Search found 79 matches

by atomizer
Wed Feb 15, 2023 9:28 pm
Forum: Won't fix.
Topic: [1.1.76] Memory leak when iterating UTF-8 character set
Replies: 8
Views: 2637

Re: [1.1.76] Memory leak when iterating UTF-8 character set

BurninSun wrote: ↑
Wed Feb 15, 2023 8:13 pm
Since there is no way of getting that on the fly
Could you elaborate? Isn't the code in the first post "on the fly" (minus the fancy loop)?
by atomizer
Sat Jan 28, 2023 4:51 pm
Forum: This Forum
Topic: "Copy blueprint" button in topic review section reloads the page
Replies: 1
Views: 1075

"Copy blueprint" button in topic review section reloads the page

1) click "post reply" on this topic
2) write something in the text box
3) scroll down to this post in "topic review" below and click this:
4) page reloads and reply text is lost
by atomizer
Sat Jan 28, 2023 2:38 pm
Forum: Not a bug
Topic: [1.1.76] Inserter blueprints with overridden stack size are set to 1 unless research is done
Replies: 2
Views: 829

Re: [1.1.76] Inserter blueprints with overridden stack size are set to 1 unless research is done

Yeah it's a feature request. It would need to store the "ghost settings" somewhere after the entity is built if they can't be applied correctly, and then check again every time a tech is researched. Would be handy, especially for recipes. Another, easier solution would be to add the stop s...
by atomizer
Mon Jan 16, 2023 5:26 pm
Forum: Ideas and Suggestions
Topic: Ghost bots
Replies: 8
Views: 1338

Re: Ghost bots

This is one of the problems that could be solved by allowing blueprinting item request proxies in more inventories and not only in locomotives and module slots. (I know this has been discussed before, but I couldn't find offhand where exactly.) It doesn't really make sense to me that bots can insert...
by atomizer
Sun Dec 18, 2022 3:51 pm
Forum: Gameplay Help
Topic: Power output on Nuclear reactors not decreasing
Replies: 8
Views: 1293

Re: Power output on Nuclear reactors not decreasing

The potential is reported only for those producers that can provide it (for turbines, those that have steam in them). When they get starved of steam due to lack of supply from exchangers, they will no longer be counted in the potential, and you will clearly see the deficiency.
by atomizer
Wed Nov 16, 2022 8:50 pm
Forum: Ideas and Suggestions
Topic: Factorio in web assembly
Replies: 10
Views: 2361

Re: Factorio in web assembly

Currently 4 GB is a hard limit, however 64 bit addressing is on the way - already available in chrome behind a flag and in firefox nightly: https://webassembly.org/roadmap/ Hi-res textures take up around 800 MB. Streaming sounds/music on-demand saves another ~140 MB off of initial download. Not sayi...
by atomizer
Sun Nov 06, 2022 9:52 pm
Forum: Not a bug
Topic: [1.1.70] Crash FluidBox::PipeConnection::calculateFlowSpeed
Replies: 24
Views: 3162

Re: 1.1.70 found another bug

Can you reproduce this? If yes, post the save and reproduction steps.
by atomizer
Fri Oct 28, 2022 9:17 pm
Forum: Bug Reports
Topic: [1.1.70] Clicking a chat tag runs both mouse action and tag action
Replies: 0
Views: 548

[1.1.70] Clicking a chat tag runs both mouse action and tag action

Reproduction:
- place a power pole
- ctrl-alt-click to post a location in chat
- move/zoom so that the tag in chat overlaps the power pole
- click in the overlapping area
- observe that both map and electric network info opened
by atomizer
Fri Oct 28, 2022 9:04 pm
Forum: Bug Reports
Topic: Rich text captures clicks which closed dialogs
Replies: 1
Views: 690

Re: Rich text captures clicks which closed dialogs

Can confirm (in 1.1.70), seems to only apply to select-a-thing popups.
by atomizer
Fri Sep 09, 2022 5:03 pm
Forum: Gameplay Help
Topic: Has anyone ever attempted no splitter no underground belt only burner challenge?
Replies: 17
Views: 2389

Re: Has anyone ever attempted no splitter no underground belt only burner challenge?

