Search found 35 matches

by Philuminati
Sun Apr 14, 2019 5:59 pm
Forum: Ideas and Suggestions
Topic: A problem with the new fluid system
Replies: 0
Views: 427

A problem with the new fluid system

Hello everyone, First of all I want to say that the new fluid system got really good, especially with the protection of mixing fluids. But there is a problem with this in my opinion. I'm normally using the advanced processing for crude oil but if I need lots of lubricant for example I used to turn a...
by Philuminati
Fri Apr 05, 2019 12:45 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 130110

Re: [MOD 0.14] Alien Biomes

I noticed that the trees added by the mod don't have a building collsion box for small power poles, i.e. you can build them on the trees. Is that a bug or a feature :?
by Philuminati
Sun Mar 31, 2019 11:16 pm
Forum: Ideas and Suggestions
Topic: Indicating empty pipes
Replies: 4
Views: 1450

Re: Indicating empty pipes

Another option would be to highlight all pipes connected to the pipe hovered over just like the game highlights underground sections of belts/pipes. This way it would be really easy to keep track of complicated pipe systems and you could see where something misses.
by Philuminati
Fri Mar 29, 2019 6:34 pm
Forum: Questions, reviews and ratings
Topic: Looking for: Infinite Resources for 0.17
Replies: 2
Views: 1531

Re: Looking for: Infinite Resources for 0.17

I was using the same mod in 0.16 and found a new version for 0.17. You just have to browse the mods ingame and search for "endless" and you will find the mod you are looking for twice: For 0.16 and for 0.17. Just install the new one and have fun with it :)
by Philuminati
Thu Mar 28, 2019 12:49 pm
Forum: Ideas and Suggestions
Topic: PVP-Scenario Diplomacy
Replies: 1
Views: 707

PVP-Scenario Diplomacy

Hi everyone, I am not sure if this is actually true but I can no longer find this setting in multiplayer where the teams can choose their diplomancy concerning other teams (friendly, neutral, FOE). Is it possible that the developers removed the feature? If yes, can we please get it back? This featur...
by Philuminati
Fri Aug 24, 2018 11:07 pm
Forum: Ideas and Suggestions
Topic: Plant and grow trees
Replies: 9
Views: 4194

Re: Plant and grow trees

There WAS a mod for this... https://mods.factorio.com/mods/ToadRoach/AussyBush but it no longer gets updated so... This mod brought us two very nice features: a) you could plant trees; b) trees that burned down had a chance to spawn new as sapling so you could use flamethrower(-turrets) to fight in ...
by Philuminati
Thu Aug 23, 2018 3:40 pm
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 19711

Re: Switch to disable logistic slots

Darklaser wrote:something like blocking/unblocking a slot with smth? so you can turn on/off 1 slot not all of them? they are visible but not in use?
Exactly.
by Philuminati
Mon Aug 20, 2018 5:29 pm
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 19711

Re: Switch to disable logistic slots

Wouldn't a turn on/off option be easier to use than loading a whole new config? I mean normally you won't change everything, just a few items.
by Philuminati
Mon Aug 20, 2018 2:59 pm
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 19711

Re: Switch to disable logistic slots

steinio wrote:How about save and load different auto trash configs for different use cases?
Can you explain what you are saying? I never heard about auto trash configs... :?
by Philuminati
Mon Aug 20, 2018 2:25 pm
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 19711

Re: Switch to disable logistic slots

Sorry I didn't mean the trash slots but the auto-trash section. Let's say for example that you only let 300 belts of each colour be in your inventory. This way it is - for example - easier to replace all your belts in your mainbus without running out of space. Now you want to take more belts to your...
by Philuminati
Mon Aug 20, 2018 12:11 pm
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 19711

Re: Switch to disable logistic slots

I also think that this is a good idea, also for the trash slots. If you want to build e.g. a new outpost and you take far more resources with you than normal, it would be nice if the bots would simply let you... :roll:
by Philuminati
Thu Aug 16, 2018 1:40 pm
Forum: Ideas and Suggestions
Topic: Inventory of the logistic network offscreen
Replies: 7
Views: 3223

Re: Inventory of the logistic network offscreen

Nevermind... :roll: I just realised that I played 327 hours without knowing this and now I know how much time I wasted with searching inventories of provider chests... :cry: :cry:
by Philuminati
Wed Aug 15, 2018 6:07 pm
Forum: Ideas and Suggestions
Topic: Inventory of the logistic network offscreen
Replies: 7
Views: 3223

Inventory of the logistic network offscreen

FactorioLogistikAnzeigeProblem.PNG As you can see in the screenshot there is a problem with large logistic networks inventories. If you hover over a chest connected with the network, it will show you the content of the whole network. But if there is too much in the network, you can't see everything...
by Philuminati
Sun Aug 05, 2018 12:39 pm
Forum: Ideas and Suggestions
Topic: Remote Controller
Replies: 3
Views: 1264

Re: Remote Controller

Well i have to say that that's a good idea... but it isn't really satisfying as solution because it would take way more time and it is more complicated than a simple remote controller. Especially if you want to control something that needs more than one input signal on diffrent cable colours. I thin...
by Philuminati
Sun Aug 05, 2018 1:34 am
Forum: Ideas and Suggestions
Topic: Remote Controller
Replies: 3
Views: 1264

Remote Controller

I'm playing Factorio for a while now and I thought, it was time, to suggest something I frequently thougt about to this forum. The idea is to add some kind of remote controllable instance which is connectable to the circuit network. I came to this while building mining outposts. Everyone knows that ...

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