what I would like to see is making a big switch for the preset difficulties like Easy/Normal/Hard/Insane/Custom with only Custom letting you use all those sliders while other having hard preset values. This will make it more convinient for the majority of ...
by Nemoricus
Fri Feb 10, 2017 7:34 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 52491

Re: Friday Facts #177 - Difficulty settings

Very nice. But I have 1 advice. Please a function which saves the last game settings and one button for random settings. That already exists: it's the map-exchange string. Doesn't that also include the map seed? And even if it doesn't, a way to name and manage those strings in-game would be very he...

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