Search found 115 matches

by burninghey
Wed Mar 06, 2019 5:04 am
Forum: Not a bug
Topic: [0.17.5] Tech progress loss on version update
Replies: 8
Views: 2554

Re: [0.17.5] Tech progress loss on version update

Oxyd wrote: ↑
Tue Mar 05, 2019 11:16 am
We'll see what we can do about the research progress indication.
+1 would have been my next bug report :)
by burninghey
Tue Mar 05, 2019 8:45 am
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 8201

[0.17] Make Pipette also copy recipe

Pipette should copy current recipe as well

It would be super nice if pipette'ing assembling machines would actually maintain the recipe as well, like a blueprint does - especially in Ghost Mode.
by burninghey
Fri Feb 15, 2019 6:04 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 85440

Re: Friday Facts #282 - 0.17 in sight

Islands Oo Ships?

Nice work team!
by burninghey
Fri Nov 30, 2018 4:30 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 40079

Re: Poll: Offshore Pump Should Need Energy

I would prefer 2 working modes for the offshore pump. 1) no electricity. 120 units of water per second. Just enough to jumpstart early power. 2) electricity. standard 1200 units of water per second. Power consumption 900 kW. or 1) no electricity. 100 units of water per second. Just enough to jumpsta...
by burninghey
Fri Nov 30, 2018 2:44 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 320366

Re: [MOD 0.13.17+] Rampant - 0.16.34

Crashing Factorio! Download save files here: https://1drv.ms/f/s!AkTNbE8Yl30ZgT9jV4d9JvfphEH8 Factorio crashed the first time while autosaving. Loading this autosave - autosave3 - crashes the game instantly. Older autosave - autosave 2 - loads fine. Abused water fill to make invincible wall, loads o...
by burninghey
Fri Nov 30, 2018 2:36 am
Forum: Pending
Topic: Crash when loading Autosave
Replies: 2
Views: 1274

Crash when loading Autosave

My game crashed while building a radar in the exact moment autosave hit. This is the first crash I ever encountered in Factorio. Until now, Factorio itself was rock stable, but there is a little problem with steam I'm running into when computer runs for days. Sometimes, when trying to open factorio ...
by burninghey
Sat Oct 20, 2018 4:11 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 33488

Re: New Achievement Ideas

I get your point. I want it to be challenging, but I do not like afk'ing for hours to get the achievement done. So what about 10 Rockets in 10 Minutes? Still trivial if you stock items first, but it is an achievement, not a Reddit challenge with requirement no buffer at all (even at belts). The real...
by burninghey
Wed Oct 17, 2018 5:22 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 33488

Re: New Achievements

- 1 Rocket per minute (fires if another rocket get launched within 60seconds) Everyone can do 60 rockets per second if they just stock enough components before launching... Keep it simple. While you could make it 60 rockets in 1 hour or 180 rockets in 3, my approach is much more clear for the playe...
by burninghey
Mon Oct 15, 2018 7:32 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 33488

New Achievements

Please add additional Achievements for

- Expensive Mode (new tier of every vanilla achievement)
- 1 Rocket per minute (fires if another rocket get launched within 60seconds)
by burninghey
Thu Oct 11, 2018 10:40 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 39492

Re: Friday Facts #263 - Trains in blueprints

Update Planner - what about this case:
edg.png
edg.png (521.5 KiB) Viewed 6269 times
by burninghey
Sun Sep 16, 2018 6:38 pm
Forum: Gameplay Help
Topic: Stuck with a circuit Network, please help
Replies: 12
Views: 3459

Re: Stuck with a circuit Network, please help

I've blueprinted it and bots did it for me in my current game. Did not even try to build this without bots :)

But maybe the original build made a mistake? Please take a look, maybe you find the mistake.
by burninghey
Sun Sep 16, 2018 4:45 am
Forum: Gameplay Help
Topic: Stuck with a circuit Network, please help
Replies: 12
Views: 3459

Re: Stuck with a circuit Network, please help

Well, there are 17k solar and 15k accumulators in my network. I tried to cut off 11k solar panels and 9.3k accumulators, just to make sure there's not enough energy without the nuclear power plant running. Did'nt help. With inserting a fuel cell in the other 3 reactors once, they start to recognize ...
by burninghey
Sat Sep 15, 2018 11:27 am
Forum: Gameplay Help
Topic: Stuck with a circuit Network, please help
Replies: 12
Views: 3459

Re: Stuck with a circuit Network, please help

Try manually inserting a single fuel cell in each reactor that isn't working. I'm not familiar with that particular design, but one way of controlling reactors is to trigger the fuel cell inserters when unloading used fuel cells. It works after manually inserting once. I still don't get why 3/6 sta...
by burninghey
Fri Sep 14, 2018 5:05 am
Forum: Gameplay Help
Topic: Stuck with a circuit Network, please help
Replies: 12
Views: 3459

Re: Stuck with a circuit Network, please help

It's not my own work, as stated above. Was running for quite some time, and 10+ uranium fuel cells in each requester chest. Only 3 reactors get loaded. 3 are working fine, beautiful light show, goes on when low electricity and off when not needed anymore. But inserters for other 3 reactors stay deac...
by burninghey
Fri Sep 14, 2018 2:28 am
Forum: Gameplay Help
Topic: Stuck with a circuit Network, please help
Replies: 12
Views: 3459

Stuck with a circuit Network, please help

So, I got this 6-reactor-blueprint from a multiplayer game. No idea who's the original builder. It uses advanced circuitry for controlling the reactors and lights. Somehow, it's broken, and only 3/6 reactors are running. I'm trying to wrap my head around these things, but it's not my world. Please t...

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