Search found 115 matches

by burninghey
Tue Oct 27, 2020 7:51 pm
Forum: Railway Setups
Topic: Smart Miscellaneous Outpost Supply Stations
Replies: 8
Views: 6492

Re: Smart Miscellaneous Outpost Supply Stations

I got something for ya. Bild_2020-10-27_204756.png 0eNq9mc2OqzYUx18FeVnBCDCYkEWltlJ3XbWr246QA2eIdcGmxqSdO8rb9E36YjUwM8nlxgPEFZto8Jhfzsff59jOCzpUHTSScYX2L6iANpesUUxwtEc/cE6PNTgnwR1aVVA7f9HWKUA6n7rSOeiXSuU6B6bHGDi/AC/BYbXzo1Ac1Jdh4vtg/wZw1eqvyo/qwfm545/7r2EglVN2yqmZciS0IE/9EHDnJypL0VT//qO+6KcR8QdHLmK5...
by burninghey
Tue Oct 27, 2020 3:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 7340

Re: Belt-based 2700SPM Megabase

Need more ore smelting, somehow missed metal needs for circuits ^^ but the good news are, I decided to jump start the mega soon, and not to wait until all ressources are produced in proper quantities. going to add some mid-game red+blue circuit assembler 8 belt green circuits, prototype: 2700spm5 8-...
by burninghey
Mon Oct 26, 2020 9:47 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 7340

Re: Belt-based 2700SPM Megabase

.. reserved ..
by burninghey
Mon Oct 26, 2020 9:47 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 7340

Belt-based 2700SPM Megabase

Work in progress - I'll post updates. Basic Idea was, produce enough science for a full blue belt each. I'm still into building the megabase. each science one blue belt. productivity modules everywhere No LTN something. Mods: HeroTurrets + Rampage. Deathworld. no creative mode cheats Most blueprints...
by burninghey
Mon Oct 26, 2020 11:13 am
Forum: Mods
Topic: [Mod 1.0.x] Charcoal Burner
Replies: 11
Views: 7184

Re: [Mod 1.0.x] Charcoal Burner

while writing a bug report to factorio staff because steel furnaces dumped fuel, double-checkd my mods and discovered yours .. :geek:
Bild_2020-10-26_121130.png
Bild_2020-10-26_121130.png (1.36 MiB) Viewed 4317 times
by burninghey
Tue Oct 20, 2020 9:18 pm
Forum: Railway Setups
Topic: Smart requester station setup for peer review.
Replies: 7
Views: 4172

Re: Smart requester station setup for peer review.

please repost the save file. can't get it to work ..
by burninghey
Sat Aug 29, 2020 3:25 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Early Steel Sushi
Replies: 0
Views: 2984

Early Steel Sushi

https://i.imgur.com/5ktBicd.png Well, circuit-free, but not 100%. Wired belts do not require any circuitry when building from a blueprint ;) Consumes 30 iron ore. Fail-safe if any input clogs up or missed 0eNqlnd1u20gShV9loGt7wP5jN419i71cDAzZZhICsuSl6GCDQd59pTiRlYRFnq/nZn5s6/CoWafZXVV9+PfmYffav4zDf...
by burninghey
Sun Aug 23, 2020 6:30 pm
Forum: Combinator Creations
Topic: Using one turbine to control an arbitrarily large number of nuclear reactors
Replies: 15
Views: 7724

Re: Using one turbine to control an arbitrarily large number of nuclear reactors

Very nice. So this little electronics could control all the reactors at the map?
by burninghey
Thu Aug 20, 2020 8:27 am
Forum: Combinator Creations
Topic: Auto-start nuclear fuel loading
Replies: 18
Views: 9296

Re: Auto-start nuclear fuel loading

My (simple) approach: 1 reactor may run more cycles than necessary. Not a big drawback at a 12 reactor setup At startup more may start unintended, but after steam is reached for the first time there is no more overhead. Slave: 20200820101803_1.jpg Master: 20200820102807_1.jpg 20200820101827_1.jpg 2...
by burninghey
Thu Aug 20, 2020 7:50 am
Forum: Not a bug
Topic: [1.0.0] Upgrade Planner no Undo in BPL
Replies: 4
Views: 1058

Re: [1.0.0] Upgrade Planner no Undo in BPL

And doing this to a book would put 1000+ hours to a waste without warning or undo
by burninghey
Thu Aug 20, 2020 7:41 am
Forum: Not a bug
Topic: [1.0.0] Upgrade Planner no Undo in BPL
Replies: 4
Views: 1058

[1.0.0] Upgrade Planner no Undo in BPL

Tried to downgrade a Blueprint in blueprint library, but it removed all modules. Ok then, did not click save and canceled. Got saved without user input ... an no undo. Putting lots of thoughts into if i choose to use modules and which, and if to use yellow inserters or blue ones, or which level mach...
by burninghey
Fri Aug 14, 2020 12:33 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 100374

Re: Version 1.0.0

Gratulation!
by burninghey
Wed Aug 12, 2020 4:12 am
Forum: Not a bug
Topic: [0.18.47] Move blueprint book leftover artifact
Replies: 2
Views: 680

Re: [0.18.47] Move blueprint book leftover artifact

thanks for your reply.

By default, all old blueprints got sorted alphabetically with empty slots at the bottom of the list.
How to do that with the new library, after deleting some?
by burninghey
Tue Aug 11, 2020 2:45 pm
Forum: Not a bug
Topic: [0.18.47] Move blueprint book leftover artifact
Replies: 2
Views: 680

[0.18.47] Move blueprint book leftover artifact

So, just started a new game (scenario: Raketenrausch). I want to make use of the (kinda) new feature, blueprint book in another book, and get the bp's sorted. move one to another: I don't know how. My solution: move book to inventory. open the destination book. move book from inv to destination book...
by burninghey
Sat Jun 27, 2020 10:50 am
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 20271

Re: Friday Facts #353 - Trailer update

I want to try 0.1 now. Copy please!
by burninghey
Wed Mar 18, 2020 1:29 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 26329

Re: Version 0.18.13

how to add a user defined deconstruction plan to the toolbar now?

I'm used to have a deconstruction planner in toolbar for trees only, or turrets, or whatever ..

edit: nevermind. copied the standard one into toolbar
by burninghey
Thu Mar 12, 2020 1:06 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 265721

Re: Provider/Requester in one stop

Basic Provider & Requester was missing a connection from chests to the lamp. I'll upload a fixed version.

Logistic Provider & Requester works fine as is once a roboport is connected properly.
How to connect a roboport properly?
by burninghey
Wed Jan 29, 2020 3:57 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Expensive Mode 6 Science per second 0.18.2
Replies: 0
Views: 1601

Expensive Mode 6 Science per second 0.18.2

I love to play Factorio with expensive mode enabled. Red + Green Science. Featuring: wooden power poles, simple design, tier1 Assemblers 20200129033237_1.jpg Grey Science. Spare ammo chest + belt for some early wall defense 20200129033302_1.jpg Blue Sience. Build the simple version first and if you...

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