Search found 179 matches

by Jonathan88
Fri Jan 18, 2019 3:50 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 66510

Re: Friday Facts #278 - The new quickbar

Why do people want to persist quickbar pages when starting new game? In current game you have blue belts, electric furnaces and so on. Will you have them when you start a new game? So, whats the purpose of persisting? Or you just want to have e.g. first 3 rows for early game, 3 for mid and rest for...
by Jonathan88
Fri Jan 18, 2019 2:09 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 66510

Re: Friday Facts #278 - The new quickbar

On second thoughts, maybe when joining a game for the first time, the quickbar should be copied across, but only up to the current tech level. This means when starting a new game you won't have lots of tempting-but-out-of-reach shortcuts of locked technology, but when joining a server, you'll have a...
by Jonathan88
Fri Jan 18, 2019 1:45 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 66510

Re: Friday Facts #278 - The new quickbar

Automatically turning on ghost place when construction robots/blueprints/whatever is unlocked sounds smart. Also retaining the ability to turn it on yourself in the options as well maybe (the option should be "allow ghost placing before construction robots researched") The quickbar looks a...
by Jonathan88
Fri Jan 11, 2019 5:21 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 43206

Re: Friday Facts #277 - GUI progress update

I used to play quite a bit of the wave defence, but it got a bit boring after a while - I could just blueprint the entire base just before it was destroyed and start again, immediately rebuilding the factory to that state at the beginning of the next playthrough. The solutions seems simple - add an ...
by Jonathan88
Fri Nov 30, 2018 9:43 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 51165

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

I love the high resolution poster! I think the track ends a little too early though and should continue off the edge - having the signal directly before the buffers seems a bit odd (even to the un-factorio-trained eye) Anyone might think the track is a bit pointless just cutting through everything b...
by Jonathan88
Fri Oct 19, 2018 4:56 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54807

Re: Friday Facts #265 - Nomenclature & Steam networking

The whole "ghost" concept is a silly internal-name leak. Ask anyone who never played factorio what a ghost is and they most definetly won't start talking about construction plans. This is a good point - a great example of what the FFF was trying to emphasise. A word which without thinking...
by Jonathan88
Fri Oct 19, 2018 3:02 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54807

Re: Friday Facts #265 - Nomenclature & Steam networking

I like the idea of the survey ('slurp' made me laugh! Not sure if that should be the official term...) However, I would put your (developers) own judgment first - us players like keeping things the same and won't have thought through all the exact inconsistencies between terms as much as you obvious...
by Jonathan88
Mon Jun 11, 2018 10:21 pm
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 63200

Satisfactory - 3D Factorio?

Just revealed on E3: https://www.youtube.com/watch?v=W_lmP8jYVLs ( https://www.satisfactorygame.com/ ) It looks very much like Factorio, and the technologies seem to be quite similar (plastic, refineries etc.) but maybe that's to be expected. I'm not sure it's quite similar enough to be a 'rip off',...
by Jonathan88
Thu Jun 07, 2018 8:11 pm
Forum: Releases
Topic: Version 0.16.48
Replies: 16
Views: 13997

Re: Version 0.16.48

Not experiencing lag with blueprints, but some of them don't appear at all when they're in the cursor and can't be placed - anyone else?
by Jonathan88
Thu Dec 21, 2017 7:59 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67960

Re: Version 0.16.7

A shame about the change with fluid wagons - I had a train with each of the cracked oil components in each compartment going in to the main base which was perfect!
by Jonathan88
Sat Dec 02, 2017 11:45 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 86206

Re: Friday Facts #219 - Cliffs

Inspired by Andrzejef, I think a terraforming drone would be a really cool idea: It would work similar to existing bots but instead on moving items or de/constructing buildings, it uses landfill or cliff explosives (or whatever other landscaping items get added). I understand why current robots aren...
by Jonathan88
Fri Aug 11, 2017 5:40 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 71181

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

I'm very excited for the buffer chests! My only disappointment with them is that my 5 by 4 compact design which did the same thing will now be redundant... It was essentially a buffer chest in itself: Using circuit conditions and combinators, 100 items were requested by a requester. Once all 100 wer...
by Jonathan88
Fri Jul 21, 2017 5:34 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 65736

Re: Friday Facts #200 - Plans for 0.16

FFF are awesome, gives such a cool insight into the game and its development, i read every single one, please dont stop writing them. I love to get to look forward to every Friday b/c i get to read something new about the game i love. Definitely. We don't mind if it's short, overly technical or doe...
by Jonathan88
Fri Jul 21, 2017 4:46 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 65736

Re: Friday Facts #200 - Plans for 0.16

"FFF is the only good thing we have"
...apart from the small matter of that game you've been working on in the background... easily forgettable! :D
by Jonathan88
Wed Jul 12, 2017 6:32 pm
Forum: Ideas and Suggestions
Topic: Tutorial feedback (as requested by devs)
Replies: 2
Views: 961

Re: Tutorial feedback (as requested by devs)

I think he meant in the main menu you get when you click play. If it is already there, it should be more obvious: eg.

Play > Singleplayer
Multiplayer
Tutorials
by Jonathan88
Tue Jul 11, 2017 5:21 pm
Forum: Ideas and Suggestions
Topic: Tutorial feedback (as requested by devs)
Replies: 2
Views: 961

Tutorial feedback (as requested by devs)

Note: I wasn't entirely sure which forum to put this is so please move it if it fits better elsewhere. Also since it isn't a feature suggestion and just feedback on existing content, I did not use the 'idea template'. In FFF-196, the devs requested feedback on their first tutorials. Since most of us...
by Jonathan88
Sat Jul 01, 2017 9:44 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio Assembly Calculator
Replies: 12
Views: 10568

Re: Factorio Assembly Calculator

Thanks! Now I looked at it, the maths didn't quite add up ;)

Not many people use it, but it's quite handy nonetheless.
by Jonathan88
Thu Jun 29, 2017 11:35 am
Forum: Modding discussion
Topic: modders get rich?
Replies: 25
Views: 9544

Re: modders get rich?

Thank you very much Meems and Buggy123 for such an amusing read! :) :) I shall definitely bookmark: MMOs and You, a guide by a irritated forum-goer The thing which I'm seeing here, which I have found in many other smaller games with relatively large active modding communities, is the relationship be...
by Jonathan88
Wed Jun 21, 2017 4:37 pm
Forum: Releases
Topic: Version 0.15.22
Replies: 38
Views: 24503

Re: Version 0.15.22

raid wrote:
FactorioBot wrote:
  • Multiplayer creation GUI now remembers game name. (49162)
Much love for this <3
Same here! No more typing the same thing in again and again :D
by Jonathan88
Thu Jun 01, 2017 10:30 am
Forum: Ideas and Suggestions
Topic: Hover Boots!
Replies: 5
Views: 2485

Re: Hover Boots!

If you look in the map editor, there is already a piece of modular armour equipment called "Belt immunity equipment" which has pretty much the same effect. However, since it isn't in the game yet, I would assume they are still fiddling with it. Perhaps 'HOVER BOOTS™ ' are a good solution t...

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