Search found 179 matches

by Jonathan88
Tue May 23, 2017 4:26 pm
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 32724

Re: Version 0.15.13

Nasabot wrote:I am disappointed that the marathon mining drill cost has not been fixed yet.
Might be a bit expensive, but it is marathon mode after all... You don't want it to finish any sooner than you can help :D
by Jonathan88
Sun May 21, 2017 1:26 pm
Forum: Implemented Suggestions
Topic: Chopping trees without removing blueprints
Replies: 6
Views: 2274

Re: Chopping trees without removing blueprints

Minor QoL improvement, but not a priority in my opinion, it's easy to deal without it. I guess it isn't too hard to live with - I just find it frustrating when I place a furnace blueprint in a forest and whilst removing the trees, I accidentally delete a ghost placed inserter and forget to build it...
by Jonathan88
Sun May 21, 2017 9:41 am
Forum: Implemented Suggestions
Topic: Chopping trees without removing blueprints
Replies: 6
Views: 2274

Chopping trees without removing blueprints

TL;DR When chopping down trees, other buildings and blueprints cannot be mined without releasing and reclicking the mine button (LMB). What ? Similar to the way that you can't mine ores after mining buildings on an ore patch, when chopping trees, you shouldn't be able to accidentally mine buildings...
by Jonathan88
Sun May 21, 2017 9:28 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 152023

Re: Friday Facts #191 - Gui improvements

Slightly belated, but: Other great thing suggested by other people (which I'm sure you haven't overlooked!) Multiple toolbars (ie. train, factory, pipes etc.) Have an indicator showing which armour you have equipped. Show how much ammo you have remaining for all weapons - perhaps have a switch betwe...
by Jonathan88
Fri May 19, 2017 8:37 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 152023

Re: Friday Facts #191 - Gui improvements

As a current player who has become very used to the inventory over the many years and hours, I say definitely go ahead and change things! We can easily re-learn stuff and "this is how we've always done it" isn't a good reason not to change things. You shouldn't feel like you are the bad gu...
by Jonathan88
Sat May 06, 2017 12:52 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio Assembly Calculator
Replies: 12
Views: 10568

Re: Factorio Assembly Calculator

Changes for 0.15.7
by Jonathan88
Sat Apr 29, 2017 11:51 pm
Forum: Videos
Topic: Factorio 0.15 Speedrun: 0:03:51 (vanilla with commands)
Replies: 2
Views: 2650

Factorio 0.15 Speedrun: 0:03:51 (vanilla with commands)

There have been many speedruns with varying rules: multiplayer, default resources etc. but none as far as I can see which allow the use of commands... so I did my own! The final time was 3 minutes and 51 seconds, although this could be a bit faster. Here is the replay footage at 4x speed: https://yo...
by Jonathan88
Tue Apr 25, 2017 9:57 pm
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 37880

Re: Version 0.15.2

Amazing work - updates flying out left, right and centre!

Just a question: was the "railworld" name at all inspired by Bentham's series (MangledPork)?
by Jonathan88
Tue Apr 25, 2017 9:44 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio Assembly Calculator
Replies: 12
Views: 10568

Re: Factorio Assembly Calculator

ALSO UPDATED TO 0.15 TOO :D
by Jonathan88
Wed Apr 19, 2017 9:52 pm
Forum: Ideas and Suggestions
Topic: Nuclear Power and the bad things that can happen. A list
Replies: 5
Views: 3002

Re: Nuclear Power and the bad things that can happen. A list

Sounds good! I agree that nuclear should come with some risks - it is a bit too good to come "free". My favourite suggestion, and I think one of the easiest to implement, is 4. When the nuclear power station is operated wrong (ie. the reaction becomes out of control), it could produce much...
by Jonathan88
Fri Mar 10, 2017 5:54 pm
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 38545

Re: Friday Facts #181 - Calm before the storm

Factorio is a very good example of the right way to be indie devs. Compared to some of the people Jim Sterling has to deal with (which I'm sure prompted this FFF), the Factorio devs have always been very good at the whole community and Youtube interaction. A big thank you from all of us - games like...
by Jonathan88
Fri Mar 03, 2017 6:59 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 67784

Re: Friday Facts #180 - Map interaction

I love the fact that the devs just straight out acknowledge that people will just draw random genitalia! :D They don't pretend they don't know who they're dealing with... The electricity view looks pretty neat - All those little red lines! Also the roboport coverage will be very useful. As for my sp...
by Jonathan88
Fri Feb 24, 2017 10:00 pm
Forum: General discussion
Topic: Hire me for PR!
Replies: 2
Views: 1285

Re: Hire me for PR!

quinor wrote:I think the game is just great and that's why.
Now that is a good marketing strategy. Not microtransactions. Not DRM. Not thousands of pound advertising hype (ahem Sony). Make a good game - it works! :lol:
by Jonathan88
Fri Feb 24, 2017 9:30 pm
Forum: Technical Help
Topic: Crafting inventory unsorted?
Replies: 2
Views: 1061

Re: Crafting inventory unsorted?

Loewchen wrote:Settings > Other settings > use item groups/use item subgroups
Ah - thank you very much! :D
by Jonathan88
Fri Feb 24, 2017 9:23 pm
Forum: General discussion
Topic: Hire me for PR!
Replies: 2
Views: 1285

Hire me for PR!

I bought the game back in mid 2014 for about £12. Last year I encouraged my friend to buy it for £15. Then this week my other 2 friends bought it. One liked it so much his brother bought it too and now another 3 sales have happened! In total, that is £72 gone to the devs, all from that initial £12 -...
by Jonathan88
Fri Feb 24, 2017 9:10 pm
Forum: Technical Help
Topic: Crafting inventory unsorted?
Replies: 2
Views: 1061

Crafting inventory unsorted?

My friend has recently got the game and I was watching him play it over steam. I noticed, when he opened his inventory, that his crafting layout was very tall and was not sorted by the tabs and the top. Instead it was all one tall column of crafting options, split by the tabs at breaks but still in ...
by Jonathan88
Fri Feb 17, 2017 2:37 pm
Forum: Ideas and Suggestions
Topic: Improving Car Driving Experience (Steering)
Replies: 11
Views: 5512

Re: Improving Car Driving Experience (Steering)

That steering idea might be quite useful - it would be interesting to give it a try and see how it goes! :)
by Jonathan88
Fri Jan 27, 2017 5:55 pm
Forum: News
Topic: Friday Facts #175 - Programmable Speaker
Replies: 88
Views: 41389

Re: Friday Facts #175 - Programmable Speaker

The music sounds epic!
Also: 1/0 magic - lol :D
by Jonathan88
Fri Jan 13, 2017 4:31 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 80377

Re: Friday Facts #173 - Nuclear stuff is almost done

This is looking pretty amazing so far :D A few things: I love the way the heat pipes and the normal pipes don't connect - can we have another normal pipe which doesn't connect to other pipes too? Please keep the "Kovarex enrichment process" research - it would just be the best little Easte...
by Jonathan88
Thu Dec 29, 2016 10:31 pm
Forum: Resolved Problems and Bugs
Topic: Factorio Won't Star Now Ubuntu 16
Replies: 17
Views: 10452

Re: Factorio Won't Star Now Ubuntu 16

I run Ubuntu 16 and the experimental version works fine for me...

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