Search found 261 matches
- Tue Oct 27, 2020 11:26 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 3419
Re: Flying spitters
[...] Now I can get myself a new job :mrgreen: On topic now ... All people who want more enemies, more diverse enemies, more threatening enemies forget the devs only intend the fighting to be a secondary aspect of the game, providing a small pressure early game, and another resource sink beside res...
- Tue Oct 27, 2020 9:57 pm
- Forum: Gameplay Help
- Topic: Trains all go to the same station
- Replies: 10
- Views: 3394
Re: Trains all go to the same station
I have been working on a similar project for my crude oil trains. I have a working solution that is almost there. It does only open the station when the oil level is sufficient for a train and close the station when it is low on fluid. The issue I haven't completely overcome yet is that multiple tra...
- Tue Oct 27, 2020 9:34 pm
- Forum: Fan Art
- Topic: Bad timing to cross a railroad
- Replies: 8
- Views: 7206
Re: Bad timing to cross a railroad
Very cool!
- Tue Oct 27, 2020 5:36 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 3419
Re: Flying spitters
It just proves that we all want flying enemies
- Tue Oct 27, 2020 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 3419
Re: Flying spitters
Great idea... https://forums.factorio.com/viewtopic.php?f=6&t=90024&p=514747&hilit=flying+enemies#p514747 https://forums.factorio.com/viewtopic.php?f=6&t=88524&p=508998&hilit=flying+enemies#p508998 https://forums.factorio.com/viewtopic.php?f=6&t=88524&p=508998&hil...
- Mon Oct 26, 2020 4:25 pm
- Forum: Gameplay Help
- Topic: Trains left turn question
- Replies: 10
- Views: 3779
Re: Trains left turn question
There is no need whatsoever for this much optimization in advance. There is never more than one solution to issues. You can easily build megabases without caring about stuff like this. People build megabases with rail grids / city blocks and 1-4 trains (or even smaller trains). That's far from idea...
- Mon Oct 26, 2020 4:21 pm
- Forum: Show your Creations
- Topic: Lube-Only-Production
- Replies: 24
- Views: 17950
Re: Lube-Only-Production
Maybe I'm missing the deeper meaning here, but I just train the rocket fuel to my rocket silos. I never have trouble consuming it there.
- Sun Oct 25, 2020 10:08 pm
- Forum: Show your Creations
- Topic: Lube-Only-Production
- Replies: 24
- Views: 17950
Re: Lube-Only-Production
That’s what I was afraid of. (Wasting power)
I would rather use the solid fuel and light oil for rocket fuel.
I would rather use the solid fuel and light oil for rocket fuel.
- Sun Oct 25, 2020 6:32 pm
- Forum: Show your Creations
- Topic: Lube-Only-Production
- Replies: 24
- Views: 17950
Re: Lube-Only-Production
I don’t think those beacons are doing anything.
Other than that, nice job.
Other than that, nice job.
- Sun Oct 25, 2020 4:21 pm
- Forum: Gameplay Help
- Topic: Trains left turn question
- Replies: 10
- Views: 3779
Re: Trains left turn question
It’s the crossing that creates the issue.MassiveDynamic wrote: ↑Sun Oct 25, 2020 3:37 pmThis can be especially problematic for longer trains as their sheer size is difficult to account for when crossing tracks.
Of course this assumes right hand drive.
- Sun Oct 25, 2020 3:37 pm
- Forum: Gameplay Help
- Topic: Trains left turn question
- Replies: 10
- Views: 3779
Re: Trains left turn question
Proper signaling is the key to efficient train routing. Many players (especially new ones) struggle with train signals and create deadlocks. This can be especially problematic for longer trains as their sheer size is difficult to account for when crossing tracks. The best thing you can do is learn h...
- Sun Oct 25, 2020 3:33 pm
- Forum: Implemented Suggestions
- Topic: Reordering of train stops in schedule
- Replies: 11
- Views: 8609
Re: Reordering of train stops in schedule
Just in case...
You can also use Shift+Right click on a train to copy its schedule then Shift+Left click to paste it onto another train.
You can also use Shift+Right click on a train to copy its schedule then Shift+Left click to paste it onto another train.
- Sat Oct 24, 2020 11:55 pm
- Forum: Gameplay Help
- Topic: My freight cars are not filling
- Replies: 3
- Views: 1327
Re: My freight cars are not filling
Specifically, in your image, the inserter is holding stack inserter(s) while the cargo wagon cannot accept any more stack inserters.
- Sat Oct 24, 2020 3:43 pm
- Forum: Show your Creations
- Topic: 3 input - 9 Output Base
- Replies: 6
- Views: 4118
Re: 3 input - 9 Output Base
Now try a coal and water only input Outpost.
You can bring in 5 barrels of heavy oil from your main base.
Also you may use it as a dump for all your wood.
You can bring in 5 barrels of heavy oil from your main base.
Also you may use it as a dump for all your wood.
- Sat Oct 24, 2020 3:30 pm
- Forum: Ideas and Requests For Mods
- Topic: Sasquatch (all such beasts) mod collab request/suggestion
- Replies: 0
- Views: 617
Sasquatch (all such beasts) mod collab request/suggestion
Hi guys, lately I have been entertained by the “Finding Bigfoot” series. It really is funny. So I was thinking that there could be a Bigfoot mod. Which would theoretically add a Bigfoot creature to the game that may or may not ever be seen by the player, and that could theoretically feed on the bugs...
- Fri Oct 23, 2020 6:18 pm
- Forum: General discussion
- Topic: Today I learned...
- Replies: 3
- Views: 1560
Today I learned...
From the Wiki...
The maximum of size a blueprint is 10k by 10k tiles.
Does anyone have one that huge?
The maximum of size a blueprint is 10k by 10k tiles.
Does anyone have one that huge?
- Fri Oct 23, 2020 12:28 pm
- Forum: Questions, reviews and ratings
- Topic: [0.17-1.0] Starter MODs:Armors, Inventory & Tweaks LIST Ratings MENU Group Category selections
- Replies: 5
- Views: 2123
Re: [0.17] Starter MODs:Armors, Inventory & Tweaks Ratings
Thanks I was looking for something like this
- Thu Oct 22, 2020 3:35 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Speed/Prodictivty effecting burner tech
- Replies: 10
- Views: 2615
Re: [Request] Speed/Prodictivty effecting burner tech
But this would only be useful in creative mode. Module tech is well past burner phase and does anyone seriously use burners in the late game? Except maybe for odd experimental reasons?
- Thu Oct 22, 2020 1:33 pm
- Forum: Gameplay Help
- Topic: Problem with heavy oil
- Replies: 11
- Views: 4649
Re: Problem with heavy oil?
Here is what the WIKI says about oil production... I like the 8:2:7 ratio best for my normal base structure. https://wiki.factorio.com/Oil_processing "Petroleum gas production For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil ...
- Thu Oct 22, 2020 1:24 pm
- Forum: General discussion
- Topic: Power Poles
- Replies: 12
- Views: 3506
Re: Power Poles
I mostly disagree with the OP, my only "complaint" about power poles is the rotated ghost image that doesn't match the actual placed power pole.
I don't remember any "old" design that looked better either.
I don't remember any "old" design that looked better either.