Search found 70 matches
- Mon Feb 17, 2020 3:27 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296084
Re: pY Alien Life - Discussion
trying to make ralesia. then I found I need cDNA, and all hell broke loose from there. ok so I need vrauks first, but the cocoon recipe need 7000s to craft...….? the crafting speed of the paddock is 0.01 which seems way wrong to me. and there is no need to breed my first vrauks in the creature chamb...
- Fri Nov 15, 2019 3:37 am
- Forum: PyMods
- Topic: Silver Foam - What am I missing?
- Replies: 7
- Views: 5849
Re: Silver Foam - What am I missing?
do you use helmod? its a necessity to play py
getting tar from stone and stone from sand extractor is the best way
u can process all the side products into something useful too, and get some iron ore back
getting tar from stone and stone from sand extractor is the best way
u can process all the side products into something useful too, and get some iron ore back
- Thu Nov 14, 2019 2:12 am
- Forum: PyMods
- Topic: Silver Foam - What am I missing?
- Replies: 7
- Views: 5849
Re: Silver Foam - What am I missing?
because 1 space sci/s is too much..... i built my base for 0.1/s, but there is still so much bugs and improvement to do while the factory is running itself. and for most of the time its the factory that is waiting for me to clear the breakdown instead of me having to wait the factory to churn out sc...
- Sat Jul 27, 2019 7:04 am
- Forum: PyMods
- Topic: Quantum computer up to pyRO
- Replies: 5
- Views: 3003
Re: Quantum computer up to pyRO
after 435 hours of exhausting work, I consider myself to have finally "won" the game 0.1 space sci/s, from a tangled mess of successful and failed designs, it works with numerous bugs....but at least it works! Wow! Great job! Does that include pyPH? nope, i am already 300 hours into this ...
- Fri Jul 26, 2019 2:51 pm
- Forum: PyMods
- Topic: Quantum computer up to pyRO
- Replies: 5
- Views: 3003
Quantum computer up to pyRO
after 435 hours of exhausting work, I consider myself to have finally "won" the game
0.1 space sci/s, from a tangled mess of successful and failed designs, it works with numerous bugs....but at least it works!
0.1 space sci/s, from a tangled mess of successful and failed designs, it works with numerous bugs....but at least it works!
- Tue Jul 02, 2019 4:53 pm
- Forum: PyMods
- Topic: This modpack is nuts. Any tips for mid-game?
- Replies: 9
- Views: 4403
Re: This modpack is nuts. Any tips for mid-game?
train all your tailings to a central processing plant. turn it into coal water slurry then combustion mixture, or into benzene for combustion mixture and aromatics for other chemicals. i have used this for main power generation with hydrogen power as backup. never needed any other power this way and...
- Fri Jun 07, 2019 12:57 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 244415
Re: pY HighTech Discussion
Hello, just got into pY after completing most other mode. So i taught i would do a pure PY mod run. Now i've hit into this massive wall of making 1st gen PCB. From the (outdated?) info charts on imgur it looks rather simple, but to make the formica, things get abit insane. So i've postponed this pr...
- Mon May 13, 2019 3:13 pm
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 51390
Re: Show Me Your...
Lol sorry was too tired to wait for day time. It's crude to BTX to aromatics to petgas, and coal bed gas to acid gas, and that makes sulfuric acid. These are all red buildings. Uses about 170 crude, 1.7 iron, and .85 nex for 1000 sulfuric without modules. really? need to nerf it xD we really should...
- Sun May 12, 2019 4:31 am
- Forum: PyMods
- Topic: Py Beginner advice - map settings / bus
- Replies: 30
- Views: 9904
Re: Py Beginner advice - map settings / bus
theres a green sci recipe that allows u to dig raw nexelit anywhere with the ground borer.
- Sat May 11, 2019 3:48 pm
- Forum: PyMods
- Topic: Py Beginner advice - map settings / bus
- Replies: 30
- Views: 9904
Re: Py Beginner advice - map settings / bus
Fluid multi-requests are probably a solid nope with the 0.17 changes anyways, LTN or not. So far my bases have been compact enough to get by with pipelines and occasional repressurization pumps, so I don't have anything practical for that. it actually become easier in 0.17 with LTN. in 0.16 you nee...
- Fri May 03, 2019 3:17 am
- Forum: PyMods
- Topic: How to avoid massive coke consumption?
- Replies: 24
- Views: 6699
Re: How to avoid massive coke consumption?
simple....u do realise using coke to produce coal gas is not very efficient? build a larger syngas plant that uses oxygen, then belt the coke out for lead
and do u have access to the high pressure furnace recipe yet?
and do u have access to the high pressure furnace recipe yet?
- Thu May 02, 2019 3:10 pm
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 51390
Re: Show Me Your...
Hello, I wanted to share with you my early base - looking for improvements since I just decided to start over again with everything I learned so far :) Early power setup that also generates coke for furnaces - inserted manually - I was really happy to get it going. not a bad first start. though i s...
- Mon Apr 29, 2019 4:34 pm
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 51390
Re: Show Me Your...
FINALLY!!!! finally........after much struggle, circuit 3 is here. 300 hours of work that is even more difficult than my job. i think i am the first to post a circuit 3 and production sci base with pyro? (immortal sniper's black market base doesnt count! :mrgreen: ) pure py series with LTN, a coupl...
Re: Modlist
i strongly recommend turning biters down to a minimal, if not turn them off completely. your base will be crazily big and its maddening to keep renewing defenses. i play with full py suite, LTN* LTN tracker bobs inserters long reach squeak through what is it used for* helmod* loader redux aircraft c...
- Wed Apr 24, 2019 2:14 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 440800
- Wed Apr 24, 2019 2:00 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 193907
Re: pY Petroleum Handling
Theres no RSO compatible yet...im sure its being worked. Also, dont put it into a running game....we dont know how it will reacts. This mod add several new resources and probably wont be able to locate in map in a running game. There´s no migration file for first releases. i tried to put it to runn...
- Sat Apr 20, 2019 2:52 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 194518
Re: pY Fusion Energy - Discussion
it seems you dont have py high tech. there is particle accelerator for helium and vanadium oxide, good for small scale production
- Sat Apr 20, 2019 5:14 am
- Forum: PyMods
- Topic: Design Questions
- Replies: 2
- Views: 1136
Re: Design Questions
20190420130737_1.jpg both iron and steel share the same chain. steel is not used a lot, the spare time when iron is backed up should be more than enough for it 20190420130840_1.jpg stainless steel, super steel and super alloy all in one go. its next to my iron chain and they all share similar ingre...
- Thu Apr 11, 2019 4:18 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 440800
Re: pY Raw Ores Discussion
ah never mind, seems i should reset my technology tree
- Thu Apr 11, 2019 10:46 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 440800
Re: pY Raw Ores Discussion
the nichrome casting recipe is gone again?