Search found 76 matches

by Rebmes
Fri Jul 05, 2019 3:19 pm
Forum: Not a bug
Topic: [0.17.54] Construction Bots Not Completing Jobs
Replies: 4
Views: 1270

[0.17.54] Construction Bots Not Completing Jobs

Hi, I've recently unlocked Construction Bots and got some (3) personal roboports, and 40 construction robots in my inventory. I was copy and pasting some inserters and chests by a rail, when I realized that not everything was being built (inserter / chest / power pole missing here and there). I have...
by Rebmes
Sat Jun 29, 2019 2:39 pm
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 26689

Re: Friday Facts #301 - Crash site: First state

All this talk about mods, I really gotta give that a whirl sometime - though I hear they add complexity and extend the game, which concerns me since I have a hard time building a large factory in the first place!
by Rebmes
Sat Jun 22, 2019 3:30 am
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 24388

Re: Friday Facts #300 - Special edition

Thanks for taking the time and sharing a little bit of yourselves; you guys are the dream team, way to go!!
by Rebmes
Thu May 30, 2019 5:51 pm
Forum: Ideas and Suggestions
Topic: BP Item Created When Making Blueprints
Replies: 3
Views: 884

Re: BP Item Created When Making Blueprints

I got my wires crossed on this one, thanks! Thought BP re-work was done (oops).

Also being driven nuts by how you can't actually edit BP's in the BP screen etc... Looking forward to rework ^^
by Rebmes
Wed May 29, 2019 6:01 pm
Forum: Ideas and Suggestions
Topic: BP Item Created When Making Blueprints
Replies: 3
Views: 884

BP Item Created When Making Blueprints

As a returning player who didn't use much blueprints in the past (system was kinda hard to use) but am now making an effort to learn the new streamlined system, I must report that the way "create blueprint" makes an item in your inventory and needs to be added manually to your blueprint co...
by Rebmes
Fri May 24, 2019 2:48 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27913

Re: Friday Facts #296 - All kinds of bugs

And you've somehow made bug fixing into an interesting read for the lamen. Bravo ^^
by Rebmes
Mon May 20, 2019 7:28 pm
Forum: Duplicates
Topic: Pressing "E" to close window no longer working if mousing over said window (latest experimental builds)
Replies: 1
Views: 463

Pressing "E" to close window no longer working if mousing over said window (latest experimental builds)

What subject says. Am I the only one who finds this more / less unplayable? E closes windows but no longer works. You have to move your mouse outside of the window first, which makes no sense and adds an extra, unintuitive step to closing the window.

This needs to be fixed!
by Rebmes
Sat May 04, 2019 2:58 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 56112

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

I literally first heard about this game from a mention in Steam comments (i.e. word of mouth), awhile before Steam release. Just make sure the big publications all have at least one recent Factorio article! Showing up on the front page of Steam might help too. Just let players SEE this game, be expo...
by Rebmes
Sat Mar 23, 2019 4:24 am
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 18153

Re: Friday Facts #287 - Just bugs again

Thanks for all that you do!! <3
by Rebmes
Fri Feb 15, 2019 5:09 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 85438

Re: Friday Facts #282 - 0.17 in sight

Remember when you had to hunt down all the different words used in the game, and consolidate into a bit more consistency? In your previewed Map Generator, on the Terrain tab, you're using a multitude of different words that basically mean the same thing. For water and trees, you have "Scale&quo...
by Rebmes
Sun Jan 20, 2019 5:27 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 66589

Re: Friday Facts #278 - The new quickbar

I love your work, please don't rush, we'll get it when we get it, and it'll be worth the wait!!! <3
by Rebmes
Sat Jan 12, 2019 2:45 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 43296

Re: Friday Facts #277 - GUI progress update

I have not played wave defense; I wasn't aware of its existence. Sounds fun though! I feel like it might not need replay value; a good playthrough and I'd likely be ready to return to survival mode ^^
by Rebmes
Sat Dec 29, 2018 2:23 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 156101

Re: Friday Facts #275 - 0.17 Science changes

Man, what a read! Been at it on and off all day lol

Yes, please, add pipe(s) to the logisctic science pack recipe!! It makes perfect sense, and there's no getting away from having to make pipes real soon anyway!
by Rebmes
Sat Oct 20, 2018 7:12 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54889

Re: Friday Facts #265 - Nomenclature & Steam networking

I guess this is another very important step toward a completed game ;)

Well done, again!
by Rebmes
Wed Sep 26, 2018 5:28 pm
Forum: General discussion
Topic: Complete the game in 8 hours achievement - time for a change?
Replies: 16
Views: 21447

Re: Complete the game in 8 hours achievement - time for a change?

I'm at 127 hours played, and haven't even launched a rocket! I've had the game since around the very beginning, and part of what keeps me coming back over and over, is the knowledge that there are many challenges remaining, and so much I haven't yet done. In my current game, I'm about to figure out ...
by Rebmes
Sat Sep 15, 2018 7:56 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 117592

Re: Friday Facts #260 - New fluid system

I hope this all amounts to a system that is, indeed, more performance-friendly than the previous system. I don't tend to use the logic gates, so the pipes' other shortcomings aren't visible to me.

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