Search found 56 matches
- Fri Apr 12, 2019 1:07 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 105222
Re: [MOD 0.16] Bulk Rail Loaders
I had NOT changed the mod setting to "any". It was ore only. Sadly, that didn't fix the problem. However, I tried pumping iron ore into the loader and that did load into the cargo wagon. This kinda makes no sense to me, as I don't think I've ever used them to transport ore. I've transporte...
- Thu Apr 11, 2019 8:19 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 105222
Re: [MOD 0.16] Bulk Rail Loaders
I've been using the rail loaders for over a year without any problems. I just started a new game (no changes since my last game), and for some reason, the loaders aren't working. I'm manufacturing gears and they're filling the loaders, but when a train stops in the station, nothing gets loaded into ...
- Thu Apr 11, 2019 3:44 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 137421
Re: [0.17] Please post bugs and balance issues here.
After looking at your mod myself instead of simply trusting that you are using a completely vanilla pipe to ground, I found line 17 in boblogistics_0.17.6\prototypes\entityprototypes\entities\pipes.lua : "data.raw["pipe-to-ground"]["pipe-to-ground"].fast_replaceable_group =...
- Thu Apr 11, 2019 10:21 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 137421
Re: [0.17] Please post bugs and balance issues here.
At least people know about the issue then. Thanks!
- Wed Apr 10, 2019 10:19 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 137421
Re: [0.17] Please post bugs and balance issues here.
I don't know if this is a bug with Bob's mods, but if I disable them, I can't reproduce it. When I use the upgrade planner, I can't upgrade non-iron pipe-to-ground to iron pipe-to-ground. I've tried replacing the pipes with various other types - stone, plastic, steel, etc., but it never gives me the...
- Mon Apr 01, 2019 5:45 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 137421
Re: [0.17] Please post bugs and balance issues here.
I think that somehow, all of the "overhaul" options got switched on, making everything look wrong. Thanks for the help.
- Mon Apr 01, 2019 4:18 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 137421
Re: [0.17] Please post bugs and balance issues here.
That might have something to do with the Whistlestop factories mod.bobingabout wrote: βMon Apr 01, 2019 4:12 pmI'm not sure what's with the duplicated category buttons though.
- Mon Apr 01, 2019 3:57 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 137421
Re: [0.17] Please post bugs and balance issues here.
Fixed. Alert reader Kutsuu Mugen over on the Steam community forum suggested that I might have "Inserter overhaul" enabled. I did, and when I disabled it, all of the inserters were now under the right tab and together on the same row. He said that when he checked it, he didn't see the inse...
- Mon Apr 01, 2019 12:17 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 137421
Re: [0.17] Please post bugs and balance issues here.
Since I don't see anyone else reporting my problems, I have to assume they're specific to me. I just don't know if it's something that I can fix, or if I need to do a complete game reinstall. Several things are going wrong for me, but I can see something that starts with a new game. I tried disablin...
- Sun Mar 31, 2019 12:59 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 137421
Re: [0.17] Please post bugs and balance issues here.
Maybe, you changed the mod settings or deleted the mod-settings.dat? There are settings, which let you configure the length of undergrounds etc. No, I didn't do that. Once I saw the problem, I did go in, searched around a bit to see if there was something I could tweak, but didn't change anything. ...
- Sun Mar 31, 2019 11:04 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 137421
Re: [0.17] Please post bugs and balance issues here.
Since the 0.17.23 update and subsequent Bob's update, I find that all of my plastic pipes that I laid down are suddenly one sector short. It appears that when I laid them down a few days ago, they were able to span 21 sectors, but now, only 20. Is this something I can fix without having to tear up a...
- Sun Mar 31, 2019 10:55 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 159250
Re: [MOD 0.16] Miniloader
That worked. I'm totally shocked! Not that it worked, but that I did the edit correctly.
Thanks!
Thanks!
- Sat Mar 30, 2019 7:29 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 159250
Re: [MOD 0.16] Miniloader
Sadly, 0.17.23 (and the latest Bob's updates) breaks the turbo/ultimate miniloaders.
https://steamcommunity.com/sharedfiles/ ... 1698744818
https://steamcommunity.com/sharedfiles/ ... 1698744818
- Mon Sep 10, 2018 7:54 pm
- Forum: Bob's mods
- Topic: Overdrive engine?
- Replies: 5
- Views: 3037
Re: Overdrive engine?
Oh my! I'll definitely have to look into that. Thanks.xfir01 wrote:Might look into electric trains: https://mods.factorio.com/mod/ElectricTrain
- Mon Sep 10, 2018 7:32 pm
- Forum: Bob's mods
- Topic: Overdrive engine?
- Replies: 5
- Views: 3037
Re: Overdrive engine?
Ah, ok. That's too bad. Getting sick of fuel that runs out in remote locations. Was hoping for a sustaining method. Thanks for the info!
- Mon Sep 10, 2018 6:44 pm
- Forum: Bob's mods
- Topic: Overdrive engine?
- Replies: 5
- Views: 3037
Overdrive engine?
I can build overdrive engines but have no idea what they're for or how to use them. I'm able to put them into a train engine's equipment grid. Yay. I've tried various combinations of having it with solar panels, fusion reactors, etc. I'd like to believe that the purpose is to make the train go. Am I...