Three interlocked gears you say...
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Search found 416 matches
- Tue Apr 16, 2019 8:04 am
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36323
- Fri Apr 12, 2019 1:48 pm
- Forum: Releases
- Topic: Version 0.17.29
- Replies: 33
- Views: 17267
Re: Version 0.17.29
0.17.30 today?
- Fri Apr 05, 2019 7:23 am
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 24061
Re: Version 0.17.25
No, it isn't and I was pretty pissed when I wrote that. Luckily they wan't to revert it in the next patch. Half your posts seem to have been written when pissed. Well we are more in beta territory by now even if they still call it alpha. Seems they didn't hear your command. I am only a human. Well ...
- Thu Apr 04, 2019 9:02 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 24061
Re: Version 0.17.25
https://i.imgur.com/ENsJG56.png revert that and stop breaking my mods. English is probably not your first language, it is not mine either, but to me that sounded pretty rude. Factorio is still alpha and the LUA API subject to change. So if something breaks you have to adapt your mods to the new API...
- Wed Mar 27, 2019 7:20 am
- Forum: Releases
- Topic: Version 0.17.21
- Replies: 15
- Views: 14380
Re: Version 0.17.21
Well, at this state, when major releases are so big and stabilisation is a long process, it would almost make sense to have another category: Stable : 0.16.51 Semi-stable : 0.17 mostly during weekends Experimental : other. Sounds like Debian :) stable - no known bugs in the packages and therefore s...
- Tue Mar 26, 2019 8:19 pm
- Forum: Releases
- Topic: Version 0.17.20
- Replies: 19
- Views: 13741
Re: Version 0.17.20
[Moderated by Koub]
- Tue Mar 26, 2019 3:52 pm
- Forum: Releases
- Topic: Version 0.17.19
- Replies: 22
- Views: 13923
- Tue Mar 26, 2019 3:02 pm
- Forum: Releases
- Topic: Version 0.17.18
- Replies: 31
- Views: 18775
Re: Version 0.17.18
Sorry to say this 0.17.18 is the worst realize ever. 2 macroscopic bugs found in few minutes of gameplay, never happened before. Well, you did report them ? They were reported already, but yes one i reported, the other is probably related to the same issue, considering is GUI issue. Check out 0.17....
- Tue Mar 26, 2019 2:45 pm
- Forum: Releases
- Topic: Version 0.17.18
- Replies: 31
- Views: 18775
Re: Version 0.17.18
Well, you did report them?
- Fri Mar 22, 2019 6:34 pm
- Forum: News
- Topic: Friday Facts #287 - Just bugs again
- Replies: 26
- Views: 18111
Re: Friday Facts #287 - Just bugs again
Just hash the username on the way in and store that in the DB.
- Fri Mar 15, 2019 9:11 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 33421
Re: Friday Facts #286 - Pollution cleanup
Knowing how much pollution the biter nest has available with which to make biters would probably help as well. How much exactly is 20? Or 80? Does the nest have 100 pollution or 5000? Or 6? Yep. You could watch it accumulate that way. Admittedly, I am unsure if it shows that like it did in that fri...
- Fri Mar 15, 2019 8:42 pm
- Forum: Releases
- Topic: Version 0.17.14
- Replies: 30
- Views: 19499
Re: Version 0.17.14
O RLY?Its just past 5pm now, most of the team is winding down for the weekend.
- Fri Mar 15, 2019 7:59 pm
- Forum: Releases
- Topic: Version 0.17.13
- Replies: 18
- Views: 12453
Re: Version 0.17.13
Every time I read your "NPE" I think of Java's NullPointerException...
"Modified NullPointerException quest structure" -- huh? they come with quests now?
"Modified NullPointerException quest structure" -- huh? they come with quests now?
- Tue Mar 12, 2019 8:48 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 34290
Re: [0.17.1] intro too hard
https://forums.factorio.com/download/file.php?id=44964 I know I am "this guy" but you made some grave mistakes in your base that will surely overwhelm the base and yourself as a player. For example there is too many hand-feeding going on (iron smelting, copper smelting), which binds your ...
- Mon Mar 11, 2019 5:49 pm
- Forum: Off topic
- Topic: I always see faces!
- Replies: 12
- Views: 8311
- Sun Mar 10, 2019 10:42 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 34290
Re: [0.17.1] intro too hard
... Respectfully disagree. Its the level designer's job to guide the new player not to rush or stall the level. The old demo did it, first playthrough each objective took me around an hour, im genuinely learning basics, like how to control both lanes of belts. Most importantly i enjoy it. (Of cours...
- Sun Mar 10, 2019 10:08 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 34290
Re: [0.17.1] intro too hard
... no it is not obvious to all, maybe to you. some first time player will want to check out the game and advance the game through objectives, at least thats me. But if you rush through the objectives nearly every other game also lets you fall on your face, because your character has bad equipment,...
- Sun Mar 10, 2019 9:43 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 34290
Re: [0.17.1] intro too hard
There is no real time pressure. Events triger when you complete the objectives. So if you feels like being not ready to enter the next phase of the campaign, stall the last objective and get yourself and your base into a better position. "stall the last objective" seems like cheesing for ...
- Sun Mar 10, 2019 7:59 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 34290
Re: [0.17.1] intro too hard
There is no real time pressure. Events triger when you complete the objectives. So if you feels like being not ready to enter the next phase of the campaign, stall the last objective and get yourself and your base into a better position.
- Thu Mar 07, 2019 6:14 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 159022
Re: Modular Extensible PnP Factory
Hello, I'm looking for an easy scalable layout for my factory and found this interesting layout philosophy. But I'm not sure if I understand it correctly. How can I increase the production quantity without many conversions? If I add copies of a production site horizontally to the original productio...