Search found 261 matches

by MassiveDynamic
Tue Oct 27, 2020 11:26 pm
Forum: Ideas and Suggestions
Topic: Flying spitters
Replies: 12
Views: 3419

Re: Flying spitters

[...] Now I can get myself a new job :mrgreen: On topic now ... All people who want more enemies, more diverse enemies, more threatening enemies forget the devs only intend the fighting to be a secondary aspect of the game, providing a small pressure early game, and another resource sink beside res...
by MassiveDynamic
Tue Oct 27, 2020 9:57 pm
Forum: Gameplay Help
Topic: Trains all go to the same station
Replies: 10
Views: 3394

Re: Trains all go to the same station

I have been working on a similar project for my crude oil trains. I have a working solution that is almost there. It does only open the station when the oil level is sufficient for a train and close the station when it is low on fluid. The issue I haven't completely overcome yet is that multiple tra...
by MassiveDynamic
Tue Oct 27, 2020 9:34 pm
Forum: Fan Art
Topic: Bad timing to cross a railroad
Replies: 8
Views: 7206

Re: Bad timing to cross a railroad

Very cool!
by MassiveDynamic
Tue Oct 27, 2020 5:36 pm
Forum: Ideas and Suggestions
Topic: Flying spitters
Replies: 12
Views: 3419

Re: Flying spitters

It just proves that we all want flying enemies
by MassiveDynamic
Tue Oct 27, 2020 3:34 pm
Forum: Ideas and Suggestions
Topic: Flying spitters
Replies: 12
Views: 3419

Re: Flying spitters

Great idea... https://forums.factorio.com/viewtopic.php?f=6&t=90024&p=514747&hilit=flying+enemies#p514747 https://forums.factorio.com/viewtopic.php?f=6&t=88524&p=508998&hilit=flying+enemies#p508998 https://forums.factorio.com/viewtopic.php?f=6&t=88524&p=508998&hil...
by MassiveDynamic
Mon Oct 26, 2020 4:25 pm
Forum: Gameplay Help
Topic: Trains left turn question
Replies: 10
Views: 3779

Re: Trains left turn question

There is no need whatsoever for this much optimization in advance. There is never more than one solution to issues. You can easily build megabases without caring about stuff like this. People build megabases with rail grids / city blocks and 1-4 trains (or even smaller trains). That's far from idea...
by MassiveDynamic
Mon Oct 26, 2020 4:21 pm
Forum: Show your Creations
Topic: Lube-Only-Production
Replies: 24
Views: 17950

Re: Lube-Only-Production

Maybe I'm missing the deeper meaning here, but I just train the rocket fuel to my rocket silos. I never have trouble consuming it there.
by MassiveDynamic
Sun Oct 25, 2020 10:08 pm
Forum: Show your Creations
Topic: Lube-Only-Production
Replies: 24
Views: 17950

Re: Lube-Only-Production

That’s what I was afraid of. (Wasting power)
I would rather use the solid fuel and light oil for rocket fuel.
by MassiveDynamic
Sun Oct 25, 2020 6:32 pm
Forum: Show your Creations
Topic: Lube-Only-Production
Replies: 24
Views: 17950

Re: Lube-Only-Production

I don’t think those beacons are doing anything.

Other than that, nice job.
by MassiveDynamic
Sun Oct 25, 2020 4:21 pm
Forum: Gameplay Help
Topic: Trains left turn question
Replies: 10
Views: 3779

Re: Trains left turn question

MassiveDynamic wrote:
Sun Oct 25, 2020 3:37 pm
This can be especially problematic for longer trains as their sheer size is difficult to account for when crossing tracks.
It’s the crossing that creates the issue.

Of course this assumes right hand drive.
by MassiveDynamic
Sun Oct 25, 2020 3:37 pm
Forum: Gameplay Help
Topic: Trains left turn question
Replies: 10
Views: 3779

Re: Trains left turn question

Proper signaling is the key to efficient train routing. Many players (especially new ones) struggle with train signals and create deadlocks. This can be especially problematic for longer trains as their sheer size is difficult to account for when crossing tracks. The best thing you can do is learn h...
by MassiveDynamic
Sun Oct 25, 2020 3:33 pm
Forum: Implemented Suggestions
Topic: Reordering of train stops in schedule
Replies: 11
Views: 8609

Re: Reordering of train stops in schedule

Just in case...

You can also use Shift+Right click on a train to copy its schedule then Shift+Left click to paste it onto another train.
by MassiveDynamic
Sat Oct 24, 2020 11:55 pm
Forum: Gameplay Help
Topic: My freight cars are not filling
Replies: 3
Views: 1327

Re: My freight cars are not filling

Specifically, in your image, the inserter is holding stack inserter(s) while the cargo wagon cannot accept any more stack inserters.
by MassiveDynamic
Sat Oct 24, 2020 3:43 pm
Forum: Show your Creations
Topic: 3 input - 9 Output Base
Replies: 6
Views: 4118

Re: 3 input - 9 Output Base

Now try a coal and water only input Outpost.
You can bring in 5 barrels of heavy oil from your main base.
Also you may use it as a dump for all your wood.
by MassiveDynamic
Sat Oct 24, 2020 3:30 pm
Forum: Ideas and Requests For Mods
Topic: Sasquatch (all such beasts) mod collab request/suggestion
Replies: 0
Views: 617

Sasquatch (all such beasts) mod collab request/suggestion

Hi guys, lately I have been entertained by the “Finding Bigfoot” series. It really is funny. So I was thinking that there could be a Bigfoot mod. Which would theoretically add a Bigfoot creature to the game that may or may not ever be seen by the player, and that could theoretically feed on the bugs...
by MassiveDynamic
Fri Oct 23, 2020 6:18 pm
Forum: General discussion
Topic: Today I learned...
Replies: 3
Views: 1560

Today I learned...

From the Wiki...

The maximum of size a blueprint is 10k by 10k tiles.


Does anyone have one that huge?
by MassiveDynamic
Thu Oct 22, 2020 3:35 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Speed/Prodictivty effecting burner tech
Replies: 10
Views: 2615

Re: [Request] Speed/Prodictivty effecting burner tech

But this would only be useful in creative mode. Module tech is well past burner phase and does anyone seriously use burners in the late game? Except maybe for odd experimental reasons?
by MassiveDynamic
Thu Oct 22, 2020 1:33 pm
Forum: Gameplay Help
Topic: Problem with heavy oil
Replies: 11
Views: 4649

Re: Problem with heavy oil?

Here is what the WIKI says about oil production... I like the 8:2:7 ratio best for my normal base structure. https://wiki.factorio.com/Oil_processing "Petroleum gas production For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil ...
by MassiveDynamic
Thu Oct 22, 2020 1:24 pm
Forum: General discussion
Topic: Power Poles
Replies: 12
Views: 3506

Re: Power Poles

I mostly disagree with the OP, my only "complaint" about power poles is the rotated ghost image that doesn't match the actual placed power pole.
I don't remember any "old" design that looked better either.

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