Search found 261 matches

by MassiveDynamic
Tue Dec 08, 2020 6:35 pm
Forum: Gameplay Help
Topic: Feature? Spidertron traps tank
Replies: 0
Views: 703

Feature? Spidertron traps tank

So I am driving around in my tank with my little spider escort team, and the spider actually collides with the tank. Trapping me.
I don't know if you can see it in the pic but if I drive I crash and my robots jump out to fix stuff.
by MassiveDynamic
Sun Dec 06, 2020 11:35 pm
Forum: Gameplay Help
Topic: Power Generation doesn't work while off screen
Replies: 2
Views: 887

Re: Power Generation doesn't work while off screen

Check to make sure all your power poles are connected to the same network
by MassiveDynamic
Sun Dec 06, 2020 4:17 pm
Forum: Ideas and Requests For Mods
Topic: Autopilot walking
Replies: 1
Views: 1080

Re: Autopilot walking

Spidertron waypoints
by MassiveDynamic
Wed Dec 02, 2020 8:56 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Copper cable production without beacon
Replies: 3
Views: 2649

Re: Copper cable production

So maybe the translation missed something, but in English you first said ā€œhere is something nobody does because itā€™s a bad ideaā€ then followed with ā€œso here is a blueprint of how to do the thing that no-one should ever doā€.

But I am sure it sounds better in French.
by MassiveDynamic
Wed Dec 02, 2020 5:47 pm
Forum: Gameplay Help
Topic: Multiple Fluid Train Load
Replies: 8
Views: 2171

Re: Multiple Fluid Train Load

CF596D40-42A2-41CC-B350-502D0940D698.jpeg
CF596D40-42A2-41CC-B350-502D0940D698.jpeg (615.96 KiB) Viewed 2141 times
Honestly it looks to me like you could fit the tank loading method just above the tanks. You only need a 2wide x 6tall tile area at each wagon.
by MassiveDynamic
Wed Dec 02, 2020 5:30 pm
Forum: General discussion
Topic: Chain signals are overused
Replies: 23
Views: 8446

Re: Chain signals are overused

So I think the real issue is that multiplayer servers are full of people who use blueprints indiscriminately (I call them blueprint droppers). They just copy and paste other peopleā€™s designs without any knowledge of how they work. Not necessarily that chain signals are overused by players that know ...
by MassiveDynamic
Wed Dec 02, 2020 5:19 pm
Forum: Gameplay Help
Topic: Multiple Fluid Train Load
Replies: 8
Views: 2171

Re: Multiple Fluid Train Load

Also for faster loading/unloading use a tank to pump to wagon configuration. Three pumps from a pipe is much slower than one pump from a tank.
by MassiveDynamic
Thu Nov 26, 2020 3:41 pm
Forum: General discussion
Topic: Never mind
Replies: 2
Views: 944

Never mind

I'm sorry if I missed it somewhere, but two things I've noticed that seem to have changed in 1.1.0. 1. I can't reserve a slot in my personal inventory. I usually like to keep radars and conbots, etc. in the bottom corner of my inventory, but that doesn't seem to be working anymore. 2. Spidertron wil...
by MassiveDynamic
Wed Nov 25, 2020 2:05 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 49559

Re: Version 1.1.1

Thank you for fixing the automatic updater. I had trouble yesterday and couldnā€™t get the update working, but this morning it automatically updated and is working perfectly. Of course. Thanks.
by MassiveDynamic
Tue Nov 24, 2020 4:03 pm
Forum: Won't fix.
Topic: [1.1.0] Update does not appear to be available
Replies: 7
Views: 2648

Re: [1.1.0] Update does not appear to be available

Thanks everyone, I think I will wait for either the stable release or for auto update to work again.
by MassiveDynamic
Mon Nov 23, 2020 11:50 pm
Forum: Won't fix.
Topic: [1.1.0] Update does not appear to be available
Replies: 7
Views: 2648

Re: [1.1.0] Update does not appear to be available

Ok, so I downloaded the 1.1.0 release and my game will not start in the new release. I deleted my 0.17 folder and moved the 1.1.0 into the roaming folder. Then I read that someone had to move theirs into the C: Factorio foler so I did that too.
I canā€™t seem to get the 1.1.0 version to open.
by MassiveDynamic
Mon Nov 23, 2020 11:13 pm
Forum: Won't fix.
Topic: [1.1.0] Update does not appear to be available
Replies: 7
Views: 2648

Re: [1.1.0] Update does not appear to be available

Ah, ok, I guess I missed that one. Thanks.
by MassiveDynamic
Mon Nov 23, 2020 11:05 pm
Forum: Won't fix.
Topic: [1.1.0] Update does not appear to be available
Replies: 7
Views: 2648

[1.1.0] Update does not appear to be available

So I was playing earlier today and unaware that 1.1 had been released. So I jumped back on as soon as I could to try out the new stuff, but when I loaded up the game, it did not update. Then when I checked for updates manually, it still did not appear. So now I am on the website downloading the game...
by MassiveDynamic
Mon Nov 23, 2020 12:07 am
Forum: Gameplay Help
Topic: Done broke my train..
Replies: 6
Views: 1901

Re: Done broke my train..

Also, you only need connect one tank to one pump to one fluid wagon. Using pipes will slow down the filling process. Multiple pumps are unnecessary as one pump will fill a tanker in 2 seconds.
by MassiveDynamic
Sun Nov 22, 2020 2:09 pm
Forum: Gameplay Help
Topic: dragon's teeth no longer working
Replies: 21
Views: 6171

Re: dragon's teeth no longer working

Wait, is that what youā€™re calling dragons teeth? That looks more like a toothless dragon. Iā€™ve never seen that work.
Dragon teeth are set up like this
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xoxoxoxoxox

So the biters actually have to path around the walls. These type of dragon teeth actually work.
by MassiveDynamic
Sun Nov 22, 2020 12:43 am
Forum: General discussion
Topic: Interesting puzzle:
Replies: 16
Views: 6298

Re: Interesting puzzle:

ā€œI am not a smart manā€
- Forrest Gump
- me
by MassiveDynamic
Sat Nov 21, 2020 11:09 pm
Forum: Gameplay Help
Topic: dragon's teeth no longer working
Replies: 21
Views: 6171

Re: dragon's teeth no longer working

Flamethrowers render the AI as goo.
by MassiveDynamic
Sat Nov 21, 2020 4:50 pm
Forum: Gameplay Help
Topic: dragon's teeth no longer working
Replies: 21
Views: 6171

Re: dragon's teeth no longer working

Flamethrowers
by MassiveDynamic
Fri Nov 20, 2020 12:56 am
Forum: Multiplayer
Topic: Player Interaction and Communication
Replies: 10
Views: 13693

Re: Player Interaction and Communication

Just checking. You know about map ping, right?
Alt right click on the map.

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