Search found 115 matches

by burninghey
Fri Nov 27, 2020 4:02 pm
Forum: 1 / 0 magic
Topic: [kovarex] [1.0.0] Crashed when loading saves
Replies: 7
Views: 2253

Re: [1.0.0] Crashed when loading saves

maybe a mod too new for 1.0?

I would try to boil it down to the mod which produces the error. Disable them one by one (or maybe 50% of them if there is a lot), then try again until you find it
by burninghey
Fri Nov 27, 2020 3:40 pm
Forum: Translations
Topic: [1.1.1] tips and tricks issues
Replies: 6
Views: 2778

Re: [1.1.1] tips and tricks issues

Identified the mod causing the error and notified the author:

https://mods.factorio.com/mod/platforms
by burninghey
Thu Nov 26, 2020 9:39 am
Forum: Translations
Topic: [1.1.1] tips and tricks issues
Replies: 6
Views: 2778

[1.1.1] tips and tricks issues

20201126081320_1.jpg
20201126081320_1.jpg (418.32 KiB) Viewed 2778 times
20201126081427_1.jpg
20201126081427_1.jpg (369.45 KiB) Viewed 2778 times
20201126081620_1.jpg
20201126081620_1.jpg (390.47 KiB) Viewed 2778 times
by burninghey
Tue Nov 24, 2020 11:45 pm
Forum: Duplicates
Topic: [1.1.0] crash on autosave - or: fun with power poles (DifficultySettings::save)
Replies: 4
Views: 967

Re: [1.1.1] crash on autosave - or: fun with power poles

I just reproduced the autosave crash too: This and my other bug report are connected: https://forums.factorio.com/viewtopic.php?f=23&t=91817&p=522643#p522643 just could reproduce the autosave crash described there. after marking an article in tipps and tricks with missing translation read, w...
by burninghey
Tue Nov 24, 2020 11:23 pm
Forum: Not a bug
Topic: [1.1.1] german translation issue
Replies: 2
Views: 908

[1.1.1] german translation issue

in new tipps, this one should be german as well as all other ones:

Image
by burninghey
Tue Nov 24, 2020 11:15 pm
Forum: Duplicates
Topic: [1.1.0] crash on autosave - or: fun with power poles (DifficultySettings::save)
Replies: 4
Views: 967

[1.1.0] crash on autosave - or: fun with power poles (DifficultySettings::save)

my game (factorio 1.1.1, started from steam in offline mode) just crashed to desktop. some mods, but none should influence here what happened before: discovered an issue with placing wooden power poles over a ghost-built bp with steel poles. the wooden power poles did not connect to the other wooden...
by burninghey
Tue Nov 24, 2020 9:06 pm
Forum: Not a bug
Topic: [1.x] Steam issues
Replies: 1
Views: 1046

[1.x] Steam issues

I just hit the save file limit for steam (12.6 GB). Instead deleting them in-game, I moved the old save files to another location. Now Steam tries to re-download all the old 12GB over my pesky internet connection (2 mbit) and stops me from playing factorio (it does not start..). Had problems like th...
by burninghey
Thu Nov 12, 2020 10:21 am
Forum: Ideas and Requests For Mods
Topic: Artylery Auto Targeting System
Replies: 2
Views: 1091

Re: Artylery Auto Targeting System

Not exactly what you are looking for, but solves the problem:
https://mods.factorio.com/mod/AtomicArtillery
by burninghey
Wed Nov 11, 2020 5:20 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 7339

Re: Belt-based 2700SPM Megabase

Tile-able advanced circuits. each row spits 42 red circuits per sec and eats almost 2 full blue belts copper. Could stack up to 20 rows if you double the petroleum pumps above. 7 should be enough for my current setup. consumption around 6.1 blue belts of red circuits, because it will not feed proces...
by burninghey
Wed Nov 11, 2020 3:54 pm
Forum: Mods
Topic: [MOD 1.1] Shortcuts for 1.1
Replies: 15
Views: 6709

Re: [MOD 1.0] Shortcuts for 1.0

How to get more slots for the shortcut bar? somehow i'm locked to 12 buttons max.
when clicking the 3 points to access options, there are more slots shown. but can't use them
by burninghey
Mon Nov 09, 2020 2:48 pm
Forum: Wiki Talk
Topic: Modulo @ Arithmetic Combinator
Replies: 7
Views: 3886

Re: Modulo @ Arithmetic Combinator

thank you!
by burninghey
Mon Nov 09, 2020 4:48 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 7339

Re: Belt-based 2700SPM Megabase

https://www.reddit.com/r/factorio/comme ... the_beast/

It's pretty nice for high base load, but it won't limit fuel cell consumption if too much power. I have now built 3
by burninghey
Mon Nov 09, 2020 1:32 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 7339

Re: Belt-based 2700SPM Megabase

my new oil refinery is ready. 1 refinery to serve it all: - 6483 petroleum gas /sec (for plastic bars). It's enough for 2700spm science packs if they are full prod module augmented - 34.4 rocket fuel /sec (satellite+rockets) - 160 lubricant (some surplus for mall) - 757 sulfuric acid (optional - cou...
by burninghey
Sun Nov 08, 2020 2:33 am
Forum: Wiki Talk
Topic: Modulo @ Arithmetic Combinator
Replies: 7
Views: 3886

Modulo @ Arithmetic Combinator

I'm not a math expert, but I think i have discovered an error @ https://wiki.factorio.com/Arithmetic_combinator Could fix it myself of course, but I do not want to enter wrong information ;) This one: Modulo, indicated using % as it is in most programming languages, is the remainder after division. ...
by burninghey
Fri Oct 30, 2020 10:06 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 7339

Re: Belt-based 2700SPM Megabase

Was time to wipe some aliens. Love this map :D 2700spm11aliens.GIF Bild_2020-10-30_231754.png Spidertron + Rampant Mod = Great fun. Even nukes are not overpowered.. if you aren't carefull, they will nuke you. Map code: >>>eNp1U7+L1EAUnmdcjCfKFdsIuq5wiE2WY89CFtmMNiKif4PZ7KwO ZDPrJDk8LQx4hYWgiI022tpYa...
by burninghey
Wed Oct 28, 2020 8:27 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 7339

Re: Belt-based 2700SPM Megabase

Inserters feed on the right side, so offset allows 6 inserters per wagon + feeding the same amount on both sides of the belt. Exploration goes with artillery. I choose a nice location at my perimeter (some small piece of land with cliffs around, build an outpost there with a big artillery gun. Then ...
by burninghey
Tue Oct 27, 2020 8:30 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 7339

Re: Belt-based 2700SPM Megabase

madzuri inspired unloader. this is a 10 belt unloading station. 4 one side, 6 the other. i want to draw items from every wagon in the train evenly. insersters set to activate if copper ore > 1, combinator divides through negative number of chests. 4 chest because it should see all 6 chest for a wago...
by burninghey
Tue Oct 27, 2020 8:04 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 7339

Re: Belt-based 2700SPM Megabase

Thank you! This is my first approach to a vanilla megabase. Only other thing I tried that went comparable big was my expensive mode playthrough a while ago

Go to advanced search