Search found 76 matches
- Fri Jul 05, 2019 3:19 pm
- Forum: Not a bug
- Topic: [0.17.54] Construction Bots Not Completing Jobs
- Replies: 4
- Views: 1270
[0.17.54] Construction Bots Not Completing Jobs
Hi, I've recently unlocked Construction Bots and got some (3) personal roboports, and 40 construction robots in my inventory. I was copy and pasting some inserters and chests by a rail, when I realized that not everything was being built (inserter / chest / power pole missing here and there). I have...
- Sat Jun 29, 2019 2:39 pm
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 26689
Re: Friday Facts #301 - Crash site: First state
All this talk about mods, I really gotta give that a whirl sometime - though I hear they add complexity and extend the game, which concerns me since I have a hard time building a large factory in the first place!
- Sat Jun 22, 2019 3:30 am
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 24388
Re: Friday Facts #300 - Special edition
Thanks for taking the time and sharing a little bit of yourselves; you guys are the dream team, way to go!!
- Thu May 30, 2019 5:51 pm
- Forum: Ideas and Suggestions
- Topic: BP Item Created When Making Blueprints
- Replies: 3
- Views: 884
Re: BP Item Created When Making Blueprints
I got my wires crossed on this one, thanks! Thought BP re-work was done (oops).
Also being driven nuts by how you can't actually edit BP's in the BP screen etc... Looking forward to rework ^^
Also being driven nuts by how you can't actually edit BP's in the BP screen etc... Looking forward to rework ^^
- Wed May 29, 2019 6:01 pm
- Forum: Ideas and Suggestions
- Topic: BP Item Created When Making Blueprints
- Replies: 3
- Views: 884
BP Item Created When Making Blueprints
As a returning player who didn't use much blueprints in the past (system was kinda hard to use) but am now making an effort to learn the new streamlined system, I must report that the way "create blueprint" makes an item in your inventory and needs to be added manually to your blueprint co...
- Fri May 24, 2019 2:48 pm
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 27913
Re: Friday Facts #296 - All kinds of bugs
And you've somehow made bug fixing into an interesting read for the lamen. Bravo ^^
- Mon May 20, 2019 7:28 pm
- Forum: Duplicates
- Topic: Pressing "E" to close window no longer working if mousing over said window (latest experimental builds)
- Replies: 1
- Views: 463
Pressing "E" to close window no longer working if mousing over said window (latest experimental builds)
What subject says. Am I the only one who finds this more / less unplayable? E closes windows but no longer works. You have to move your mouse outside of the window first, which makes no sense and adds an extra, unintuitive step to closing the window.
This needs to be fixed!
This needs to be fixed!
- Sat May 04, 2019 2:58 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 56112
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
I literally first heard about this game from a mention in Steam comments (i.e. word of mouth), awhile before Steam release. Just make sure the big publications all have at least one recent Factorio article! Showing up on the front page of Steam might help too. Just let players SEE this game, be expo...
- Sat Mar 23, 2019 4:24 am
- Forum: News
- Topic: Friday Facts #287 - Just bugs again
- Replies: 26
- Views: 18153
Re: Friday Facts #287 - Just bugs again
Thanks for all that you do!! <3
- Fri Feb 15, 2019 5:09 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 85438
Re: Friday Facts #282 - 0.17 in sight
Remember when you had to hunt down all the different words used in the game, and consolidate into a bit more consistency? In your previewed Map Generator, on the Terrain tab, you're using a multitude of different words that basically mean the same thing. For water and trees, you have "Scale&quo...
- Sun Jan 20, 2019 5:27 am
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 66589
Re: Friday Facts #278 - The new quickbar
I love your work, please don't rush, we'll get it when we get it, and it'll be worth the wait!!! <3
- Sat Jan 12, 2019 2:45 am
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 43296
Re: Friday Facts #277 - GUI progress update
I have not played wave defense; I wasn't aware of its existence. Sounds fun though! I feel like it might not need replay value; a good playthrough and I'd likely be ready to return to survival mode ^^
- Sat Dec 29, 2018 2:23 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 156101
Re: Friday Facts #275 - 0.17 Science changes
Man, what a read! Been at it on and off all day lol
Yes, please, add pipe(s) to the logisctic science pack recipe!! It makes perfect sense, and there's no getting away from having to make pipes real soon anyway!
Yes, please, add pipe(s) to the logisctic science pack recipe!! It makes perfect sense, and there's no getting away from having to make pipes real soon anyway!
- Sat Oct 20, 2018 7:12 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54889
Re: Friday Facts #265 - Nomenclature & Steam networking
I guess this is another very important step toward a completed game
Well done, again!
Well done, again!
- Wed Sep 26, 2018 5:28 pm
- Forum: General discussion
- Topic: Complete the game in 8 hours achievement - time for a change?
- Replies: 16
- Views: 21447
Re: Complete the game in 8 hours achievement - time for a change?
I'm at 127 hours played, and haven't even launched a rocket! I've had the game since around the very beginning, and part of what keeps me coming back over and over, is the knowledge that there are many challenges remaining, and so much I haven't yet done. In my current game, I'm about to figure out ...
- Sat Sep 15, 2018 7:56 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 117592
Re: Friday Facts #260 - New fluid system
I hope this all amounts to a system that is, indeed, more performance-friendly than the previous system. I don't tend to use the logic gates, so the pipes' other shortcomings aren't visible to me.