Here's the log and a save
If I load the save and zoom in 3 levels, the line appears on the right
Search found 47 matches
- Fri Jan 31, 2020 11:24 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.18.3] Black line on screen
- Replies: 4
- Views: 2808
- Fri Jan 31, 2020 12:43 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.18.3] Black line on screen
- Replies: 4
- Views: 2808
[posila] [0.18.3] Black line on screen
Vertical black line appears at certain zoom level
- Thu Aug 01, 2019 9:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.59] Setting cliffs indestrucible does not stop cliff explosives
- Replies: 7
- Views: 3830
[Rseding91] [0.17.59] Setting cliffs indestrucible does not stop cliff explosives
Indestructible and unminable cliffs can still be destroyed with cliff explosives
- Sun Jul 21, 2019 12:19 pm
- Forum: Minor issues
- Topic: [0.17.58] Multiplayer server browser error
- Replies: 1
- Views: 1872
[0.17.58] Multiplayer server browser error
My internet is dying, thus my server browser failed / timed out and produced this: https://cdn.discordapp.com/attachments/526414047684591626/602446724828758036/unknown.png Download failed (status code 520: failed to parse JSON response: Unterminated string at ?:1 Bilka would like Rseding to make a p...
- Wed May 29, 2019 11:49 am
- Forum: Ideas and Suggestions
- Topic: Copy paste train settings should also copy automatic state
- Replies: 1
- Views: 570
Copy paste train settings should also copy automatic state
If you are building a lot of trains it is a pain to set each one to automatic. It would be nice if the shift right left click copy would also copy the automatic / manual setting of the train so you can quickly set them all to automatic. Additionally trains which are blueprinted should also remember ...
- Tue May 21, 2019 12:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.41] Production graph x axis labels for 250 and 1000 hrs weird
- Replies: 1
- Views: 1923
[Twinsen][0.17.41] Production graph x axis labels for 250 and 1000 hrs weird
Seems to divide hours by 60 for 250 and 1000 hour axis:
Credit here: https://www.reddit.com/r/factorio/comme ... n_the_250/
Credit here: https://www.reddit.com/r/factorio/comme ... n_the_250/
- Mon May 20, 2019 10:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Bilka] [0.17.41] Crash when creating combat robot
- Replies: 2
- Views: 1936
Re: [0.17.41] Crash when creating combat robot
I replicated the crash. Steps to reproduce: 1. Reset achievements using the ingame delete achievements setting. 2. Load the attached savegame. (It is a new game I modified the control.lua to insert robots to player inventory on player_mined_entity and unlock research) 3. Mine a tree. 4. Try to build...
- Sat May 18, 2019 2:32 pm
- Forum: Not a bug
- Topic: [0.17.41] Car speed on different tiles inconsistent
- Replies: 3
- Views: 1093
[0.17.41] Car speed on different tiles inconsistent
I tested the top speed of the car on with different combinations of tiles and fuels and the results have some inconsistencies. The top speed indicated by hovering over the car and, the walking speed of the tile indicated in editor mode do not tie up with the actual measured top speed from testing. T...
- Thu May 09, 2019 10:37 pm
- Forum: Not a bug
- Topic: [0.17.37] Inserter remnant orientation does not match
- Replies: 1
- Views: 492
[0.17.37] Inserter remnant orientation does not match
After inserters are destroyed the rotation of the remnant does not match the original rotation of the inserter.
Game seems to only have 3 out of 4 inserter remnant orientations and they are randomly selected?
Game seems to only have 3 out of 4 inserter remnant orientations and they are randomly selected?
- Thu May 02, 2019 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.35] Hand crafts don't count towards Lazy Bastard Achievement
- Replies: 1
- Views: 2340
[Twinsen][0.17.35] Hand crafts don't count towards Lazy Bastard Achievement
Hand crafts do not increase the craft count for lazy bastard.
You can craft as much as you like to launch the rocket and get achievement.
