Search found 59 matches
- Fri Jul 24, 2020 4:23 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 45441
Re: Friday Facts #357 - Nuke
That is not possible yet, and will not be in 1.0. We call this idea module install/uninstall. It might be done one day. The logic would be, that if you fill only "To", and keep From empty, it would install the module if possible. Same, the other way around, when you have From filled and a...
- Fri Jul 24, 2020 2:34 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 45441
Re: Friday Facts #357 - Nuke
Oh really? That's great. Does it also support swapping modules, e.g. from speed to prod or vice-versa?
- Fri Jul 24, 2020 2:10 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 45441
Re: Friday Facts #357 - Nuke
Love many of the changes as always! For the nuke, very appropriate it now includes cliff destroying. I understand the desire to weaken the damage at the edges to make the game a bit more forgiving of player error, but I am a little concerned about the effective reduction to the damage radius. It's c...
- Sun Jul 12, 2020 3:56 pm
- Forum: News
- Topic: Friday Facts #355 - High resolution updates
- Replies: 27
- Views: 15814
Re: Friday Facts #355 - High resolution updates
You are welcome to translate your thoughts into the suggestions board. It will eventually be forgotten if you post it just here. It was my understanding that some of the issues with blueprints were well-understood so I don't want to reinvent the wheel so to speak, but I appreciate the suggestion no...
- Sun Jul 12, 2020 2:57 am
- Forum: News
- Topic: Friday Facts #355 - High resolution updates
- Replies: 27
- Views: 15814
Re: Friday Facts #355 - High resolution updates
So let's just get 1.0 over with, finally take some time off and then see what new things can we make instead of constantly redoing things that are already done. I totally understand and agree with this sentiment. I just hope that blueprints are not one of those things that are considered "alre...
- Fri Jun 19, 2020 5:03 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 39310
Re: Friday Facts #352 - New website
Looks great. Kudos to everyone involved! [Side note - Just seven more FFFs before 1.0. I wonder if the topics for all seven have all been mapped out? I'm guessing there aren't too many more topics related to the game itself, but I could see some interesting discussion topics related to the launch. M...
- Fri May 29, 2020 7:56 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 30792
Re: Friday Facts #349 - The 1.0 plan
I, for one, would totally understand if you shifted your attention post-1.0 to paid DLC, a Factorio sequel, or even a brand new game.
That said, I DO still hope that you can squeeze in some improvements to the Blueprints GUI before 100% of your attention shifts to your next project.
That said, I DO still hope that you can squeeze in some improvements to the Blueprints GUI before 100% of your attention shifts to your next project.
- Sat May 23, 2020 10:10 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54274
Re: Friday Facts #348 - The final GUI update
That means it's not all good news. It doesn't look like the Blueprint Library will be getting an update before 1.0, currently making it a very low hanging fruit as far as the GUI is concerned. Ooof, this is the most disappointing news I could have heard. I like the 0.18 announced changes, but I wou...
- Sat May 23, 2020 7:24 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 26614
Re: Friday Facts #347 - New hope demo levels
Are there significant improvements to blueprints still planned? I'm still on 0.17 stable and I'm really looking forward to a proposed blueprint revamp that I thought I read about months ago? The 0.17 blueprints implementation confuses, irritates, and bothers me in tons of small ways with the overal...
- Fri May 15, 2020 6:29 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 26614
Re: Friday Facts #347 - New hope demo levels
Are there significant improvements to blueprints still planned? I'm still on 0.17 stable and I'm really looking forward to a proposed blueprint revamp that I thought I read about months ago? The 0.17 blueprints implementation confuses, irritates, and bothers me in tons of small ways with the overall...
- Sat May 02, 2020 2:37 am
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 18475
- Fri May 01, 2020 5:31 pm
- Forum: Gameplay Help
- Topic: Delete empty blueprints from inventory
- Replies: 15
- Views: 10920
Re: Delete empty blueprints from inventory
I'm still on 0.17 stable, but I'm curious whether the 0.18 experimental branch has addressed this yet?5thHorseman wrote: βTue Feb 04, 2020 2:05 pmI'm hoping the final Blueprint editor revamp will just make this not even a thing.
- Fri May 01, 2020 5:29 pm
- Forum: General discussion
- Topic: Blueprint books vs Shared blueprints
- Replies: 8
- Views: 2884
Re: Blueprint books vs Shared blueprints
The blueprint library GUI is quirky, misleading, and I have already deleted (several) books without being able to recover them just trying to remove a blueprint from that book. There are several threads in the suggestions subforum requesting a rework of the blueprint library's GUI. I have hope this...
- Fri May 01, 2020 5:24 pm
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 18475
Re: [0.15.5] No confirmation prompt on deleting a blueprint book
This has been implemented. There's now a prompt (in v18) asking "if you are sure," when deleting a blueprint book. Though I agree that it isn't that smart. I don't know whether I'm deleting a book from the library, or just my inventory. That could be done better. @ssilk This could be much...
- Fri May 01, 2020 1:57 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 25313
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.
Please forgive me for giving my questions just a single bump on this thread: Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF: https://factorio.com/blog/post/fff-282 If there is something meaningful to say about the plan, we will provide an u...
- Fri May 01, 2020 1:55 pm
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 21375
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
The shell ejection looks great but please add a small delay to it spawning. Now it feels like the shell is ejected at the same time it's being fired and no when the recoil force would cause a reload. I agree. Something looks off with the current animation. The shell should be ejecting maybe a quart...
- Wed Apr 29, 2020 9:27 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 25313
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.
Please forgive me for giving my questions just a single bump on this thread: Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF: https://factorio.com/blog/post/fff-282 I find it very interesting to be able to view progress at a high level like t...
- Fri Apr 24, 2020 8:43 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 25313
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.
Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF: https://factorio.com/blog/post/fff-282 I find it very interesting to be able to view progress at a high level like that even when a certain area is not the subject of the current FFF. Separatel...
- Sun Mar 29, 2020 2:05 am
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 41935
Re: Friday Facts #340 - Deep desyncs
What's a desync? This FFF talks about them as if everyone should know what they are, but I've got no clue.
- Sat Feb 22, 2020 6:03 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 23854
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
Yea this isn't a 'proper' color concrete feature, this is just a cheap solution for the team production. If we were to add color concrete (or other tiles) as a base game/freeplay item, we would spend much more time on it, with finely tuned tints and spritesheets. Right now though, we are finishing ...