Vehicle inventories with filters can be used for complex crafting and belt crossing/filtering. Researching automobilism would still take some effort, but seems doable.
by atomizer
Fri Aug 26, 2022 3:22 pm
Forum: Technical Help
Topic: I don't have the remotes in my crafting menu
Replies: 2
Views: 673

Re: I don't have the remotes in my crafting menu

The "Shortcuts for 1.1" mod converts them into shortcuts.
by atomizer
Fri Aug 19, 2022 11:44 am
Forum: Outdated/Not implemented
Topic: Make inserters be able to grab from another inserter while the items is in the air
Replies: 13
Views: 2531

Re: Make inserters be able to grab from another inserter while the items is in the air

Even if grabbing items from hands of other inserters was implemented, making inserters iterate over every possible source or destination on every swing is not feasible and would kill performance. When an inserter already points at a belt, that belt is the only thing it will interact with. If I under...
by atomizer
Tue Aug 09, 2022 5:57 pm
Forum: Ideas and Suggestions
Topic: Prevent infinite cycles of Spitters
Replies: 3
Views: 1037

Re: Prevent infinite cycles of Spitters

I don't think this needs to change. If you don't deal with the enemy, it makes sense that it will keep attacking. Counter-suggestion: fix your wall so that it doesn't have blind spots.
by atomizer
Tue Jul 19, 2022 5:06 pm
Forum: Ideas and Suggestions
Topic: Add units and axis to the production statistics
Replies: 3
Views: 1272

Add units in production/elecric graph tooltips

Right now the tooltips require some deciphering.
by atomizer
Tue Jul 19, 2022 4:25 pm
Forum: Gameplay Help
Topic: please do not use floating point value in Factorio
Replies: 29
Views: 8976

Re: please do not use floating point value in Factorio

That said, this should have no bearing on jooe's report as their system is producing ~100 fluid per second. Indeed, at 100/s flow rate any pipe that can handle it (i.e. up to 2.4km) seems to not have any problems. On a hunch, I also tested 100/m input flow and got the following: L | outflow (/m) 1 ...
by atomizer
Mon Jul 18, 2022 6:16 pm
Forum: Gameplay Help
Topic: please do not use floating point value in Factorio
Replies: 29
Views: 8976

Re: please do not use floating point value in Factorio

I did a trivial test and can confirm fluid loss: viewtopic.php?f=7&t=102921
by atomizer
Mon Jul 18, 2022 6:15 pm
Forum: Minor issues
Topic: [1.1.61] Fluid loss in long pipes at low volume
Replies: 2
Views: 1300

[1.1.61] Fluid loss in long pipes at low volume

Setup: about 600 pipes between two assemblers
factorio_sRAGL3w582.png
factorio_sRAGL3w582.png (130.36 KiB) Viewed 1300 times
Reproduction:
- add 1 barrel into unbarreling machine
- open the pipe
- observe fluid system contents drop over time, destroying fluid (increase game speed as needed)

The output machine is required, a standalone pipe does not lose fluid.
by atomizer
Fri Jun 24, 2022 6:16 pm
Forum: Ideas and Suggestions
Topic: Auto-sort chests when player opens inventory
Replies: 10
Views: 4946

Re: Auto-sort chests when player opens inventory

ssilk wrote: ↑
Fri Jun 24, 2022 6:20 am
So seen it makes sense to add this button to every inventory.
This is exactly what Terraria and modded Minecraft do, and it works great. The amount of buttons and their functions vary, but one for sorting would be a good start.
by atomizer
Mon May 30, 2022 5:03 pm
Forum: General discussion
Topic: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
Replies: 8
Views: 3522

Re: Alt-F4 #61 - Draftsman: A Python module for creating blueprints

Wube decided that that exploit wasn't worth fixing, but they might change their minds if it becomes too frequent ? I think it would be a straight value-add if the functionality of setting arbitrary item requests in blueprints was available in-game. The fact that it is only available for modules and...

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