Search found 149 matches
- Mon Oct 15, 2018 1:51 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 104960
Re: [MOD 0.16] Bulk Rail Loaders
Maybe have two signals. One for transfering to trains and one to chests. With that feature you could transfer one cargo wagons worth of items to the BRL and then request the next lot while the "chest transfer" is disabled. Then when a train comes you enable the "train transfer" ...
- Mon Oct 15, 2018 6:12 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 104960
Re: [MOD 0.16] Bulk Rail Loaders
Disable interface chest transfer when "railloader disabled" signal is high.... It would be simpler if all BRL functionality would stop with the BRL disable circuit signal. Makes sense to me. I'll see about adding this in. Glad to hear someone is getting good use out of the interface chest...
- Sun Oct 14, 2018 11:30 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 104960
Re: [MOD 0.16] Bulk Rail Loaders
If i may be so bold as to make a feature request? Simples, i promise! Disable interface chest transfer when "railloader disabled" signal is high. This way i can set requester chests to a specific amount of each item before transferring it to the rail loader. This makes it easier to fill mi...
- Thu Oct 11, 2018 8:00 pm
- Forum: Mods
- Topic: [Mod 0.16] Signal Splitter Combinator
- Replies: 16
- Views: 4897
Re: [Mod 0.16] Signal Splitter Combinator
Indeed, i usually make something for myself and end up coding "for fun" for others as time permits. You could look up Mods Studio for Euro Truck Simulator if you wanna see my "experience levels". And that's just the tip of the iceberg, because as i said, i mainly code for myself ...
- Wed Oct 10, 2018 7:37 pm
- Forum: Mods
- Topic: [Mod 0.16] Signal Splitter Combinator
- Replies: 16
- Views: 4897
Re: [Mod 0.16] Signal Splitter Combinator
If it behaved like you described the desync is guaranteed 100% as stated above. Factorio is a synchronous simulation, which means that all players must have the exact same game-state at all times . But your assigning an index K on player1's computer and index J on player2's computer, etcpp. Mods ar...
- Wed Oct 10, 2018 12:49 pm
- Forum: Mods
- Topic: [Mod 0.16] Signal Splitter Combinator
- Replies: 16
- Views: 4897
Re: [Mod 0.16] Signal Splitter Combinator
Thank you for the heads up, i will change this behavior in the next release then. That being said, you don't happen to know for sure that this will cause a desync? After all, it's just a local variable in script that sets up a newly placed combinator with a higher index. Will one machine assume an i...
- Tue Oct 09, 2018 6:52 pm
- Forum: Gameplay Help
- Topic: Circuit Network - Separate Signal with Identical Item Count
- Replies: 8
- Views: 6532
Re: Circuit Network - Separate Signal with Identical Item Count
This was the most promising solution to my identical problem. But it's quite hacky IMHO. This is due to game mechanics and the recipe combinator quirks. At first simply created a belt with a bunch of inserters in line, chests limited to one stack and used that to split the items up. The items were f...
- Tue Oct 09, 2018 6:37 pm
- Forum: Mods
- Topic: [Mod 0.16] Signal Splitter Combinator
- Replies: 16
- Views: 4897
[Mod 0.16] Signal Splitter Combinator
https://mods.factorio.com/mod/signalsplittercombinator Signal Splitter Combinator https://mods-data.factorio.com/assets/1a1094f063618619523282a39e5d72bd33a9278d.png A simple decider combinator that takes one input, the signal index to output. Indices range from 1 to 2^31, though at that point i bet ...
- Tue Oct 02, 2018 5:51 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 158939
Re: [MOD 0.16] Miniloader
I noticed a peculiar thing that happens with my fast miniloaders and construction robots. This is however not on the most recent version and i don't intend to make a complete bug report but rather a note of sorts. When you use a deconstruction planner on miniloaders and only miniloaders, ALL constru...