Search found 31 matches
- Tue Mar 22, 2016 6:32 am
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.11.22] Challenge Mods (3) / Tools (1)
- Replies: 7
- Views: 22837
Re: [0.11.22] Challenge Mods (3) / Tools (1)
Hello Fentus, thanks for the challenge mods. Want a challenge mod made? Leave a detailed post about the challenge and I will look into it! Please if you use any of these mods on http://www.twitch.tv/ or https://www.youtube.com/ post a link here so we can see! I have an idea for another little challe...
- Sat Jan 02, 2016 8:16 pm
- Forum: 1 / 0 magic
- Topic: one-time crash on start under windows
- Replies: 1
- Views: 7053
one-time crash on start under windows
Hello, ...I just started Factorio. It crashed and told me to post the logfile here: 0.002 2016-01-02 21:02:52; Factorio 0.12.20 (Build 17489, win64) 0.002 Operating system: Windows 7 Service Pack 1 0.002 Program arguments: "F:\Factorio012\bin\x64\Factorio.exe" 0.002 Read data path: F:/Fact...
- Sat Nov 14, 2015 3:02 pm
- Forum: News
- Topic: Friday Facts #112 - Better noise
- Replies: 63
- Views: 45286
Re: Friday Facts #112 - Better noise
...nice FFF again. I'm not sure how the FFT of the noise is supposed to look? For true random noise, it should be also true random I guess. Constant if you average over enough samples. Now we don't really want true random on our maps, but large structures (larger than what's generated in one step?),...
- Sun Jul 19, 2015 1:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] [kovarex] destroyed and replaced belts don't move existing item
- Replies: 4
- Views: 2257
Re: [0.12] destroyed and replaced belts don't move existing item
...same here. I attached a save, so maybe it's easier to locate the problem.
- Sat May 30, 2015 12:28 am
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78689
Re: Friday Facts #88 - Combinators
This looks great. So many possibilities, I'm excited about the next version.
The video reminded me of Blinkenlights, just showing large arrays of... well, blinking lights
The video reminded me of Blinkenlights, just showing large arrays of... well, blinking lights
- Fri Apr 24, 2015 8:16 am
- Forum: Not a bug
- Topic: [0.11.20] Burner Inserter occasionally deletes items
- Replies: 9
- Views: 6200
Re: [0.11.20] Burner Inserter occasionally deletes items
Hi, ...thank you for the fast response, and sorry for me being slow - I dont have much time for games nowadays :) Yes it was with the F-Mod. I reproduced it, save attached. Used mods are only Base Mod, Scenario Pack, Fmod and Treefarm-Lite. I'm fine with it as it only occurs in modded games. When I ...
- Sun Apr 05, 2015 10:28 pm
- Forum: Not a bug
- Topic: [0.11.20] Burner Inserter occasionally deletes items
- Replies: 9
- Views: 6200
Re: [0.11.20] Burner Inserter occasionally deletes items
Nope. It doesn't appear inside the Burner, it just vanishes.
- Sun Apr 05, 2015 9:48 pm
- Forum: Not a bug
- Topic: [0.11.20] Burner Inserter occasionally deletes items
- Replies: 9
- Views: 6200
[0.11.20] Burner Inserter occasionally deletes items
Hello, when I have coal and wood on the same belt and use Burner Inserters to put it into boilers, the wood/coal sometimes disappers. Right now I didn't reproduce it to find the exact conditions. I think it's like "the Burner runs on its last wood, the boiler runs on coal and coal is on the bel...
- Sat Mar 21, 2015 10:49 am
- Forum: News
- Topic: Friday Facts #78 - Focused on 0.12
- Replies: 22
- Views: 28511
Re: Friday Facts #78 Focused on 0.12
Great one. I'm really looking forward to the circuit extension and the endgame-content that was announced a few weeks ago. Fun Fact: I was travelling by train lately. Whenever arriving at a station, I was always looking for the fast inserters that would grab the passengers and throw them on a convey...
- Sat Feb 14, 2015 9:48 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 118862
Re: [0.10.1] locale de
...ich hab eine Weile überlegt, wie man "Inserter" gut übersetzen kann. Die heißen ja gerade "Knickarmroboter", das fand ich nicht so richtig schön, weil der Begriff so sperrig und lang ist. Heute hatte ich eine Idee: Einfach "Greifer" - ist kurz und trifft die Bedeutun...
- Mon Jan 19, 2015 10:36 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 214700
Re: Electric energy
Hi, ...first, thank you for the awesome game! I guess you hear that a lot, but I have to say it as well :D I have some ideas for the way electricity is working right now. - I'd like to have some sort of power plant, that be built only on special places in the map. Geothermals maybe? - I'd like to te...