You can craft as much as you like to launch the rocket and get achievement.
- Wed Apr 03, 2019 8:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.24] Power poles building automatically when they shouldn't
- Replies: 2
- Views: 985
[Dominik] [0.17.24] Power poles building automatically when they shouldn't
Power poles building incorrectly after having been deconstructed Apparently its wasn't completely fixed (ref. 68725 ) To reproduce: Build a vertical line of inserters Drag power poles along the line Deconstruct some poles Drag again Here's a short replay. Power pole bug.zip Also AntiElitz is too laz...
- Sun Mar 17, 2019 9:36 am
- Forum: Not a bug
- Topic: [0.17.x] [item=crude-oil] in station name doesn' work
- Replies: 6
- Views: 5749
- Fri Mar 15, 2019 11:07 am
- Forum: Minor issues
- Topic: [0.17.12] Science pack consumption value wrong
- Replies: 6
- Views: 2199
[0.17.12] Science pack consumption value wrong
Looking at the Production / Consumption graph, the values for Chemical, Production and Utility science are wrong. (Seems to be about 1/2 what it should be)
Save file: https://www.dropbox.com/s/gthe7v8z3ixsa ... 0.zip?dl=0
Save file: https://www.dropbox.com/s/gthe7v8z3ixsa ... 0.zip?dl=0
- Tue Mar 12, 2019 2:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.11] Inserting armor tag in chat uses wrong icon
- Replies: 1
- Views: 863
[0.17.11] Inserting armor tag in chat uses wrong icon
Any armor tag put in chat seems to result in power armor 2 icon being displayed
- Tue Mar 12, 2019 9:22 am
- Forum: Duplicates
- Topic: [0.17.11] Rich text tag position in station names
- Replies: 2
- Views: 682
[0.17.11] Rich text tag position in station names
Rich text tags in station names are not positioned correctly on the map view relative to the normal text
- Tue Mar 12, 2019 8:51 am
- Forum: Not a bug
- Topic: [0.17.x] [item=crude-oil] in station name doesn' work
- Replies: 6
- Views: 5749
- Sun Mar 03, 2019 12:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Editor Un-research button doesn't update display
- Replies: 1
- Views: 1537
[0.17.4] Editor Un-research button doesn't update display
If you un-research a technology in the editor, it doesn't update the displayed researched state of the technologies until you close and reopen the tech tree.
- Thu Feb 28, 2019 7:06 pm
- Forum: Not a bug
- Topic: [0.17.3] Map preview cliffs don't match in game
- Replies: 1
- Views: 557
[0.17.3] Map preview cliffs don't match in game
Cliffs shown in the map preview do not appear in game. Seems they are removed due to overlapping ore patch, which is great, but preview should show accordingly https://cdn.discordapp.com/attachments/526414047684591626/550755282762858496/unknown.png https://cdn.discordapp.com/attachments/526414047684...
- Thu Feb 28, 2019 7:51 am
- Forum: Minor issues
- Topic: [0.17.2] Undoing cut in editor mode creates ghost
- Replies: 2
- Views: 911
Re: [0.17.2] Undoing cut in editor mode creates ghost
Undo is a nice to have but can live without and maybe be disabled.
Cut & paste work fine and are extremely useful, please don't disable these.
Cut & paste work fine and are extremely useful, please don't disable these.
- Wed Feb 27, 2019 10:42 pm
- Forum: Minor issues
- Topic: [0.17.2] Undoing paste in editor mode undoes action before last
- Replies: 1
- Views: 1529
[0.17.2] Undoing paste in editor mode undoes action before last
In editor mode
Place an entity(assembler) or do some other action.
Paste a blueprint, blueprint gets instantly created.
Press undo, it removes the assembler instead of the pasted blueprint
Place an entity(assembler) or do some other action.
Paste a blueprint, blueprint gets instantly created.
Press undo, it removes the assembler instead of the pasted blueprint